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authorHomer Horwitz2008-11-26 19:50:03 +0000
committerHomer Horwitz2008-11-26 19:50:03 +0000
commit557559abd3d38b590e7b847753a701afdd69bac5 (patch)
tree4440abedf33e81c4f5fdab2699cb16915ae3795d /OpenSim/Region/Environment/Modules/Avatar/InstantMessage
parent* restore deleted method documentation, some to IRegionDataStore and some to ... (diff)
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Added local lookup before we ask the messaging server.
Still not tested. May contain bugs.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/InstantMessage')
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/InstantMessage/PresenceModule.cs32
1 files changed, 26 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/PresenceModule.cs b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/PresenceModule.cs
index 94032fd..c811833 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/PresenceModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/PresenceModule.cs
@@ -143,12 +143,32 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
143 PresenceInfo[] result = new PresenceInfo[users.Length]; 143 PresenceInfo[] result = new PresenceInfo[users.Length];
144 if (m_Gridmode) 144 if (m_Gridmode)
145 { 145 {
146 // TODO process local info first and only do a server lookup if necessary. 146 // first check the local information
147 Dictionary<UUID, FriendRegionInfo> infos = m_initialScene.GetFriendRegionInfos(new List<UUID>(users)); 147 List<UUID> uuids = new List<UUID>(); // the uuids to check remotely
148 for (int i = 0; i < users.Length; ++i) 148 List<int> indices = new List<int>(); // just for performance.
149 lock (m_RootAgents)
150 {
151 for (int i = 0; i < uuids.Count; ++i)
152 {
153 Scene scene;
154 if (m_RootAgents.TryGetValue(users[i], out scene))
155 {
156 result[i] = new PresenceInfo(users[i], scene.RegionInfo.RegionID);
157 }
158 else
159 {
160 uuids.Add(users[i]);
161 indices.Add(i);
162 }
163 }
164 }
165
166 // now we have filtered out all the local root agents. The rest we have to request info about
167 Dictionary<UUID, FriendRegionInfo> infos = m_initialScene.GetFriendRegionInfos(uuids);
168 for (int i = 0; i < uuids.Count; ++i)
149 { 169 {
150 FriendRegionInfo info; 170 FriendRegionInfo info;
151 if (infos.TryGetValue(users[i], out info) && info.isOnline) 171 if (infos.TryGetValue(uuids[i], out info) && info.isOnline)
152 { 172 {
153 UUID regionID = info.regionID; 173 UUID regionID = info.regionID;
154 if (regionID == UUID.Zero) 174 if (regionID == UUID.Zero)
@@ -158,9 +178,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
158 RegionInfo regionInfo = m_initialScene.RequestNeighbouringRegionInfo(info.regionHandle); 178 RegionInfo regionInfo = m_initialScene.RequestNeighbouringRegionInfo(info.regionHandle);
159 regionID = regionInfo.RegionID; 179 regionID = regionInfo.RegionID;
160 } 180 }
161 result[i] = new PresenceInfo(users[i], regionID); 181 result[indices[i]] = new PresenceInfo(uuids[i], regionID);
162 } 182 }
163 else result[i] = new PresenceInfo(users[i], UUID.Zero); 183 else result[indices[i]] = new PresenceInfo(uuids[i], UUID.Zero);
164 } 184 }
165 } 185 }
166 else 186 else