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authorMelanie Thielker2008-11-16 22:04:01 +0000
committerMelanie Thielker2008-11-16 22:04:01 +0000
commit5e2e05a1c1cf083c52728798c809711f4e2f52ae (patch)
treea51ab47c0d6e83a31fc02e0b840911bf936fe802 /OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer
parent- Fix a formatting error in a log message (Mantis#2635). (diff)
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Megapatch. Completely remove the multiparameter IM methods. Remove the insecure
fromAgentSession field.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer')
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs49
1 files changed, 25 insertions, 24 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 71cc726..f4707de 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -117,38 +117,34 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer
117 return null; 117 return null;
118 } 118 }
119 119
120 private void OnInstantMessage(IClientAPI client, UUID fromAgentID, 120 private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
121 UUID fromAgentSession, UUID toAgentID,
122 UUID imSessionID, uint timestamp, string fromAgentName,
123 string message, byte dialog, bool fromGroup, byte offline,
124 uint ParentEstateID, Vector3 Position, UUID RegionID,
125 byte[] binaryBucket)
126 { 121 {
127 Scene scene = FindClientScene(client.AgentId); 122 Scene scene = FindClientScene(client.AgentId);
128 123
129 if (scene == null) // Something seriously wrong here. 124 if (scene == null) // Something seriously wrong here.
130 return; 125 return;
131 126
132 if (dialog == (byte) InstantMessageDialog.InventoryOffered) 127 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
133 { 128 {
134 ScenePresence user = 129 ScenePresence user =
135 scene.GetScenePresence(toAgentID); 130 scene.GetScenePresence(new UUID(im.toAgentID));
136 131
137 // First byte of the array is probably the item type 132 // First byte of the array is probably the item type
138 // Next 16 bytes are the UUID 133 // Next 16 bytes are the UUID
139 134
140 UUID itemID = new UUID(binaryBucket, 1); 135 UUID itemID = new UUID(im.binaryBucket, 1);
141 136
142 m_log.DebugFormat("[AGENT INVENTORY]: Inserting item {0} "+ 137 m_log.DebugFormat("[AGENT INVENTORY]: Inserting item {0} "+
143 "into agent {1}'s inventory", 138 "into agent {1}'s inventory",
144 itemID, toAgentID); 139 itemID, new UUID(im.toAgentID));
145 140
146 InventoryItemBase itemCopy = scene.GiveInventoryItem(toAgentID, 141 InventoryItemBase itemCopy = scene.GiveInventoryItem(
142 new UUID(im.toAgentID),
147 client.AgentId, itemID); 143 client.AgentId, itemID);
148 144
149 byte[] itemCopyID = itemCopy.ID.GetBytes(); 145 byte[] itemCopyID = itemCopy.ID.GetBytes();
150 146
151 Array.Copy(itemCopyID, 0, binaryBucket, 1, 16); 147 Array.Copy(itemCopyID, 0, im.binaryBucket, 1, 16);
152 148
153 // Send the IM to the recipient. The item is already 149 // Send the IM to the recipient. The item is already
154 // in their inventory, so it will not be lost if 150 // in their inventory, so it will not be lost if
@@ -164,9 +160,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer
164 // same ID back on the reply so we know what to act on 160 // same ID back on the reply so we know what to act on
165 // 161 //
166 user.ControllingClient.SendInstantMessage( 162 user.ControllingClient.SendInstantMessage(
167 fromAgentID, message, toAgentID, fromAgentName, 163 new UUID(im.fromAgentID), im.message,
168 dialog, timestamp, itemCopy.ID, false, 164 new UUID(im.toAgentID),
169 binaryBucket); 165 im.fromAgentName, im.dialog, im.timestamp,
166 itemCopy.ID, false, im.binaryBucket);
170 167
171 return; 168 return;
172 } 169 }
@@ -177,15 +174,17 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer
177 // TODO: Implement grid sending 174 // TODO: Implement grid sending
178 } 175 }
179 } 176 }
180 else if (dialog == (byte) InstantMessageDialog.InventoryAccepted) 177 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted)
181 { 178 {
182 ScenePresence user = scene.GetScenePresence(toAgentID); 179 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
183 180
184 if (user != null) // Local 181 if (user != null) // Local
185 { 182 {
186 user.ControllingClient.SendInstantMessage( 183 user.ControllingClient.SendInstantMessage(
187 fromAgentID, message, toAgentID, fromAgentName, 184 new UUID(im.fromAgentID), im.message,
188 dialog, timestamp, UUID.Zero, false, binaryBucket); 185 new UUID(im.toAgentID),
186 im.fromAgentName, im.dialog, im.timestamp,
187 UUID.Zero, false, im.binaryBucket);
189 } 188 }
190 else 189 else
191 { 190 {
@@ -194,9 +193,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer
194 // TODO: Implement sending via grid 193 // TODO: Implement sending via grid
195 } 194 }
196 } 195 }
197 else if (dialog == (byte) InstantMessageDialog.InventoryDeclined) 196 else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
198 { 197 {
199 UUID itemID = imSessionID; // The item, back from it's trip 198 UUID itemID = new UUID(im.imSessionID); // The item, back from it's trip
200 199
201 // Here, the recipient is local and we can assume that the 200 // Here, the recipient is local and we can assume that the
202 // inventory is loaded. Courtesy of the above bulk update, 201 // inventory is loaded. Courtesy of the above bulk update,
@@ -235,13 +234,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer
235 } 234 }
236 } 235 }
237 236
238 ScenePresence user = scene.GetScenePresence(toAgentID); 237 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
239 238
240 if (user != null) // Local 239 if (user != null) // Local
241 { 240 {
242 user.ControllingClient.SendInstantMessage( 241 user.ControllingClient.SendInstantMessage(
243 fromAgentID, message, toAgentID, fromAgentName, 242 new UUID(im.fromAgentID), im.message,
244 dialog, timestamp, UUID.Zero, false, binaryBucket); 243 new UUID(im.toAgentID),
244 im.fromAgentName, im.dialog, im.timestamp,
245 UUID.Zero, false, im.binaryBucket);
245 } 246 }
246 else 247 else
247 { 248 {