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authorDiva Canto2010-01-17 11:33:47 -0800
committerDiva Canto2010-01-17 11:33:47 -0800
commitf276ba57bf5bd732fbc6a255213c9bb7f5f5f148 (patch)
tree65c49c571c4012b195a309866b8bf6ed2885f9ef /OpenSim/Region/CoreModules
parentCopyright notices. (diff)
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HG agent transfers are starting to work. Gatekeeper handlers are missing.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs469
-rw-r--r--OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs27
3 files changed, 267 insertions, 230 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 827dafe..d0171fe 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
61 get { return null; } 61 get { return null; }
62 } 62 }
63 63
64 public string Name 64 public virtual string Name
65 { 65 {
66 get { return "BasicEntityTransferModule"; } 66 get { return "BasicEntityTransferModule"; }
67 } 67 }
@@ -76,7 +76,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
76 { 76 {
77 m_agentsInTransit = new List<UUID>(); 77 m_agentsInTransit = new List<UUID>();
78 m_Enabled = true; 78 m_Enabled = true;
79 m_log.InfoFormat("[ENTITY TRANSFER MODULE]: {0} nabled.", Name); 79 m_log.InfoFormat("[ENTITY TRANSFER MODULE]: {0} enabled.", Name);
80 } 80 }
81 } 81 }
82 } 82 }
@@ -135,296 +135,312 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
135 // Reset animations; the viewer does that in teleports. 135 // Reset animations; the viewer does that in teleports.
136 sp.Animator.ResetAnimations(); 136 sp.Animator.ResetAnimations();
137 137
138 if (regionHandle == sp.Scene.RegionInfo.RegionHandle) 138 try
139 { 139 {
140 m_log.DebugFormat( 140 if (regionHandle == sp.Scene.RegionInfo.RegionHandle)
141 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}",
142 position, sp.Scene.RegionInfo.RegionName);
143
144 // Teleport within the same region
145 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
146 {
147 Vector3 emergencyPos = new Vector3(128, 128, 128);
148
149 m_log.WarnFormat(
150 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
151 position, sp.Name, sp.UUID, emergencyPos);
152 position = emergencyPos;
153 }
154
155 // TODO: Get proper AVG Height
156 float localAVHeight = 1.56f;
157 float posZLimit = 22;
158
159 // TODO: Check other Scene HeightField
160 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
161 { 141 {
162 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; 142 m_log.DebugFormat(
163 } 143 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}",
164 144 position, sp.Scene.RegionInfo.RegionName);
165 float newPosZ = posZLimit + localAVHeight;
166 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
167 {
168 position.Z = newPosZ;
169 }
170 145
171 // Only send this if the event queue is null 146 // Teleport within the same region
172 if (eq == null) 147 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
173 sp.ControllingClient.SendTeleportLocationStart(); 148 {
149 Vector3 emergencyPos = new Vector3(128, 128, 128);
174 150
175 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 151 m_log.WarnFormat(
176 sp.Teleport(position); 152 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
177 } 153 position, sp.Name, sp.UUID, emergencyPos);
178 else 154 position = emergencyPos;
179 { 155 }
180 uint x = 0, y = 0;
181 Utils.LongToUInts(regionHandle, out x, out y);
182 GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
183 156
184 if (reg != null) 157 // TODO: Get proper AVG Height
185 { 158 float localAVHeight = 1.56f;
186 m_log.DebugFormat( 159 float posZLimit = 22;
187 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation to {0} in {1}",
188 position, reg.RegionName);
189 160
190 uint newRegionX = (uint)(reg.RegionHandle >> 40); 161 // TODO: Check other Scene HeightField
191 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); 162 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
192 uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); 163 {
193 uint oldRegionY = (((uint)(sp.Scene.RegionInfo.RegionHandle)) >> 8); 164 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
165 }
194 166
195 ulong destinationHandle = GetRegionHandle(reg); 167 float newPosZ = posZLimit + localAVHeight;
196 GridRegion finalDestination = GetFinalDestination(reg); 168 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
169 {
170 position.Z = newPosZ;
171 }
197 172
173 // Only send this if the event queue is null
198 if (eq == null) 174 if (eq == null)
199 sp.ControllingClient.SendTeleportLocationStart(); 175 sp.ControllingClient.SendTeleportLocationStart();
200 176
201 // Let's do DNS resolution only once in this process, please! 177 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
202 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, 178 sp.Teleport(position);
203 // it's actually doing a lot of work. 179 }
204 IPEndPoint endPoint = reg.ExternalEndPoint; 180 else
205 if (endPoint.Address == null) 181 {
206 { 182 uint x = 0, y = 0;
207 // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses. 183 Utils.LongToUInts(regionHandle, out x, out y);
208 destRegionUp = false; 184 GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
209 }
210 185
211 if (destRegionUp) 186 if (reg != null)
212 { 187 {
213 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from 188 m_log.DebugFormat(
214 // both regions 189 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation to {0} in {1}",
215 if (sp.ParentID != (uint)0) 190 position, reg.RegionName);
216 sp.StandUp(); 191
192 uint newRegionX = (uint)(reg.RegionHandle >> 40);
193 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
194 uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40);
195 uint oldRegionY = (((uint)(sp.Scene.RegionInfo.RegionHandle)) >> 8);
217 196
218 if (!sp.ValidateAttachments()) 197 GridRegion finalDestination = GetFinalDestination(reg);
198 if (finalDestination == null)
219 { 199 {
220 sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state"); 200 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent.");
201 sp.ControllingClient.SendTeleportFailed("Problem at destination");
221 return; 202 return;
222 } 203 }
204 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}", finalDestination.RegionLocX, finalDestination.RegionLocY, finalDestination.RegionID);
205 ulong destinationHandle = finalDestination.RegionHandle;
223 206
224 // the avatar.Close below will clear the child region list. We need this below for (possibly) 207 if (eq == null)
225 // closing the child agents, so save it here (we need a copy as it is Clear()-ed). 208 sp.ControllingClient.SendTeleportLocationStart();
226 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); 209
227 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport 210 // Let's do DNS resolution only once in this process, please!
228 // failure at this point (unlike a border crossing failure). So perhaps this can never fail 211 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
229 // once we reach here... 212 // it's actually doing a lot of work.
230 //avatar.Scene.RemoveCapsHandler(avatar.UUID); 213 IPEndPoint endPoint = finalDestination.ExternalEndPoint;
231 214 if (endPoint.Address == null)
232 string capsPath = String.Empty;
233 AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo();
234 agentCircuit.BaseFolder = UUID.Zero;
235 agentCircuit.InventoryFolder = UUID.Zero;
236 agentCircuit.startpos = position;
237 agentCircuit.child = true;
238 agentCircuit.Appearance = sp.Appearance;
239
240 if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
241 { 215 {
242 // brand new agent, let's create a new caps seed 216 // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
243 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); 217 destRegionUp = false;
244 } 218 }
245 219
246 string reason = String.Empty; 220 if (destRegionUp)
247
248 // Let's create an agent there if one doesn't exist yet.
249 if (!m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason))
250 { 221 {
251 sp.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}", 222 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
252 reason)); 223 // both regions
253 return; 224 if (sp.ParentID != (uint)0)
254 } 225 sp.StandUp();
255 226
256 // OK, it got this agent. Let's close some child agents 227 if (!sp.ValidateAttachments())
257 sp.CloseChildAgents(newRegionX, newRegionY); 228 {
229 sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
230 return;
231 }
258 232
259 if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) 233 // the avatar.Close below will clear the child region list. We need this below for (possibly)
260 { 234 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
261 #region IP Translation for NAT 235 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
262 IClientIPEndpoint ipepClient; 236 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
263 if (sp.ClientView.TryGet(out ipepClient)) 237 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
238 // once we reach here...
239 //avatar.Scene.RemoveCapsHandler(avatar.UUID);
240
241 string capsPath = String.Empty;
242 AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo();
243 agentCircuit.BaseFolder = UUID.Zero;
244 agentCircuit.InventoryFolder = UUID.Zero;
245 agentCircuit.startpos = position;
246 agentCircuit.child = true;
247 agentCircuit.Appearance = sp.Appearance;
248
249 if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
264 { 250 {
265 capsPath 251 // brand new agent, let's create a new caps seed
266 = "http://" 252 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
267 + NetworkUtil.GetHostFor(ipepClient.EndPoint, reg.ExternalHostName)
268 + ":"
269 + reg.HttpPort
270 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
271 } 253 }
272 else 254
255 string reason = String.Empty;
256
257 // Let's create an agent there if one doesn't exist yet.
258 if (!m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason))
273 { 259 {
274 capsPath 260 sp.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
275 = "http://" 261 reason));
276 + reg.ExternalHostName 262 return;
277 + ":"
278 + reg.HttpPort
279 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
280 } 263 }
281 #endregion
282 264
283 if (eq != null) 265 // OK, it got this agent. Let's close some child agents
266 sp.CloseChildAgents(newRegionX, newRegionY);
267
268 if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
284 { 269 {
285 #region IP Translation for NAT 270 #region IP Translation for NAT
286 // Uses ipepClient above 271 IClientIPEndpoint ipepClient;
287 if (sp.ClientView.TryGet(out ipepClient)) 272 if (sp.ClientView.TryGet(out ipepClient))
288 { 273 {
289 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); 274 capsPath
275 = "http://"
276 + NetworkUtil.GetHostFor(ipepClient.EndPoint, finalDestination.ExternalHostName)
277 + ":"
278 + finalDestination.HttpPort
279 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
280 }
281 else
282 {
283 capsPath
284 = "http://"
285 + finalDestination.ExternalHostName
286 + ":"
287 + finalDestination.HttpPort
288 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
290 } 289 }
291 #endregion 290 #endregion
292 291
293 eq.EnableSimulator(destinationHandle, endPoint, sp.UUID); 292 if (eq != null)
293 {
294 #region IP Translation for NAT
295 // Uses ipepClient above
296 if (sp.ClientView.TryGet(out ipepClient))
297 {
298 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
299 }
300 #endregion
301
302 eq.EnableSimulator(destinationHandle, endPoint, sp.UUID);
294 303
295 // ES makes the client send a UseCircuitCode message to the destination, 304 // ES makes the client send a UseCircuitCode message to the destination,
296 // which triggers a bunch of things there. 305 // which triggers a bunch of things there.
297 // So let's wait 306 // So let's wait
298 Thread.Sleep(2000); 307 Thread.Sleep(2000);
299 308
300 eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); 309 eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
301 310
311 }
312 else
313 {
314 sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
315 }
302 } 316 }
303 else 317 else
304 { 318 {
305 sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); 319 agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
320 capsPath = "http://" + finalDestination.ExternalHostName + ":" + finalDestination.HttpPort
321 + "/CAPS/" + agentCircuit.CapsPath + "0000/";
306 } 322 }
307 }
308 else
309 {
310 agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
311 capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
312 + "/CAPS/" + agentCircuit.CapsPath + "0000/";
313 }
314
315 // Expect avatar crossing is a heavy-duty function at the destination.
316 // That is where MakeRoot is called, which fetches appearance and inventory.
317 // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
318 //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
319 // position, false);
320
321 //{
322 // avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
323 // // We should close that agent we just created over at destination...
324 // List<ulong> lst = new List<ulong>();
325 // lst.Add(reg.RegionHandle);
326 // SendCloseChildAgentAsync(avatar.UUID, lst);
327 // return;
328 //}
329 323
330 SetInTransit(sp.UUID); 324 // Expect avatar crossing is a heavy-duty function at the destination.
325 // That is where MakeRoot is called, which fetches appearance and inventory.
326 // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
327 //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
328 // position, false);
329
330 //{
331 // avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
332 // // We should close that agent we just created over at destination...
333 // List<ulong> lst = new List<ulong>();
334 // lst.Add(reg.RegionHandle);
335 // SendCloseChildAgentAsync(avatar.UUID, lst);
336 // return;
337 //}
338
339 SetInTransit(sp.UUID);
340
341 // Let's send a full update of the agent. This is a synchronous call.
342 AgentData agent = new AgentData();
343 sp.CopyTo(agent);
344 agent.Position = position;
345 agent.CallbackURI = "http://" + sp.Scene.RegionInfo.ExternalHostName + ":" + sp.Scene.RegionInfo.HttpPort +
346 "/agent/" + sp.UUID.ToString() + "/" + sp.Scene.RegionInfo.RegionID.ToString() + "/release/";
347
348 // Straight to the region. Safe.
349 m_aScene.SimulationService.UpdateAgent(reg, agent);
331 350
332 // Let's send a full update of the agent. This is a synchronous call. 351 m_log.DebugFormat(
333 AgentData agent = new AgentData(); 352 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
334 sp.CopyTo(agent);
335 agent.Position = position;
336 agent.CallbackURI = "http://" + sp.Scene.RegionInfo.ExternalHostName + ":" + sp.Scene.RegionInfo.HttpPort +
337 "/agent/" + sp.UUID.ToString() + "/" + sp.Scene.RegionInfo.RegionID.ToString() + "/release/";
338 353
339 m_aScene.SimulationService.UpdateAgent(reg, agent);
340 354
341 m_log.DebugFormat( 355 if (eq != null)
342 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); 356 {
357 eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
358 0, teleportFlags, capsPath, sp.UUID);
359 }
360 else
361 {
362 sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4,
363 teleportFlags, capsPath);
364 }
343 365
366 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
367 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
368 // that the client contacted the destination before we send the attachments and close things here.
369 if (!WaitForCallback(sp.UUID))
370 {
371 // Client never contacted destination. Let's restore everything back
372 sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
344 373
345 if (eq != null) 374 ResetFromTransit(sp.UUID);
346 {
347 eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
348 0, teleportFlags, capsPath, sp.UUID);
349 }
350 else
351 {
352 sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4,
353 teleportFlags, capsPath);
354 }
355 375
356 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which 376 // Yikes! We should just have a ref to scene here.
357 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation 377 //sp.Scene.InformClientOfNeighbours(sp);
358 // that the client contacted the destination before we send the attachments and close things here. 378 EnableChildAgents(sp);
359 if (!WaitForCallback(sp.UUID))
360 {
361 // Client never contacted destination. Let's restore everything back
362 sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
363 379
364 ResetFromTransit(sp.UUID); 380 // Finally, kill the agent we just created at the destination.
381 m_aScene.SimulationService.CloseAgent(reg, sp.UUID);
365 382
366 // Yikes! We should just have a ref to scene here. 383 return;
367 //sp.Scene.InformClientOfNeighbours(sp); 384 }
368 EnableChildAgents(sp);
369 385
370 // Finally, kill the agent we just created at the destination. 386 KillEntity(sp.Scene, sp.LocalId);
371 m_aScene.SimulationService.CloseAgent(reg, sp.UUID);
372 387
373 return; 388 sp.MakeChildAgent();
374 }
375 389
376 KillEntity(sp.Scene, sp.LocalId); 390 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
391 CrossAttachmentsIntoNewRegion(reg, sp, true);
377 392
378 sp.MakeChildAgent(); 393 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
379 394
380 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it 395 if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
381 CrossAttachmentsIntoNewRegion(reg, sp, true); 396 {
397 Thread.Sleep(5000);
398 sp.Close();
399 sp.Scene.IncomingCloseAgent(sp.UUID);
400 }
401 else
402 // now we have a child agent in this region.
403 sp.Reset();
382 404
383 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
384 405
385 if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) 406 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
386 { 407 if (sp.Scene.NeedSceneCacheClear(sp.UUID))
387 Thread.Sleep(5000); 408 {
388 sp.Close(); 409 m_log.DebugFormat(
389 sp.Scene.IncomingCloseAgent(sp.UUID); 410 "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
411 sp.UUID);
412 }
390 } 413 }
391 else 414 else
392 // now we have a child agent in this region.
393 sp.Reset();
394
395
396 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
397 if (sp.Scene.NeedSceneCacheClear(sp.UUID))
398 { 415 {
399 m_log.DebugFormat( 416 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
400 "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
401 sp.UUID);
402 } 417 }
403 } 418 }
404 else 419 else
405 { 420 {
406 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); 421 // TP to a place that doesn't exist (anymore)
422 // Inform the viewer about that
423 sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
424
425 // and set the map-tile to '(Offline)'
426 uint regX, regY;
427 Utils.LongToUInts(regionHandle, out regX, out regY);
428
429 MapBlockData block = new MapBlockData();
430 block.X = (ushort)(regX / Constants.RegionSize);
431 block.Y = (ushort)(regY / Constants.RegionSize);
432 block.Access = 254; // == not there
433
434 List<MapBlockData> blocks = new List<MapBlockData>();
435 blocks.Add(block);
436 sp.ControllingClient.SendMapBlock(blocks, 0);
407 } 437 }
408 } 438 }
409 else 439 }
410 { 440 catch (Exception e)
411 // TP to a place that doesn't exist (anymore) 441 {
412 // Inform the viewer about that 442 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0}\n{1}", e.Message, e.StackTrace);
413 sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore"); 443 sp.ControllingClient.SendTeleportFailed("Internal error");
414
415 // and set the map-tile to '(Offline)'
416 uint regX, regY;
417 Utils.LongToUInts(regionHandle, out regX, out regY);
418
419 MapBlockData block = new MapBlockData();
420 block.X = (ushort)(regX / Constants.RegionSize);
421 block.Y = (ushort)(regY / Constants.RegionSize);
422 block.Access = 254; // == not there
423
424 List<MapBlockData> blocks = new List<MapBlockData>();
425 blocks.Add(block);
426 sp.ControllingClient.SendMapBlock(blocks, 0);
427 }
428 } 444 }
429 } 445 }
430 446
@@ -433,11 +449,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
433 scene.SendKillObject(localID); 449 scene.SendKillObject(localID);
434 } 450 }
435 451
436 protected virtual ulong GetRegionHandle(GridRegion region)
437 {
438 return region.RegionHandle;
439 }
440
441 protected virtual GridRegion GetFinalDestination(GridRegion region) 452 protected virtual GridRegion GetFinalDestination(GridRegion region)
442 { 453 {
443 return region; 454 return region;
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index 68cf060..08a90a2 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -9,6 +9,7 @@
9 9
10 <Extension path = "/OpenSim/RegionModules"> 10 <Extension path = "/OpenSim/RegionModules">
11 <RegionModule id="EntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule" /> 11 <RegionModule id="EntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule" />
12 <RegionModule id="HGEntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule" />
12 <RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" /> 13 <RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
13 <RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" /> 14 <RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
14 <RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" /> 15 <RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
index 773286c..07f3cdc 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
@@ -48,7 +48,7 @@ using Nini.Config;
48 48
49namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid 49namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
50{ 50{
51 public class HGGridConnector : ISharedRegionModule, IGridService 51 public class HGGridConnector : ISharedRegionModule, IGridService, IHypergridService
52 { 52 {
53 private static readonly ILog m_log = 53 private static readonly ILog m_log =
54 LogManager.GetLogger( 54 LogManager.GetLogger(
@@ -148,6 +148,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
148 148
149 m_LocalScenes[scene.RegionInfo.RegionHandle] = scene; 149 m_LocalScenes[scene.RegionInfo.RegionHandle] = scene;
150 scene.RegisterModuleInterface<IGridService>(this); 150 scene.RegisterModuleInterface<IGridService>(this);
151 scene.RegisterModuleInterface<IHypergridService>(this);
151 152
152 ((ISharedRegionModule)m_GridServiceConnector).AddRegion(scene); 153 ((ISharedRegionModule)m_GridServiceConnector).AddRegion(scene);
153 154
@@ -158,6 +159,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
158 if (m_Enabled) 159 if (m_Enabled)
159 { 160 {
160 m_LocalScenes.Remove(scene.RegionInfo.RegionHandle); 161 m_LocalScenes.Remove(scene.RegionInfo.RegionHandle);
162 scene.UnregisterModuleInterface<IGridService>(this);
163 scene.UnregisterModuleInterface<IHypergridService>(this);
161 ((ISharedRegionModule)m_GridServiceConnector).RemoveRegion(scene); 164 ((ISharedRegionModule)m_GridServiceConnector).RemoveRegion(scene);
162 } 165 }
163 } 166 }
@@ -278,5 +281,27 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
278 281
279 #endregion 282 #endregion
280 283
284 #region IHypergridService
285
286 public bool LinkRegion(string regionDescriptor, out UUID regionID, out ulong regionHandle, out string imageURL, out string reason)
287 {
288 return m_HypergridService.LinkRegion(regionDescriptor, out regionID, out regionHandle, out imageURL, out reason);
289 }
290
291 public GridRegion GetHyperlinkRegion(GridRegion gateway, UUID regionID)
292 {
293 if (m_LocalScenes.ContainsKey(gateway.RegionHandle))
294 return gateway;
295
296 return m_HypergridService.GetHyperlinkRegion(gateway, regionID);
297 }
298
299 public GridRegion GetRegionByUUID(UUID regionID) { return null; }
300 public GridRegion GetRegionByPosition(int x, int y) { return null; }
301 public GridRegion GetRegionByName(string name) { return null; }
302 public List<GridRegion> GetRegionsByName(string name) { return null; }
303 public List<GridRegion> GetRegionRange(int xmin, int xmax, int ymin, int ymax) { return null; }
304
305 #endregion
281 } 306 }
282} 307}