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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Interfaces/IInventoryModule.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IInventoryModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IInventoryModule.cs b/OpenSim/Region/Environment/Interfaces/IInventoryModule.cs
index c93694a9..50f4af3 100644
--- a/OpenSim/Region/Environment/Interfaces/IInventoryModule.cs
+++ b/OpenSim/Region/Environment/Interfaces/IInventoryModule.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using OpenMetaverse;
30using OpenSim.Region.Environment; 30using OpenSim.Region.Environment;
31using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
32 32
@@ -37,7 +37,7 @@ namespace OpenSim.Framework
37 /// </summary> 37 /// </summary>
38 public interface IInventoryModule 38 public interface IInventoryModule
39 { 39 {
40 void SetRootAgentScene(LLUUID agentID, Scene scene); 40 void SetRootAgentScene(UUID agentID, Scene scene);
41 bool NeedSceneCacheClear(LLUUID agentID, Scene scene); 41 bool NeedSceneCacheClear(UUID agentID, Scene scene);
42 } 42 }
43} 43}