aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/Avatar
diff options
context:
space:
mode:
authorCharles Krinke2008-11-01 17:58:34 +0000
committerCharles Krinke2008-11-01 17:58:34 +0000
commit9299be0080add077ecec9fc869f43565c4481e88 (patch)
tree7a656be483b73dbddbc8bb3060b686c1b1a6bc74 /OpenSim/Region/Environment/Modules/Avatar
parentAdded soft_cfm and soft_erp to the general "contact" initialization (diff)
downloadopensim-SC_OLD-9299be0080add077ecec9fc869f43565c4481e88.zip
opensim-SC_OLD-9299be0080add077ecec9fc869f43565c4481e88.tar.gz
opensim-SC_OLD-9299be0080add077ecec9fc869f43565c4481e88.tar.bz2
opensim-SC_OLD-9299be0080add077ecec9fc869f43565c4481e88.tar.xz
Revert last checkin. Avatars fall through non-physical prims now.
There is more to the solution then just enabling soft_erp and soft_cfm for all d.Contact cases.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar')
0 files changed, 0 insertions, 0 deletions