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authorJustin Clarke Casey2008-12-17 16:11:03 +0000
committerJustin Clarke Casey2008-12-17 16:11:03 +0000
commitb4680f653dbc1c6f712898af79c4ea22bca3f678 (patch)
tree8482ca109db6d7e4b51221f0631c483a4a2d0fef /OpenSim/Region/Environment/Modules/Avatar
parent* Adding some locks to XEngine's m_PrimObjects which were prone to 'the colle... (diff)
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* Implement 'Save Object Back to My Inventory'. On the Linden client this is in the Tools menu available when editing an object
* This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar')
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs17
1 files changed, 15 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
index 5bdf32c..e4ed9fa 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
@@ -124,6 +124,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
124 if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle)) 124 if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle))
125 m_scenes[scene.RegionInfo.RegionHandle] = scene; 125 m_scenes[scene.RegionInfo.RegionHandle] = scene;
126 } 126 }
127
127 scene.EventManager.OnNewClient += OnNewClient; 128 scene.EventManager.OnNewClient += OnNewClient;
128 scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; 129 scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
129 scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; 130 scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
@@ -157,6 +158,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
157 158
158 #endregion 159 #endregion
159 160
161 /// <summary>
162 /// Receive presence information changes about clients in other regions.
163 /// </summary>
164 /// <param name="req"></param>
165 /// <returns></returns>
160 public XmlRpcResponse processPresenceUpdateBulk(XmlRpcRequest req) 166 public XmlRpcResponse processPresenceUpdateBulk(XmlRpcRequest req)
161 { 167 {
162 Hashtable requestData = (Hashtable)req.Params[0]; 168 Hashtable requestData = (Hashtable)req.Params[0];
@@ -171,6 +177,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
171 lock (m_rootAgents) 177 lock (m_rootAgents)
172 { 178 {
173 List<ScenePresence> friendsHere = new List<ScenePresence>(); 179 List<ScenePresence> friendsHere = new List<ScenePresence>();
180
174 try 181 try
175 { 182 {
176 UUID agentID = new UUID((string)requestData["agentID"]); 183 UUID agentID = new UUID((string)requestData["agentID"]);
@@ -728,6 +735,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
728 if (destAgent != null) destAgent.ControllingClient.SendDeclineCallingCard(transactionID); 735 if (destAgent != null) destAgent.ControllingClient.SendDeclineCallingCard(transactionID);
729 } 736 }
730 737
738 /// <summary>
739 /// Send presence information about a client to other clients in both this region and others.
740 /// </summary>
741 /// <param name="client"></param>
742 /// <param name="friendList"></param>
743 /// <param name="iAmOnline"></param>
731 private void SendPresenceState(IClientAPI client, List<FriendListItem> friendList, bool iAmOnline) 744 private void SendPresenceState(IClientAPI client, List<FriendListItem> friendList, bool iAmOnline)
732 { 745 {
733 m_log.DebugFormat("[FRIEND]: {0} logged {1}; sending presence updates", client.Name, iAmOnline ? "in" : "out"); 746 m_log.DebugFormat("[FRIEND]: {0} logged {1}; sending presence updates", client.Name, iAmOnline ? "in" : "out");
@@ -756,8 +769,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
756 } 769 }
757 } 770 }
758 771
759
760
761 // we now have a list of "interesting" friends (which we have to find out on-/offline state for), 772 // we now have a list of "interesting" friends (which we have to find out on-/offline state for),
762 // friends we want to send our online state to (if *they* are online, too), and 773 // friends we want to send our online state to (if *they* are online, too), and
763 // friends we want to receive online state for (currently unknown whether online or not) 774 // friends we want to receive online state for (currently unknown whether online or not)
@@ -799,8 +810,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
799 friendIDsToReceiveFromOnline.Add(uuid); 810 friendIDsToReceiveFromOnline.Add(uuid);
800 } 811 }
801 } 812 }
813
802 m_log.DebugFormat("[FRIEND]: Sending {0} offline and {1} online friends to {2}", 814 m_log.DebugFormat("[FRIEND]: Sending {0} offline and {1} online friends to {2}",
803 friendIDsToReceiveFromOffline.Count, friendIDsToReceiveFromOnline.Count, client.Name); 815 friendIDsToReceiveFromOffline.Count, friendIDsToReceiveFromOnline.Count, client.Name);
816
804 if (friendIDsToReceiveFromOffline.Count > 0) client.SendAgentOffline(friendIDsToReceiveFromOffline.ToArray()); 817 if (friendIDsToReceiveFromOffline.Count > 0) client.SendAgentOffline(friendIDsToReceiveFromOffline.ToArray());
805 if (friendIDsToReceiveFromOnline.Count > 0) client.SendAgentOnline(friendIDsToReceiveFromOnline.ToArray()); 818 if (friendIDsToReceiveFromOnline.Count > 0) client.SendAgentOnline(friendIDsToReceiveFromOnline.ToArray());
806 819