aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Interfaces/IDialogModule.cs
diff options
context:
space:
mode:
authorJustin Clarke Casey2009-01-08 19:14:52 +0000
committerJustin Clarke Casey2009-01-08 19:14:52 +0000
commite7bb27b5bd9ae459096f1c2282a558ee872bc0c5 (patch)
tree03604341d11fee0f8085f38d7c39795a17e2b245 /OpenSim/Region/Environment/Interfaces/IDialogModule.cs
parent* refactor: move estate dialog to DialogModule (diff)
downloadopensim-SC_OLD-e7bb27b5bd9ae459096f1c2282a558ee872bc0c5.zip
opensim-SC_OLD-e7bb27b5bd9ae459096f1c2282a558ee872bc0c5.tar.gz
opensim-SC_OLD-e7bb27b5bd9ae459096f1c2282a558ee872bc0c5.tar.bz2
opensim-SC_OLD-e7bb27b5bd9ae459096f1c2282a558ee872bc0c5.tar.xz
* refactor: move code to send a dialog to a user from scene to DialogModule
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/IDialogModule.cs')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IDialogModule.cs15
1 files changed, 15 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IDialogModule.cs b/OpenSim/Region/Environment/Interfaces/IDialogModule.cs
index b55ba26..45c62bd 100644
--- a/OpenSim/Region/Environment/Interfaces/IDialogModule.cs
+++ b/OpenSim/Region/Environment/Interfaces/IDialogModule.cs
@@ -80,6 +80,21 @@ namespace OpenSim.Region.Environment.Interfaces
80 void SendGeneralAlert(string message); 80 void SendGeneralAlert(string message);
81 81
82 /// <summary> 82 /// <summary>
83 /// Send a dialog box to a particular user.
84 /// </summary>
85 /// <param name="avatarID"></param>
86 /// <param name="objectName"></param>
87 /// <param name="objectID"></param>
88 /// <param name="ownerID"></param>
89 /// <param name="message"></param>
90 /// <param name="textureID"></param>
91 /// <param name="ch"></param>
92 /// <param name="buttonlabels"></param>
93 void SendDialogToUser(
94 UUID avatarID, string objectName, UUID objectID, UUID ownerID,
95 string message, UUID textureID, int ch, string[] buttonlabels);
96
97 /// <summary>
83 /// Send a notification to all users in the scene. This notification should remain around until the 98 /// Send a notification to all users in the scene. This notification should remain around until the
84 /// user explicitly dismisses it. 99 /// user explicitly dismisses it.
85 /// </summary> 100 /// </summary>