From 39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 26 Jul 2007 14:55:42 +0000 Subject: * Started renaming world to Scene * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins --- OpenSim/Region/Environment/EstateManager.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Environment/EstateManager.cs') diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs index 3742486..3af6fb2 100644 --- a/OpenSim/Region/Environment/EstateManager.cs +++ b/OpenSim/Region/Environment/EstateManager.cs @@ -45,12 +45,12 @@ namespace OpenSim.Region.Environment /// public class EstateManager { - private Scene m_world; + private Scene m_scene; private RegionInfo m_regInfo; - public EstateManager(Scene world,RegionInfo reginfo) + public EstateManager(Scene scene,RegionInfo reginfo) { - m_world = world; //Estate settings found at world.m_regInfo.estateSettings + m_scene = scene; m_regInfo = reginfo; } @@ -243,7 +243,7 @@ namespace OpenSim.Region.Environment public void sendRegionInfoPacketToAll() { - List avatars = m_world.RequestAvatarList(); + List avatars = m_scene.RequestAvatarList(); for (int i = 0; i < avatars.Count; i++) { @@ -253,7 +253,7 @@ namespace OpenSim.Region.Environment public void sendRegionHandshakeToAll() { - List avatars = m_world.RequestAvatarList(); + List avatars = m_scene.RequestAvatarList(); for (int i = 0; i < avatars.Count; i++) { -- cgit v1.1