From 7d89e122930be39e84a6d174548fa2d12ac0484a Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 6 Sep 2008 07:52:41 +0000 Subject: * This is the fabled LibOMV update with all of the libOMV types from JHurliman * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. --- OpenSim/Region/Environment/Interfaces/IInventoryModule.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment/Interfaces/IInventoryModule.cs') diff --git a/OpenSim/Region/Environment/Interfaces/IInventoryModule.cs b/OpenSim/Region/Environment/Interfaces/IInventoryModule.cs index c93694a9..50f4af3 100644 --- a/OpenSim/Region/Environment/Interfaces/IInventoryModule.cs +++ b/OpenSim/Region/Environment/Interfaces/IInventoryModule.cs @@ -26,7 +26,7 @@ */ using System.Collections.Generic; -using libsecondlife; +using OpenMetaverse; using OpenSim.Region.Environment; using OpenSim.Region.Environment.Scenes; @@ -37,7 +37,7 @@ namespace OpenSim.Framework /// public interface IInventoryModule { - void SetRootAgentScene(LLUUID agentID, Scene scene); - bool NeedSceneCacheClear(LLUUID agentID, Scene scene); + void SetRootAgentScene(UUID agentID, Scene scene); + bool NeedSceneCacheClear(UUID agentID, Scene scene); } } -- cgit v1.1