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authorMelanie Thielker2010-09-05 14:16:42 +0200
committerMelanie2010-09-05 14:28:33 +0100
commit6a0a878f7c268c6f248588895e232e3d14eb6eb3 (patch)
tree19cf0fcd48035f34dee80fd07ce95f39bf486d99 /OpenSim/Region/DataSnapshot/LandSnapshot.cs
parentLogout the presence if client IP verification fails. (diff)
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Remove "Dwell" support from core and replace it with calls to methods
on IDwellModule
Diffstat (limited to 'OpenSim/Region/DataSnapshot/LandSnapshot.cs')
-rw-r--r--OpenSim/Region/DataSnapshot/LandSnapshot.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/DataSnapshot/LandSnapshot.cs b/OpenSim/Region/DataSnapshot/LandSnapshot.cs
index 64d29f2..b8c90cd 100644
--- a/OpenSim/Region/DataSnapshot/LandSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/LandSnapshot.cs
@@ -123,6 +123,8 @@ namespace OpenSim.Region.DataSnapshot.Providers
123 ILandChannel landChannel = m_scene.LandChannel; 123 ILandChannel landChannel = m_scene.LandChannel;
124 List<ILandObject> parcels = landChannel.AllParcels(); 124 List<ILandObject> parcels = landChannel.AllParcels();
125 125
126 IDwellModule dwellModule = m_scene.RequestModuleInterface<IDwellModule>();
127
126 XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", ""); 128 XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
127 if (parcels != null) 129 if (parcels != null)
128 { 130 {
@@ -208,7 +210,10 @@ namespace OpenSim.Region.DataSnapshot.Providers
208 xmlparcel.AppendChild(infouuid); 210 xmlparcel.AppendChild(infouuid);
209 211
210 XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", ""); 212 XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
211 dwell.InnerText = parcel.Dwell.ToString(); 213 if (dwellModule != null)
214 dwell.InnerText = dwellModule.GetDwell(parcel.GlobalID).ToString();
215 else
216 dwell.InnerText = "0";
212 xmlparcel.AppendChild(dwell); 217 xmlparcel.AppendChild(dwell);
213 218
214 //TODO: figure how to figure out teleport system landData.landingType 219 //TODO: figure how to figure out teleport system landData.landingType