diff options
author | Justin Clarke Casey | 2008-03-22 19:15:01 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-03-22 19:15:01 +0000 |
commit | 6ce79a0f78f1efe9ac702cbfc1401716cc11fdd2 (patch) | |
tree | 284a352290743690f3d4bf98844c92366705702d /OpenSim/Region/Environment/Modules/AppearanceTableMapper.cs | |
parent | * Reducing spam on console so we only notify once if we're dropping repeated ... (diff) | |
download | opensim-SC_OLD-6ce79a0f78f1efe9ac702cbfc1401716cc11fdd2.zip opensim-SC_OLD-6ce79a0f78f1efe9ac702cbfc1401716cc11fdd2.tar.gz opensim-SC_OLD-6ce79a0f78f1efe9ac702cbfc1401716cc11fdd2.tar.bz2 opensim-SC_OLD-6ce79a0f78f1efe9ac702cbfc1401716cc11fdd2.tar.xz |
* Downgrade 'texture not found' message to DEBUG and stop putting out 'already dispatched' message completely temporarily
* I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it.
* My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added...
* If this is the cause, resolution is going to be rather complicated.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/AppearanceTableMapper.cs')
0 files changed, 0 insertions, 0 deletions