diff options
* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
Diffstat (limited to 'OpenSim/Region/Environment/EstateManager.cs')
-rw-r--r-- | OpenSim/Region/Environment/EstateManager.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs index 3742486..3af6fb2 100644 --- a/OpenSim/Region/Environment/EstateManager.cs +++ b/OpenSim/Region/Environment/EstateManager.cs | |||
@@ -45,12 +45,12 @@ namespace OpenSim.Region.Environment | |||
45 | /// </summary> | 45 | /// </summary> |
46 | public class EstateManager | 46 | public class EstateManager |
47 | { | 47 | { |
48 | private Scene m_world; | 48 | private Scene m_scene; |
49 | private RegionInfo m_regInfo; | 49 | private RegionInfo m_regInfo; |
50 | 50 | ||
51 | public EstateManager(Scene world,RegionInfo reginfo) | 51 | public EstateManager(Scene scene,RegionInfo reginfo) |
52 | { | 52 | { |
53 | m_world = world; //Estate settings found at world.m_regInfo.estateSettings | 53 | m_scene = scene; |
54 | m_regInfo = reginfo; | 54 | m_regInfo = reginfo; |
55 | } | 55 | } |
56 | 56 | ||
@@ -243,7 +243,7 @@ namespace OpenSim.Region.Environment | |||
243 | 243 | ||
244 | public void sendRegionInfoPacketToAll() | 244 | public void sendRegionInfoPacketToAll() |
245 | { | 245 | { |
246 | List<Avatar> avatars = m_world.RequestAvatarList(); | 246 | List<Avatar> avatars = m_scene.RequestAvatarList(); |
247 | 247 | ||
248 | for (int i = 0; i < avatars.Count; i++) | 248 | for (int i = 0; i < avatars.Count; i++) |
249 | { | 249 | { |
@@ -253,7 +253,7 @@ namespace OpenSim.Region.Environment | |||
253 | 253 | ||
254 | public void sendRegionHandshakeToAll() | 254 | public void sendRegionHandshakeToAll() |
255 | { | 255 | { |
256 | List<Avatar> avatars = m_world.RequestAvatarList(); | 256 | List<Avatar> avatars = m_scene.RequestAvatarList(); |
257 | 257 | ||
258 | for (int i = 0; i < avatars.Count; i++) | 258 | for (int i = 0; i < avatars.Count; i++) |
259 | { | 259 | { |