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authorAdam Frisby2008-02-14 12:16:33 +0000
committerAdam Frisby2008-02-14 12:16:33 +0000
commitf3afa68a2af6ad5999e6efe3e4725cb17293108d (patch)
tree4253a44bee39976d6b3dd6813439f5966cf12632 /OpenSim/Region/Environment/Modules/ChatModule.cs
parent* Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax! (diff)
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* Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/ChatModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/ChatModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index 82bd2ec..a34bd96 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -223,7 +223,7 @@ namespace OpenSim.Region.Environment.Modules
223 223
224 // Filled in since it's easier than rewriting right now. 224 // Filled in since it's easier than rewriting right now.
225 LLVector3 fromPos = e.Position; 225 LLVector3 fromPos = e.Position;
226 LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX*256, scene.RegionInfo.RegionLocY*256, 0); 226 LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
227 227
228 string fromName = e.From; 228 string fromName = e.From;
229 string message = e.Message; 229 string message = e.Message;
@@ -237,7 +237,7 @@ namespace OpenSim.Region.Environment.Modules
237 if (avatar != null) 237 if (avatar != null)
238 { 238 {
239 fromPos = avatar.AbsolutePosition; 239 fromPos = avatar.AbsolutePosition;
240 regionPos = new LLVector3(scene.RegionInfo.RegionLocX*256, scene.RegionInfo.RegionLocY*256, 0); 240 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
241 fromName = avatar.Firstname + " " + avatar.Lastname; 241 fromName = avatar.Firstname + " " + avatar.Lastname;
242 fromAgentID = e.Sender.AgentId; 242 fromAgentID = e.Sender.AgentId;
243 } 243 }