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authorAdam Frisby2008-04-30 21:16:36 +0000
committerAdam Frisby2008-04-30 21:16:36 +0000
commitf5c312bc3c2567449c7268a54a08a54119f58d53 (patch)
tree424668a4bbec6873ebc5b8256f3671db102f5e9c /OpenSim/Region/Environment/Modules/InstantMessageModule.cs
parent* Adds the AuthbuyerID field to sqlite and makes use of it. (diff)
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* Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/InstantMessageModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/InstantMessageModule.cs159
1 files changed, 0 insertions, 159 deletions
diff --git a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
deleted file mode 100644
index 6e13b73..0000000
--- a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
+++ /dev/null
@@ -1,159 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using System.Collections.Generic;
30using libsecondlife;
31using Nini.Config;
32using OpenSim.Framework;
33using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.Environment.Scenes;
35
36namespace OpenSim.Region.Environment.Modules
37{
38 public class InstantMessageModule : IRegionModule
39 {
40 private List<Scene> m_scenes = new List<Scene>();
41 private Hashtable m_RegionInfoCache = new Hashtable();
42
43 public void Initialise(Scene scene, IConfigSource config)
44 {
45 lock (m_scenes)
46 {
47 if (m_scenes.Count == 0)
48 {
49 //scene.AddXmlRPCHandler("avatar_location_update", processPresenceUpdate);
50 }
51
52 if (!m_scenes.Contains(scene))
53 {
54 m_scenes.Add(scene);
55 scene.EventManager.OnNewClient += OnNewClient;
56 scene.EventManager.OnGridInstantMessageToIMModule += OnGridInstantMessage;
57 }
58 }
59 }
60
61 private void OnNewClient(IClientAPI client)
62 {
63 client.OnInstantMessage += OnInstantMessage;
64 }
65
66 private void OnInstantMessage(IClientAPI client,LLUUID fromAgentID,
67 LLUUID fromAgentSession, LLUUID toAgentID,
68 LLUUID imSessionID, uint timestamp, string fromAgentName,
69 string message, byte dialog, bool fromGroup, byte offline,
70 uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
71 byte[] binaryBucket)
72 {
73 bool dialogHandledElsewhere
74 = ((dialog == (byte)38) || (dialog == (byte)39) || (dialog == (byte)40)
75 || dialog == (byte)InstantMessageDialog.InventoryOffered
76 || dialog == (byte)InstantMessageDialog.InventoryAccepted
77 || dialog == (byte)InstantMessageDialog.InventoryDeclined);
78
79 // IM dialogs need to be pre-processed and have their sessionID filled by the server
80 // so the sim can match the transaction on the return packet.
81
82 // Don't send a Friend Dialog IM with a LLUUID.Zero session.
83 if (!(dialogHandledElsewhere && imSessionID == LLUUID.Zero))
84 {
85 // Try root avatar only first
86 foreach (Scene scene in m_scenes)
87 {
88 if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
89 {
90 // Local message
91 ScenePresence user = (ScenePresence)scene.Entities[toAgentID];
92 if (!user.IsChildAgent)
93 {
94 user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
95 toAgentID, imSessionID, fromAgentName, dialog,
96 timestamp);
97 // Message sent
98 return;
99 }
100 }
101 }
102
103 // try child avatar second
104 foreach (Scene scene in m_scenes)
105 {
106 if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
107 {
108 // Local message
109 ScenePresence user = (ScenePresence)scene.Entities[toAgentID];
110
111 user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
112 toAgentID, imSessionID, fromAgentName, dialog,
113 timestamp);
114 // Message sent
115 return;
116
117 }
118 }
119
120 }
121
122
123 // Still here, try send via Grid
124 // TODO
125 }
126
127 // Trusty OSG1 called method. This method also gets called from the FriendsModule
128 // Turns out the sim has to send an instant message to the user to get it to show an accepted friend.
129
130 private void OnGridInstantMessage(GridInstantMessage msg)
131 {
132 // Trigger the above event handler
133 OnInstantMessage(null,new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
134 new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
135 msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
136 new LLVector3(msg.Position.x,msg.Position.y,msg.Position.z), new LLUUID(msg.RegionID),
137 msg.binaryBucket);
138
139 }
140
141 public void PostInitialise()
142 {
143 }
144
145 public void Close()
146 {
147 }
148
149 public string Name
150 {
151 get { return "InstantMessageModule"; }
152 }
153
154 public bool IsSharedModule
155 {
156 get { return true; }
157 }
158 }
159}