From ba1d9ca26b7b5e865824e16dc8930e85ef27eb54 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 7 Nov 2008 22:08:58 +0000 Subject: * refactor: cleanup AllocateLocalPrimId() a bit more --- .../Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs') diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs index aab863a..64b48fe 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs @@ -57,14 +57,14 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement #region Constructors //transparency of root part, NOT particle system. Should probably add support for changing particle system transparency. - public AuraMetaEntity(Scene scene, uint LocalId, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) - : base(scene, LocalId, groupPos, transparency) + public AuraMetaEntity(Scene scene, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) + : base(scene, groupPos, transparency) { SetAura(color, scale); } - public AuraMetaEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) - : base(scene, uuid, LocalId, groupPos, transparency) + public AuraMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) + : base(scene, uuid, groupPos, transparency) { SetAura(color, scale); } -- cgit v1.1