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authorMW2007-12-07 22:47:11 +0000
committerMW2007-12-07 22:47:11 +0000
commit87b337ebf9f36ca3b2af94631ec9a235434877ac (patch)
tree19e83a62d69abc389268b0db07f816bd817908d9 /OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
parent"Borrowed" the LLSD class from a older version of libsl, so that our LLSD dec... (diff)
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Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
index 4f9aa2a..9ed8c0b 100644
--- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
+++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules
80 { 80 {
81 if (profile.RootFolder != null) 81 if (profile.RootFolder != null)
82 { 82 {
83 //Todo look up the assetid from the inventory cache (or something) for each itemId that is in AvatarWearingArgs 83 //Todo look up the assetid from the inventory cache for each itemId that is in AvatarWearingArgs
84 // then store assetid and itemId and wearable type in a database 84 // then store assetid and itemId and wearable type in a database
85 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) 85 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
86 { 86 {