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authorMelanie2012-01-06 00:08:18 +0000
committerMelanie2012-01-06 00:08:18 +0000
commitfdfc4ab2a8e171139caf9751a23eb75afe881c2b (patch)
treebc0d8d3066ecf5fe87e0778e23190d14a58d3bc1 /OpenSim/Region/CoreModules
parentThat needs to be callable from elsewhere! (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs35
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs7
2 files changed, 30 insertions, 12 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index 14dee84..a1a2501 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -133,18 +133,20 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
133 133
134 // Do Decode! 134 // Do Decode!
135 if (decode) 135 if (decode)
136 DoJ2KDecode(assetID, j2kData); 136 Decode(assetID, j2kData);
137 } 137 }
138 } 138 }
139 139
140 /// <summary> 140 public bool Decode(UUID assetID, byte[] j2kData)
141 /// Provides a synchronous decode so that caller can be assured that this executes before the next line 141 {
142 /// </summary> 142 OpenJPEG.J2KLayerInfo[] layers;
143 /// <param name="assetID"></param> 143 int components;
144 /// <param name="j2kData"></param> 144 return Decode(assetID, j2kData, out layers, out components);
145 public void Decode(UUID assetID, byte[] j2kData) 145 }
146
147 public bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components)
146 { 148 {
147 DoJ2KDecode(assetID, j2kData); 149 return DoJ2KDecode(assetID, j2kData, out layers, out components);
148 } 150 }
149 151
150 #endregion IJ2KDecoder 152 #endregion IJ2KDecoder
@@ -154,14 +156,21 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
154 /// </summary> 156 /// </summary>
155 /// <param name="assetID">UUID of Asset</param> 157 /// <param name="assetID">UUID of Asset</param>
156 /// <param name="j2kData">JPEG2000 data</param> 158 /// <param name="j2kData">JPEG2000 data</param>
157 private void DoJ2KDecode(UUID assetID, byte[] j2kData) 159 /// <param name="layers">layer data</param>
160 /// <param name="components">number of components</param>
161 /// <returns>true if decode was successful. false otherwise.</returns>
162 private bool DoJ2KDecode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components)
158 { 163 {
159// m_log.DebugFormat( 164// m_log.DebugFormat(
160// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID); 165// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID);
161 166
167 bool decodedSuccessfully = true;
168
162 //int DecodeTime = 0; 169 //int DecodeTime = 0;
163 //DecodeTime = Environment.TickCount; 170 //DecodeTime = Environment.TickCount;
164 OpenJPEG.J2KLayerInfo[] layers; 171
172 // We don't get this from CSJ2K. Is it relevant?
173 components = 0;
165 174
166 if (!TryLoadCacheForAsset(assetID, out layers)) 175 if (!TryLoadCacheForAsset(assetID, out layers))
167 { 176 {
@@ -196,14 +205,15 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
196 catch (Exception ex) 205 catch (Exception ex)
197 { 206 {
198 m_log.Warn("[J2KDecoderModule]: CSJ2K threw an exception decoding texture " + assetID + ": " + ex.Message); 207 m_log.Warn("[J2KDecoderModule]: CSJ2K threw an exception decoding texture " + assetID + ": " + ex.Message);
208 decodedSuccessfully = false;
199 } 209 }
200 } 210 }
201 else 211 else
202 { 212 {
203 int components;
204 if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components)) 213 if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components))
205 { 214 {
206 m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID); 215 m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID);
216 decodedSuccessfully = false;
207 } 217 }
208 } 218 }
209 219
@@ -212,6 +222,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
212 m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults"); 222 m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults");
213 // Layer decoding completely failed. Guess at sane defaults for the layer boundaries 223 // Layer decoding completely failed. Guess at sane defaults for the layer boundaries
214 layers = CreateDefaultLayers(j2kData.Length); 224 layers = CreateDefaultLayers(j2kData.Length);
225 decodedSuccessfully = false;
215 } 226 }
216 227
217 // Cache Decoded layers 228 // Cache Decoded layers
@@ -231,6 +242,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
231 m_notifyList.Remove(assetID); 242 m_notifyList.Remove(assetID);
232 } 243 }
233 } 244 }
245
246 return decodedSuccessfully;
234 } 247 }
235 248
236 private OpenJPEG.J2KLayerInfo[] CreateDefaultLayers(int j2kLength) 249 private OpenJPEG.J2KLayerInfo[] CreateDefaultLayers(int j2kLength)
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 9df0592..d68d28c 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -321,8 +321,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
321 return (defonly ? false : true); 321 return (defonly ? false : true);
322 } 322 }
323 323
324 public void RequestRebake(IScenePresence sp, bool missingTexturesOnly) 324 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
325 { 325 {
326 int texturesRebaked = 0;
327
326 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 328 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
327 { 329 {
328 int idx = AvatarAppearance.BAKE_INDICES[i]; 330 int idx = AvatarAppearance.BAKE_INDICES[i];
@@ -359,8 +361,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
359 face.TextureID, idx, sp.Name); 361 face.TextureID, idx, sp.Name);
360 } 362 }
361 363
364 texturesRebaked++;
362 sp.ControllingClient.SendRebakeAvatarTextures(face.TextureID); 365 sp.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
363 } 366 }
367
368 return texturesRebaked;
364 } 369 }
365 370
366 #endregion 371 #endregion