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author | Justin Clarke Casey | 2008-11-07 22:08:58 +0000 |
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committer | Justin Clarke Casey | 2008-11-07 22:08:58 +0000 |
commit | ba1d9ca26b7b5e865824e16dc8930e85ef27eb54 (patch) | |
tree | f294fd0129360fef926a7ebd610adf4b7b813afa /OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs | |
parent | * Rename PrimIDAllocate() to more effectively convey what it does, and put th... (diff) | |
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* refactor: cleanup AllocateLocalPrimId() a bit more
Diffstat (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs index aab863a..64b48fe 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs | |||
@@ -57,14 +57,14 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
57 | #region Constructors | 57 | #region Constructors |
58 | 58 | ||
59 | //transparency of root part, NOT particle system. Should probably add support for changing particle system transparency. | 59 | //transparency of root part, NOT particle system. Should probably add support for changing particle system transparency. |
60 | public AuraMetaEntity(Scene scene, uint LocalId, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) | 60 | public AuraMetaEntity(Scene scene, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) |
61 | : base(scene, LocalId, groupPos, transparency) | 61 | : base(scene, groupPos, transparency) |
62 | { | 62 | { |
63 | SetAura(color, scale); | 63 | SetAura(color, scale); |
64 | } | 64 | } |
65 | 65 | ||
66 | public AuraMetaEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) | 66 | public AuraMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) |
67 | : base(scene, uuid, LocalId, groupPos, transparency) | 67 | : base(scene, uuid, groupPos, transparency) |
68 | { | 68 | { |
69 | SetAura(color, scale); | 69 | SetAura(color, scale); |
70 | } | 70 | } |