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author | KittoFlora | 2009-11-15 22:20:51 +0100 |
---|---|---|
committer | KittoFlora | 2009-11-15 22:20:51 +0100 |
commit | ba77f0c2ac9e41d7c8ca00ddf4b68bc4f25deaee (patch) | |
tree | e218f290178d98e63aa8ab6aef46c1715195c32e /OpenSim/Region/CoreModules | |
parent | Merge branch 'master' into vehicles (diff) | |
parent | Make GroupRootUpdate be a terse update. This method is not used by opensim (i... (diff) | |
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/CoreModules')
29 files changed, 471 insertions, 1924 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index e192b81..f698ea1 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -112,11 +112,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
112 | bool storeLocal, bool tempFile) | 112 | bool storeLocal, bool tempFile) |
113 | { | 113 | { |
114 | ourClient = remoteClient; | 114 | ourClient = remoteClient; |
115 | m_asset = new AssetBase(); | 115 | m_asset = new AssetBase(assetID, "blank", type); |
116 | m_asset.FullID = assetID; | ||
117 | m_asset.Type = type; | ||
118 | m_asset.Data = data; | 116 | m_asset.Data = data; |
119 | m_asset.Name = "blank"; | ||
120 | m_asset.Description = "empty"; | 117 | m_asset.Description = "empty"; |
121 | m_asset.Local = storeLocal; | 118 | m_asset.Local = storeLocal; |
122 | m_asset.Temporary = tempFile; | 119 | m_asset.Temporary = tempFile; |
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index 7456e8c..7ac8bed 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | |||
@@ -144,8 +144,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
144 | /// <param name="j2kData">JPEG2000 data</param> | 144 | /// <param name="j2kData">JPEG2000 data</param> |
145 | private void DoJ2KDecode(UUID assetID, byte[] j2kData) | 145 | private void DoJ2KDecode(UUID assetID, byte[] j2kData) |
146 | { | 146 | { |
147 | int DecodeTime = 0; | 147 | // int DecodeTime = 0; |
148 | DecodeTime = Environment.TickCount; | 148 | // DecodeTime = Environment.TickCount; |
149 | OpenJPEG.J2KLayerInfo[] layers; | 149 | OpenJPEG.J2KLayerInfo[] layers; |
150 | 150 | ||
151 | if (!TryLoadCacheForAsset(assetID, out layers)) | 151 | if (!TryLoadCacheForAsset(assetID, out layers)) |
@@ -238,12 +238,11 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
238 | 238 | ||
239 | if (m_cache != null) | 239 | if (m_cache != null) |
240 | { | 240 | { |
241 | AssetBase layerDecodeAsset = new AssetBase(); | 241 | string assetID = "j2kCache_" + AssetId.ToString(); |
242 | layerDecodeAsset.ID = "j2kCache_" + AssetId.ToString(); | 242 | |
243 | AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard); | ||
243 | layerDecodeAsset.Local = true; | 244 | layerDecodeAsset.Local = true; |
244 | layerDecodeAsset.Name = layerDecodeAsset.ID; | ||
245 | layerDecodeAsset.Temporary = true; | 245 | layerDecodeAsset.Temporary = true; |
246 | layerDecodeAsset.Type = (sbyte)AssetType.Notecard; | ||
247 | 246 | ||
248 | #region Serialize Layer Data | 247 | #region Serialize Layer Data |
249 | 248 | ||
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index c6af806..adcf6bd 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -831,7 +831,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
831 | 831 | ||
832 | public string Store(AssetBase asset) | 832 | public string Store(AssetBase asset) |
833 | { | 833 | { |
834 | if ((asset.FullID == null) || (asset.FullID == UUID.Zero)) | 834 | if (asset.FullID == UUID.Zero) |
835 | { | 835 | { |
836 | asset.FullID = UUID.Random(); | 836 | asset.FullID = UUID.Random(); |
837 | } | 837 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index fc7d63a..bb4e032 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -395,6 +395,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
395 | 395 | ||
396 | // if it leaves, we want to know, too | 396 | // if it leaves, we want to know, too |
397 | client.OnLogout += OnLogout; | 397 | client.OnLogout += OnLogout; |
398 | client.OnGrantUserRights += GrantUserFriendRights; | ||
399 | |||
398 | } | 400 | } |
399 | 401 | ||
400 | private void ClientClosed(UUID AgentId, Scene scene) | 402 | private void ClientClosed(UUID AgentId, Scene scene) |
@@ -1108,7 +1110,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
1108 | // tell everyone that we are offline | 1110 | // tell everyone that we are offline |
1109 | SendPresenceState(remoteClient, fl, false); | 1111 | SendPresenceState(remoteClient, fl, false); |
1110 | } | 1112 | } |
1111 | } | 1113 | private void GrantUserFriendRights(IClientAPI remoteClient, UUID requester, UUID target, int rights) |
1114 | { | ||
1115 | ((Scene)remoteClient.Scene).CommsManager.UpdateUserFriendPerms(requester, target, (uint)rights); | ||
1116 | } | ||
1112 | 1117 | ||
1118 | public List<FriendListItem> GetUserFriends(UUID agentID) | ||
1119 | { | ||
1120 | List<FriendListItem> fl; | ||
1121 | lock (m_friendLists) | ||
1122 | { | ||
1123 | fl = (List<FriendListItem>)m_friendLists.Get(agentID.ToString(), | ||
1124 | m_initialScene.GetFriendList); | ||
1125 | } | ||
1126 | |||
1127 | return fl; | ||
1128 | } | ||
1129 | } | ||
1113 | #endregion | 1130 | #endregion |
1114 | } | 1131 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index f761bf0..aafcfa2 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -99,36 +99,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
99 | int failedAssetRestores = 0; | 99 | int failedAssetRestores = 0; |
100 | int successfulItemRestores = 0; | 100 | int successfulItemRestores = 0; |
101 | List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); | 101 | List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); |
102 | |||
103 | /* | ||
104 | if (!m_userInfo.HasReceivedInventory) | ||
105 | { | ||
106 | // If the region server has access to the user admin service (by which users are created), | ||
107 | // then we'll assume that it's okay to fiddle with the user's inventory even if they are not on the | ||
108 | // server. | ||
109 | // | ||
110 | // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might | ||
111 | // use a remote inventory service, though this is vanishingly rare at the moment. | ||
112 | if (null == m_scene.CommsManager.UserAdminService) | ||
113 | { | ||
114 | m_log.ErrorFormat( | ||
115 | "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}", | ||
116 | m_userInfo.UserProfile.Name, m_userInfo.UserProfile.ID); | ||
117 | |||
118 | return nodesLoaded; | ||
119 | } | ||
120 | else | ||
121 | { | ||
122 | m_userInfo.FetchInventory(); | ||
123 | for (int i = 0 ; i < 50 ; i++) | ||
124 | { | ||
125 | if (m_userInfo.HasReceivedInventory == true) | ||
126 | break; | ||
127 | Thread.Sleep(200); | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | */ | ||
132 | 102 | ||
133 | //InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath); | 103 | //InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath); |
134 | InventoryFolderBase rootDestinationFolder | 104 | InventoryFolderBase rootDestinationFolder |
@@ -159,9 +129,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
159 | successfulAssetRestores++; | 129 | successfulAssetRestores++; |
160 | else | 130 | else |
161 | failedAssetRestores++; | 131 | failedAssetRestores++; |
132 | |||
133 | if ((successfulAssetRestores) % 50 == 0) | ||
134 | m_log.DebugFormat( | ||
135 | "[INVENTORY ARCHIVER]: Loaded {0} assets...", | ||
136 | successfulAssetRestores); | ||
162 | } | 137 | } |
163 | else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH)) | 138 | else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH)) |
164 | { | 139 | { |
165 | InventoryFolderBase foundFolder | 140 | InventoryFolderBase foundFolder |
166 | = ReplicateArchivePathToUserInventory( | 141 | = ReplicateArchivePathToUserInventory( |
167 | filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType, | 142 | filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType, |
@@ -169,38 +144,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
169 | 144 | ||
170 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) | 145 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) |
171 | { | 146 | { |
172 | InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data); | 147 | InventoryItemBase item = LoadItem(data, foundFolder); |
173 | |||
174 | // Don't use the item ID that's in the file | ||
175 | item.ID = UUID.Random(); | ||
176 | |||
177 | UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager); | ||
178 | if (UUID.Zero != ospResolvedId) | ||
179 | item.CreatorIdAsUuid = ospResolvedId; | ||
180 | else | ||
181 | item.CreatorIdAsUuid = m_userInfo.UserProfile.ID; | ||
182 | |||
183 | item.Owner = m_userInfo.UserProfile.ID; | ||
184 | |||
185 | // Reset folder ID to the one in which we want to load it | ||
186 | item.Folder = foundFolder.ID; | ||
187 | 148 | ||
188 | //m_userInfo.AddItem(item); | 149 | if (item != null) |
189 | m_scene.InventoryService.AddItem(item); | 150 | { |
190 | successfulItemRestores++; | 151 | successfulItemRestores++; |
191 | 152 | ||
192 | // If we're loading an item directly into the given destination folder then we need to record | 153 | // If we're loading an item directly into the given destination folder then we need to record |
193 | // it separately from any loaded root folders | 154 | // it separately from any loaded root folders |
194 | if (rootDestinationFolder == foundFolder) | 155 | if (rootDestinationFolder == foundFolder) |
195 | nodesLoaded.Add(item); | 156 | nodesLoaded.Add(item); |
157 | } | ||
196 | } | 158 | } |
197 | } | 159 | } |
198 | } | 160 | } |
199 | 161 | ||
200 | archive.Close(); | 162 | archive.Close(); |
201 | 163 | ||
202 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Restored {0} assets", successfulAssetRestores); | 164 | m_log.DebugFormat( |
203 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Restored {0} items", successfulItemRestores); | 165 | "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", |
166 | successfulAssetRestores, failedAssetRestores); | ||
167 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores); | ||
204 | 168 | ||
205 | return nodesLoaded; | 169 | return nodesLoaded; |
206 | } | 170 | } |
@@ -234,8 +198,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
234 | 198 | ||
235 | string originalArchivePath = archivePath; | 199 | string originalArchivePath = archivePath; |
236 | 200 | ||
237 | m_log.DebugFormat( | 201 | // m_log.DebugFormat( |
238 | "[INVENTORY ARCHIVER]: Loading to folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID); | 202 | // "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID); |
239 | 203 | ||
240 | InventoryFolderBase destFolder = null; | 204 | InventoryFolderBase destFolder = null; |
241 | 205 | ||
@@ -246,8 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
246 | { | 210 | { |
247 | if (foldersCreated.ContainsKey(archivePath)) | 211 | if (foldersCreated.ContainsKey(archivePath)) |
248 | { | 212 | { |
249 | m_log.DebugFormat( | 213 | // m_log.DebugFormat( |
250 | "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); | 214 | // "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); |
251 | destFolder = foldersCreated[archivePath]; | 215 | destFolder = foldersCreated[archivePath]; |
252 | } | 216 | } |
253 | else | 217 | else |
@@ -289,6 +253,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
289 | ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR); | 253 | ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR); |
290 | 254 | ||
291 | string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex); | 255 | string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex); |
256 | |||
257 | newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName); | ||
292 | UUID newFolderId = UUID.Random(); | 258 | UUID newFolderId = UUID.Random(); |
293 | 259 | ||
294 | // Asset type has to be Unknown here rather than Folder, otherwise the created folder can't be | 260 | // Asset type has to be Unknown here rather than Folder, otherwise the created folder can't be |
@@ -361,6 +327,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
361 | } | 327 | } |
362 | 328 | ||
363 | /// <summary> | 329 | /// <summary> |
330 | /// Load an item from the archive | ||
331 | /// </summary> | ||
332 | /// <param name="filePath">The archive path for the item</param> | ||
333 | /// <param name="data">The raw item data</param> | ||
334 | /// <param name="rootDestinationFolder">The root destination folder for loaded items</param> | ||
335 | /// <param name="nodesLoaded">All the inventory nodes (items and folders) loaded so far</param> | ||
336 | protected InventoryItemBase LoadItem(byte[] data, InventoryFolderBase loadFolder) | ||
337 | { | ||
338 | InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data); | ||
339 | |||
340 | // Don't use the item ID that's in the file | ||
341 | item.ID = UUID.Random(); | ||
342 | |||
343 | UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager); | ||
344 | if (UUID.Zero != ospResolvedId) | ||
345 | item.CreatorIdAsUuid = ospResolvedId; | ||
346 | else | ||
347 | item.CreatorIdAsUuid = m_userInfo.UserProfile.ID; | ||
348 | |||
349 | item.Owner = m_userInfo.UserProfile.ID; | ||
350 | |||
351 | // Reset folder ID to the one in which we want to load it | ||
352 | item.Folder = loadFolder.ID; | ||
353 | |||
354 | //m_userInfo.AddItem(item); | ||
355 | m_scene.InventoryService.AddItem(item); | ||
356 | |||
357 | return item; | ||
358 | } | ||
359 | |||
360 | /// <summary> | ||
364 | /// Load an asset | 361 | /// Load an asset |
365 | /// </summary> | 362 | /// </summary> |
366 | /// <param name="assetFilename"></param> | 363 | /// <param name="assetFilename"></param> |
@@ -389,11 +386,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
389 | { | 386 | { |
390 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; | 387 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; |
391 | 388 | ||
392 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 389 | if (assetType == (sbyte)AssetType.Unknown) |
390 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid); | ||
393 | 391 | ||
394 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName"); | 392 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
395 | 393 | ||
396 | asset.Type = assetType; | 394 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType); |
397 | asset.Data = data; | 395 | asset.Data = data; |
398 | 396 | ||
399 | m_scene.AssetService.Store(asset); | 397 | m_scene.AssetService.Store(asset); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs index a822d10..247cee4 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs | |||
@@ -27,6 +27,9 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using log4net; | ||
30 | using OpenMetaverse; | 33 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
32 | using OpenSim.Services.Interfaces; | 35 | using OpenSim.Services.Interfaces; |
@@ -38,7 +41,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
38 | /// </summary> | 41 | /// </summary> |
39 | public static class InventoryArchiveUtils | 42 | public static class InventoryArchiveUtils |
40 | { | 43 | { |
41 | public static readonly string PATH_DELIMITER = "/"; | 44 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | |||
46 | // Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings | ||
47 | public static readonly char ESCAPE_CHARACTER = '\\'; | ||
48 | |||
49 | // The character used to separate inventory path components (different folders and items) | ||
50 | public static readonly char PATH_DELIMITER = '/'; | ||
42 | 51 | ||
43 | /// <summary> | 52 | /// <summary> |
44 | /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder | 53 | /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder |
@@ -103,10 +112,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
103 | 112 | ||
104 | path = path.Trim(); | 113 | path = path.Trim(); |
105 | 114 | ||
106 | if (path == PATH_DELIMITER) | 115 | if (path == PATH_DELIMITER.ToString()) |
107 | return startFolder; | 116 | return startFolder; |
108 | 117 | ||
109 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | 118 | string[] components = SplitEscapedPath(path); |
119 | components[0] = UnescapePath(components[0]); | ||
120 | |||
121 | //string[] components = path.Split(new string[] { PATH_DELIMITER.ToString() }, 2, StringSplitOptions.None); | ||
122 | |||
110 | InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); | 123 | InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); |
111 | 124 | ||
112 | foreach (InventoryFolderBase folder in contents.Folders) | 125 | foreach (InventoryFolderBase folder in contents.Folders) |
@@ -181,10 +194,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
181 | public static InventoryItemBase FindItemByPath( | 194 | public static InventoryItemBase FindItemByPath( |
182 | IInventoryService inventoryService, InventoryFolderBase startFolder, string path) | 195 | IInventoryService inventoryService, InventoryFolderBase startFolder, string path) |
183 | { | 196 | { |
184 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | 197 | string[] components = SplitEscapedPath(path); |
198 | components[0] = UnescapePath(components[0]); | ||
199 | |||
200 | //string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | ||
185 | 201 | ||
186 | if (components.Length == 1) | 202 | if (components.Length == 1) |
187 | { | 203 | { |
204 | // m_log.DebugFormat("FOUND SINGLE COMPONENT [{0}]", components[0]); | ||
205 | |||
188 | List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID); | 206 | List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID); |
189 | foreach (InventoryItemBase item in items) | 207 | foreach (InventoryItemBase item in items) |
190 | { | 208 | { |
@@ -194,6 +212,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
194 | } | 212 | } |
195 | else | 213 | else |
196 | { | 214 | { |
215 | // m_log.DebugFormat("FOUND COMPONENTS [{0}] and [{1}]", components[0], components[1]); | ||
216 | |||
197 | InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); | 217 | InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); |
198 | 218 | ||
199 | foreach (InventoryFolderBase folder in contents.Folders) | 219 | foreach (InventoryFolderBase folder in contents.Folders) |
@@ -206,5 +226,97 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
206 | // We didn't find an item or intermediate folder with the given name | 226 | // We didn't find an item or intermediate folder with the given name |
207 | return null; | 227 | return null; |
208 | } | 228 | } |
229 | |||
230 | /// <summary> | ||
231 | /// Split a human escaped path into two components if it contains an unescaped path delimiter, or one component | ||
232 | /// if no delimiter is present | ||
233 | /// </summary> | ||
234 | /// <param name="path"></param> | ||
235 | /// <returns> | ||
236 | /// The split path. We leave the components in their originally unescaped state (though we remove the delimiter | ||
237 | /// which originally split them if applicable). | ||
238 | /// </returns> | ||
239 | public static string[] SplitEscapedPath(string path) | ||
240 | { | ||
241 | // m_log.DebugFormat("SPLITTING PATH {0}", path); | ||
242 | |||
243 | bool singleEscapeChar = false; | ||
244 | |||
245 | for (int i = 0; i < path.Length; i++) | ||
246 | { | ||
247 | if (path[i] == ESCAPE_CHARACTER && !singleEscapeChar) | ||
248 | { | ||
249 | singleEscapeChar = true; | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | if (PATH_DELIMITER == path[i] && !singleEscapeChar) | ||
254 | return new string[2] { path.Remove(i), path.Substring(i + 1) }; | ||
255 | else | ||
256 | singleEscapeChar = false; | ||
257 | } | ||
258 | } | ||
259 | |||
260 | // We didn't find a delimiter | ||
261 | return new string[1] { path }; | ||
262 | } | ||
263 | |||
264 | /// <summary> | ||
265 | /// Unescapes a human escaped path. This means that "\\" goes to "\", and "\/" goes to "/" | ||
266 | /// </summary> | ||
267 | /// <param name="path"></param> | ||
268 | /// <returns></returns> | ||
269 | public static string UnescapePath(string path) | ||
270 | { | ||
271 | // m_log.DebugFormat("ESCAPING PATH {0}", path); | ||
272 | |||
273 | StringBuilder sb = new StringBuilder(); | ||
274 | |||
275 | bool singleEscapeChar = false; | ||
276 | for (int i = 0; i < path.Length; i++) | ||
277 | { | ||
278 | if (path[i] == ESCAPE_CHARACTER && !singleEscapeChar) | ||
279 | singleEscapeChar = true; | ||
280 | else | ||
281 | singleEscapeChar = false; | ||
282 | |||
283 | if (singleEscapeChar) | ||
284 | { | ||
285 | if (PATH_DELIMITER == path[i]) | ||
286 | sb.Append(PATH_DELIMITER); | ||
287 | } | ||
288 | else | ||
289 | { | ||
290 | sb.Append(path[i]); | ||
291 | } | ||
292 | } | ||
293 | |||
294 | // m_log.DebugFormat("ESCAPED PATH TO {0}", sb); | ||
295 | |||
296 | return sb.ToString(); | ||
297 | } | ||
298 | |||
299 | /// <summary> | ||
300 | /// Escape an archive path. | ||
301 | /// </summary> | ||
302 | /// This has to be done differently from human paths because we can't leave in any "/" characters (due to | ||
303 | /// problems if the archive is built from or extracted to a filesystem | ||
304 | /// <param name="path"></param> | ||
305 | /// <returns></returns> | ||
306 | public static string EscapeArchivePath(string path) | ||
307 | { | ||
308 | // Only encode ampersands (for escaping anything) and / (since this is used as general dir separator). | ||
309 | return path.Replace("&", "&").Replace("/", "/"); | ||
310 | } | ||
311 | |||
312 | /// <summary> | ||
313 | /// Unescape an archive path. | ||
314 | /// </summary> | ||
315 | /// <param name="path"></param> | ||
316 | /// <returns></returns> | ||
317 | public static string UnescapeArchivePath(string path) | ||
318 | { | ||
319 | return path.Replace("/", "/").Replace("&", "&"); | ||
320 | } | ||
209 | } | 321 | } |
210 | } \ No newline at end of file | 322 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 499c552..bbb49f6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -217,37 +217,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
217 | InventoryItemBase inventoryItem = null; | 217 | InventoryItemBase inventoryItem = null; |
218 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.UserProfile.ID); | 218 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.UserProfile.ID); |
219 | 219 | ||
220 | // XXX: Very temporarily, drop and refetch inventory to make sure we have any newly created items in cache | ||
221 | // This will disappear very soon once we stop using the old cached inventory. | ||
222 | /* | ||
223 | m_userInfo.DropInventory(); | ||
224 | m_userInfo.FetchInventory(); | ||
225 | */ | ||
226 | |||
227 | /* | ||
228 | if (!m_userInfo.HasReceivedInventory) | ||
229 | { | ||
230 | // If the region server has access to the user admin service (by which users are created), | ||
231 | // then we'll assume that it's okay to fiddle with the user's inventory even if they are not on the | ||
232 | // server. | ||
233 | // | ||
234 | // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might | ||
235 | // use a remote inventory service, though this is vanishingly rare at the moment. | ||
236 | if (null == m_scene.CommsManager.UserAdminService) | ||
237 | { | ||
238 | m_log.ErrorFormat( | ||
239 | "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}", | ||
240 | m_userInfo.UserProfile.Name, m_userInfo.UserProfile.ID); | ||
241 | |||
242 | return; | ||
243 | } | ||
244 | else | ||
245 | { | ||
246 | m_userInfo.FetchInventory(); | ||
247 | } | ||
248 | } | ||
249 | */ | ||
250 | |||
251 | bool foundStar = false; | 220 | bool foundStar = false; |
252 | 221 | ||
253 | // Eliminate double slashes and any leading / on the path. | 222 | // Eliminate double slashes and any leading / on the path. |
@@ -294,34 +263,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
294 | 263 | ||
295 | m_archiveWriter = new TarArchiveWriter(m_saveStream); | 264 | m_archiveWriter = new TarArchiveWriter(m_saveStream); |
296 | 265 | ||
297 | if (null == inventoryFolder) | 266 | if (inventoryFolder != null) |
298 | { | ||
299 | if (null == inventoryItem) | ||
300 | { | ||
301 | // We couldn't find the path indicated | ||
302 | m_saveStream.Close(); | ||
303 | m_module.TriggerInventoryArchiveSaved( | ||
304 | m_id, false, m_userInfo, m_invPath, m_saveStream, | ||
305 | new Exception(string.Format("Could not find inventory entry at path {0}", m_invPath))); | ||
306 | return; | ||
307 | } | ||
308 | else | ||
309 | { | ||
310 | m_log.DebugFormat( | ||
311 | "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", | ||
312 | inventoryItem.Name, inventoryItem.ID, m_invPath); | ||
313 | |||
314 | SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH); | ||
315 | } | ||
316 | } | ||
317 | else | ||
318 | { | 267 | { |
319 | m_log.DebugFormat( | 268 | m_log.DebugFormat( |
320 | "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", | 269 | "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", |
321 | inventoryFolder.Name, inventoryFolder.ID, m_invPath); | 270 | inventoryFolder.Name, inventoryFolder.ID, m_invPath); |
322 | 271 | ||
323 | //recurse through all dirs getting dirs and files | 272 | //recurse through all dirs getting dirs and files |
324 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar); | 273 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar); |
274 | } | ||
275 | else if (inventoryItem != null) | ||
276 | { | ||
277 | m_log.DebugFormat( | ||
278 | "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", | ||
279 | inventoryItem.Name, inventoryItem.ID, m_invPath); | ||
280 | |||
281 | SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH); | ||
282 | } | ||
283 | else | ||
284 | { | ||
285 | // We couldn't find the path indicated | ||
286 | m_saveStream.Close(); | ||
287 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); | ||
288 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage); | ||
289 | m_module.TriggerInventoryArchiveSaved( | ||
290 | m_id, false, m_userInfo, m_invPath, m_saveStream, | ||
291 | new Exception(errorMessage)); | ||
292 | return; | ||
325 | } | 293 | } |
326 | 294 | ||
327 | // Don't put all this profile information into the archive right now. | 295 | // Don't put all this profile information into the archive right now. |
@@ -396,7 +364,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
396 | { | 364 | { |
397 | return string.Format( | 365 | return string.Format( |
398 | "{0}{1}{2}/", | 366 | "{0}{1}{2}/", |
399 | name, | 367 | InventoryArchiveUtils.EscapeArchivePath(name), |
400 | ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, | 368 | ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, |
401 | id); | 369 | id); |
402 | } | 370 | } |
@@ -411,7 +379,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
411 | { | 379 | { |
412 | return string.Format( | 380 | return string.Format( |
413 | "{0}{1}{2}.xml", | 381 | "{0}{1}{2}.xml", |
414 | name, | 382 | InventoryArchiveUtils.EscapeArchivePath(name), |
415 | ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, | 383 | ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, |
416 | id); | 384 | id); |
417 | } | 385 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index b0fdcd6..f8a010c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -29,7 +29,6 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Text; | ||
33 | using System.Threading; | 32 | using System.Threading; |
34 | using NUnit.Framework; | 33 | using NUnit.Framework; |
35 | using NUnit.Framework.SyntaxHelpers; | 34 | using NUnit.Framework.SyntaxHelpers; |
@@ -122,9 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
122 | } | 121 | } |
123 | 122 | ||
124 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 123 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
125 | AssetBase asset1 = new AssetBase(); | 124 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
126 | asset1.FullID = asset1Id; | ||
127 | asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1)); | ||
128 | scene.AssetService.Store(asset1); | 125 | scene.AssetService.Store(asset1); |
129 | 126 | ||
130 | // Create item | 127 | // Create item |
@@ -136,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
136 | InventoryFolderBase objsFolder | 133 | InventoryFolderBase objsFolder |
137 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects"); | 134 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects"); |
138 | item1.Folder = objsFolder.ID; | 135 | item1.Folder = objsFolder.ID; |
139 | scene.AddInventoryItem(userId, item1); | 136 | scene.AddInventoryItem(userId, item1); |
140 | 137 | ||
141 | MemoryStream archiveWriteStream = new MemoryStream(); | 138 | MemoryStream archiveWriteStream = new MemoryStream(); |
142 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | 139 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; |
@@ -218,14 +215,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
218 | string userItemCreatorLastName = "Lucan"; | 215 | string userItemCreatorLastName = "Lucan"; |
219 | UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); | 216 | UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); |
220 | 217 | ||
221 | string itemName = "b.lsl"; | 218 | string item1Name = "b.lsl"; |
222 | string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); | 219 | string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random()); |
223 | 220 | ||
224 | MemoryStream archiveWriteStream = new MemoryStream(); | 221 | MemoryStream archiveWriteStream = new MemoryStream(); |
225 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | 222 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); |
226 | 223 | ||
227 | InventoryItemBase item1 = new InventoryItemBase(); | 224 | InventoryItemBase item1 = new InventoryItemBase(); |
228 | item1.Name = itemName; | 225 | item1.Name = item1Name; |
229 | item1.AssetID = UUID.Random(); | 226 | item1.AssetID = UUID.Random(); |
230 | item1.GroupID = UUID.Random(); | 227 | item1.GroupID = UUID.Random(); |
231 | item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName); | 228 | item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName); |
@@ -259,7 +256,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
259 | = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); | 256 | = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); |
260 | 257 | ||
261 | InventoryItemBase foundItem1 | 258 | InventoryItemBase foundItem1 |
262 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, itemName); | 259 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name); |
263 | 260 | ||
264 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | 261 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); |
265 | Assert.That( | 262 | Assert.That( |
@@ -277,7 +274,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
277 | archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream); | 274 | archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream); |
278 | 275 | ||
279 | InventoryItemBase foundItem2 | 276 | InventoryItemBase foundItem2 |
280 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + itemName); | 277 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + item1Name); |
281 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); | 278 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); |
282 | 279 | ||
283 | // Now try loading to a more deeply nested folder | 280 | // Now try loading to a more deeply nested folder |
@@ -286,10 +283,99 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
286 | archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream); | 283 | archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream); |
287 | 284 | ||
288 | InventoryItemBase foundItem3 | 285 | InventoryItemBase foundItem3 |
289 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName); | 286 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + item1Name); |
290 | Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); | 287 | Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); |
291 | } | 288 | } |
292 | 289 | ||
290 | [Test] | ||
291 | public void TestIarV0_1WithEscapedChars() | ||
292 | { | ||
293 | TestHelper.InMethod(); | ||
294 | // log4net.Config.XmlConfigurator.Configure(); | ||
295 | |||
296 | string itemName = "You & you are a mean/man/"; | ||
297 | string humanEscapedItemName = @"You & you are a mean\/man\/"; | ||
298 | string userPassword = "meowfood"; | ||
299 | |||
300 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); | ||
301 | |||
302 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
303 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
304 | CommunicationsManager cm = scene.CommsManager; | ||
305 | |||
306 | // Create user | ||
307 | string userFirstName = "Jock"; | ||
308 | string userLastName = "Stirrup"; | ||
309 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
310 | |||
311 | lock (this) | ||
312 | { | ||
313 | UserProfileTestUtils.CreateUserWithInventory( | ||
314 | cm, userFirstName, userLastName, userPassword, userId, InventoryReceived); | ||
315 | Monitor.Wait(this, 60000); | ||
316 | } | ||
317 | |||
318 | // Create asset | ||
319 | SceneObjectGroup object1; | ||
320 | SceneObjectPart part1; | ||
321 | { | ||
322 | string partName = "part name"; | ||
323 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
324 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
325 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
326 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
327 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
328 | |||
329 | part1 | ||
330 | = new SceneObjectPart( | ||
331 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
332 | part1.Name = partName; | ||
333 | |||
334 | object1 = new SceneObjectGroup(part1); | ||
335 | scene.AddNewSceneObject(object1, false); | ||
336 | } | ||
337 | |||
338 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
339 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
340 | scene.AssetService.Store(asset1); | ||
341 | |||
342 | // Create item | ||
343 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
344 | InventoryItemBase item1 = new InventoryItemBase(); | ||
345 | item1.Name = itemName; | ||
346 | item1.AssetID = asset1.FullID; | ||
347 | item1.ID = item1Id; | ||
348 | InventoryFolderBase objsFolder | ||
349 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects"); | ||
350 | item1.Folder = objsFolder.ID; | ||
351 | scene.AddInventoryItem(userId, item1); | ||
352 | |||
353 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
354 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | ||
355 | |||
356 | mre.Reset(); | ||
357 | archiverModule.ArchiveInventory( | ||
358 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | ||
359 | mre.WaitOne(60000, false); | ||
360 | |||
361 | // LOAD ITEM | ||
362 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
363 | |||
364 | archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); | ||
365 | |||
366 | InventoryItemBase foundItem1 | ||
367 | = InventoryArchiveUtils.FindItemByPath( | ||
368 | scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); | ||
369 | |||
370 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | ||
371 | // Assert.That( | ||
372 | // foundItem1.CreatorId, Is.EqualTo(userUuid), | ||
373 | // "Loaded item non-uuid creator doesn't match that of the loading user"); | ||
374 | Assert.That( | ||
375 | foundItem1.Name, Is.EqualTo(itemName), | ||
376 | "Loaded item name doesn't match saved name"); | ||
377 | } | ||
378 | |||
293 | /// <summary> | 379 | /// <summary> |
294 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 380 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
295 | /// embedded creators do not exist in the system | 381 | /// embedded creators do not exist in the system |
@@ -302,7 +388,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
302 | { | 388 | { |
303 | TestHelper.InMethod(); | 389 | TestHelper.InMethod(); |
304 | 390 | ||
305 | log4net.Config.XmlConfigurator.Configure(); | 391 | //log4net.Config.XmlConfigurator.Configure(); |
306 | 392 | ||
307 | string userFirstName = "Charlie"; | 393 | string userFirstName = "Charlie"; |
308 | string userLastName = "Chan"; | 394 | string userLastName = "Chan"; |
@@ -370,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
370 | { | 456 | { |
371 | TestHelper.InMethod(); | 457 | TestHelper.InMethod(); |
372 | 458 | ||
373 | log4net.Config.XmlConfigurator.Configure(); | 459 | //log4net.Config.XmlConfigurator.Configure(); |
374 | 460 | ||
375 | string userFirstName = "Dennis"; | 461 | string userFirstName = "Dennis"; |
376 | string userLastName = "Menace"; | 462 | string userLastName = "Menace"; |
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs index 769af8d..11aca99 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs | |||
@@ -1,7 +1,10 @@ | |||
1 | using System.Collections.Generic; | 1 | using System.Collections; |
2 | using System.Collections.Generic; | ||
2 | using System.Reflection; | 3 | using System.Reflection; |
3 | using log4net; | 4 | using log4net; |
4 | using Nini.Config; | 5 | using Nini.Config; |
6 | using OpenMetaverse; | ||
7 | using OpenSim.Framework; | ||
5 | using OpenSim.Region.CoreModules.Framework.Monitoring.Alerts; | 8 | using OpenSim.Region.CoreModules.Framework.Monitoring.Alerts; |
6 | using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors; | 9 | using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors; |
7 | using OpenSim.Region.Framework.Interfaces; | 10 | using OpenSim.Region.Framework.Interfaces; |
@@ -43,6 +46,56 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
43 | "monitor report", | 46 | "monitor report", |
44 | "Returns a variety of statistics about the current region and/or simulator", | 47 | "Returns a variety of statistics about the current region and/or simulator", |
45 | DebugMonitors); | 48 | DebugMonitors); |
49 | |||
50 | MainServer.Instance.AddHTTPHandler("/monitorstats/" + m_scene.RegionInfo.RegionID + "/", StatsPage); | ||
51 | } | ||
52 | |||
53 | public Hashtable StatsPage(Hashtable request) | ||
54 | { | ||
55 | // If request was for a specific monitor | ||
56 | // eg url/?monitor=Monitor.Name | ||
57 | if (request.ContainsKey("monitor")) | ||
58 | { | ||
59 | string monID = (string) request["monitor"]; | ||
60 | |||
61 | foreach (IMonitor monitor in m_monitors) | ||
62 | { | ||
63 | if (monitor.ToString() == monID) | ||
64 | { | ||
65 | Hashtable ereply3 = new Hashtable(); | ||
66 | |||
67 | ereply3["int_response_code"] = 404; // 200 OK | ||
68 | ereply3["str_response_string"] = monitor.GetValue().ToString(); | ||
69 | ereply3["content_type"] = "text/plain"; | ||
70 | |||
71 | return ereply3; | ||
72 | } | ||
73 | } | ||
74 | |||
75 | // No monitor with that name | ||
76 | Hashtable ereply2 = new Hashtable(); | ||
77 | |||
78 | ereply2["int_response_code"] = 404; // 200 OK | ||
79 | ereply2["str_response_string"] = "No such monitor"; | ||
80 | ereply2["content_type"] = "text/plain"; | ||
81 | |||
82 | return ereply2; | ||
83 | } | ||
84 | |||
85 | string xml = "<data>"; | ||
86 | foreach (IMonitor monitor in m_monitors) | ||
87 | { | ||
88 | xml += "<" + monitor.ToString() + ">" + monitor.GetValue() + "</" + monitor.ToString() + ">"; | ||
89 | } | ||
90 | xml += "</data>"; | ||
91 | |||
92 | Hashtable ereply = new Hashtable(); | ||
93 | |||
94 | ereply["int_response_code"] = 200; // 200 OK | ||
95 | ereply["str_response_string"] = xml; | ||
96 | ereply["content_type"] = "text/xml"; | ||
97 | |||
98 | return ereply; | ||
46 | } | 99 | } |
47 | 100 | ||
48 | public void PostInitialise() | 101 | public void PostInitialise() |
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml index 8f82718..9757072 100644 --- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml +++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml | |||
@@ -13,7 +13,6 @@ | |||
13 | <RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" /> | 13 | <RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" /> |
14 | <RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" /> | 14 | <RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" /> |
15 | <RegionModule id="TerrainModule" type="OpenSim.Region.CoreModules.World.Terrain.TerrainModule" /> | 15 | <RegionModule id="TerrainModule" type="OpenSim.Region.CoreModules.World.Terrain.TerrainModule" /> |
16 | <RegionModule id="RegionCombinerModule" type="OpenSim.Region.CoreModules.World.Land.RegionCombinerModule" /> | ||
17 | <RegionModule id="WorldMapModule" type="OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule" /> | 16 | <RegionModule id="WorldMapModule" type="OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule" /> |
18 | <RegionModule id="HGWorldMapModule" type="OpenSim.Region.CoreModules.Hypergrid.HGWorldMapModule" /> | 17 | <RegionModule id="HGWorldMapModule" type="OpenSim.Region.CoreModules.Hypergrid.HGWorldMapModule" /> |
19 | <RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" /> | 18 | <RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" /> |
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 9a6c49a..43761fc 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -311,11 +311,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
311 | } | 311 | } |
312 | 312 | ||
313 | // Create a new asset for user | 313 | // Create a new asset for user |
314 | AssetBase asset = new AssetBase(); | 314 | AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture); |
315 | asset.FullID = UUID.Random(); | ||
316 | asset.Data = assetData; | 315 | asset.Data = assetData; |
317 | asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); | ||
318 | asset.Type = 0; | ||
319 | asset.Description = String.Format("URL image : {0}", Url); | 316 | asset.Description = String.Format("URL image : {0}", Url); |
320 | asset.Local = false; | 317 | asset.Local = false; |
321 | asset.Temporary = ((Disp & DISP_TEMP) != 0); | 318 | asset.Temporary = ((Disp & DISP_TEMP) != 0); |
diff --git a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs index 97899a7..27b64bf 100644 --- a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs | |||
@@ -689,7 +689,7 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC | |||
689 | } | 689 | } |
690 | if (respParms.Contains("IntValue")) | 690 | if (respParms.Contains("IntValue")) |
691 | { | 691 | { |
692 | Idata = Convert.ToInt32((string) respParms["IntValue"]); | 692 | Idata = Convert.ToInt32(respParms["IntValue"]); |
693 | } | 693 | } |
694 | if (respParms.Contains("faultString")) | 694 | if (respParms.Contains("faultString")) |
695 | { | 695 | { |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs index 92db15b..b12d778 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs | |||
@@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid | |||
118 | 118 | ||
119 | m_log.Info("[HypergridService]: Starting..."); | 119 | m_log.Info("[HypergridService]: Starting..."); |
120 | 120 | ||
121 | Object[] args = new Object[] { m_Config, MainServer.Instance }; | 121 | // Object[] args = new Object[] { m_Config, MainServer.Instance }; |
122 | 122 | ||
123 | m_HypergridHandler = new HypergridServiceInConnector(m_Config, MainServer.Instance, scene.RequestModuleInterface<IHyperlinkService>()); | 123 | m_HypergridHandler = new HypergridServiceInConnector(m_Config, MainServer.Instance, scene.RequestModuleInterface<IHyperlinkService>()); |
124 | //ServerUtils.LoadPlugin<HypergridServiceInConnector>("OpenSim.Server.Handlers.dll:HypergridServiceInConnector", args); | 124 | //ServerUtils.LoadPlugin<HypergridServiceInConnector>("OpenSim.Server.Handlers.dll:HypergridServiceInConnector", args); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs index 40ac647..f2d8579 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs | |||
@@ -336,7 +336,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
336 | public List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax) | 336 | public List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax) |
337 | { | 337 | { |
338 | int snapXmin = (int)(xmin / Constants.RegionSize) * (int)Constants.RegionSize; | 338 | int snapXmin = (int)(xmin / Constants.RegionSize) * (int)Constants.RegionSize; |
339 | int snapXmax = (int)(xmax / Constants.RegionSize) * (int)Constants.RegionSize; | 339 | // int snapXmax = (int)(xmax / Constants.RegionSize) * (int)Constants.RegionSize; |
340 | int snapYmin = (int)(ymin / Constants.RegionSize) * (int)Constants.RegionSize; | 340 | int snapYmin = (int)(ymin / Constants.RegionSize) * (int)Constants.RegionSize; |
341 | int snapYmax = (int)(ymax / Constants.RegionSize) * (int)Constants.RegionSize; | 341 | int snapYmax = (int)(ymax / Constants.RegionSize) * (int)Constants.RegionSize; |
342 | 342 | ||
@@ -604,13 +604,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
604 | { | 604 | { |
605 | CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(agentData.AgentID); | 605 | CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(agentData.AgentID); |
606 | 606 | ||
607 | if (uinfo == null) | ||
608 | return false; | ||
609 | |||
607 | if ((IsLocalUser(uinfo) && (GetHyperlinkRegion(regInfo.RegionHandle) != null)) || | 610 | if ((IsLocalUser(uinfo) && (GetHyperlinkRegion(regInfo.RegionHandle) != null)) || |
608 | (!IsLocalUser(uinfo) && !IsGoingHome(uinfo, regInfo))) | 611 | (!IsLocalUser(uinfo) && !IsGoingHome(uinfo, regInfo))) |
609 | { | 612 | { |
610 | m_log.Info("[HGrid]: Local user is going to foreign region or foreign user is going elsewhere"); | 613 | m_log.Info("[HGrid]: Local user is going to foreign region or foreign user is going elsewhere"); |
611 | 614 | ||
612 | // Set the position of the region on the remote grid | 615 | // Set the position of the region on the remote grid |
613 | ulong realHandle = FindRegionHandle(regInfo.RegionHandle); | 616 | // ulong realHandle = FindRegionHandle(regInfo.RegionHandle); |
614 | uint x = 0, y = 0; | 617 | uint x = 0, y = 0; |
615 | Utils.LongToUInts(regInfo.RegionHandle, out x, out y); | 618 | Utils.LongToUInts(regInfo.RegionHandle, out x, out y); |
616 | GridRegion clonedRegion = new GridRegion(regInfo); | 619 | GridRegion clonedRegion = new GridRegion(regInfo); |
@@ -737,6 +740,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
737 | // Is the user going back to the home region or the home grid? | 740 | // Is the user going back to the home region or the home grid? |
738 | protected bool IsGoingHome(CachedUserInfo uinfo, GridRegion rinfo) | 741 | protected bool IsGoingHome(CachedUserInfo uinfo, GridRegion rinfo) |
739 | { | 742 | { |
743 | if (uinfo == null) | ||
744 | return false; | ||
745 | |||
740 | if (uinfo.UserProfile == null) | 746 | if (uinfo.UserProfile == null) |
741 | return false; | 747 | return false; |
742 | 748 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index c261943..70a225e 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -332,10 +332,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
332 | { | 332 | { |
333 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; | 333 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; |
334 | 334 | ||
335 | if (assetType == (sbyte)AssetType.Unknown) | ||
336 | m_log.WarnFormat("[ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid); | ||
337 | |||
335 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 338 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
336 | 339 | ||
337 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty); | 340 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType); |
338 | asset.Type = assetType; | ||
339 | asset.Data = data; | 341 | asset.Data = data; |
340 | 342 | ||
341 | // We're relying on the asset service to do the sensible thing and not store the asset if it already | 343 | // We're relying on the asset service to do the sensible thing and not store the asset if it already |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs index 5208e7a..2d2c570 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs | |||
@@ -158,9 +158,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
158 | 158 | ||
159 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); | 159 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); |
160 | 160 | ||
161 | AssetBase asset = new AssetBase(new UUID(filename), metadata.Name); | 161 | AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType); |
162 | asset.Description = metadata.Description; | 162 | asset.Description = metadata.Description; |
163 | asset.Type = metadata.AssetType; | ||
164 | asset.Data = data; | 163 | asset.Data = data; |
165 | 164 | ||
166 | m_cache.Store(asset); | 165 | m_cache.Store(asset); |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs index ddac515..2ff635b 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs | |||
@@ -52,16 +52,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
52 | 52 | ||
53 | public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) | 53 | public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) |
54 | { | 54 | { |
55 | 55 | m_asset = new AssetBase(UUID.Zero, pClientFilename, type); | |
56 | m_asset = new AssetBase(); | ||
57 | m_asset.FullID = UUID.Zero; | ||
58 | m_asset.Type = type; | ||
59 | m_asset.Data = new byte[0]; | 56 | m_asset.Data = new byte[0]; |
60 | m_asset.Name = pClientFilename; | ||
61 | m_asset.Description = "empty"; | 57 | m_asset.Description = "empty"; |
62 | m_asset.Local = true; | 58 | m_asset.Local = true; |
63 | m_asset.Temporary = true; | 59 | m_asset.Temporary = true; |
64 | |||
65 | } | 60 | } |
66 | 61 | ||
67 | public ulong XferID | 62 | public ulong XferID |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 93a949a..968f46a 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -1059,9 +1059,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1059 | if (m_scene.Permissions.IsGod(remote_client.AgentId)) | 1059 | if (m_scene.Permissions.IsGod(remote_client.AgentId)) |
1060 | { | 1060 | { |
1061 | land.LandData.OwnerID = ownerID; | 1061 | land.LandData.OwnerID = ownerID; |
1062 | land.LandData.GroupID = UUID.Zero; | ||
1063 | land.LandData.IsGroupOwned = false; | ||
1062 | 1064 | ||
1063 | m_scene.ForEachClient(SendParcelOverlay); | 1065 | m_scene.ForEachClient(SendParcelOverlay); |
1064 | land.SendLandUpdateToClient(remote_client); | 1066 | land.SendLandUpdateToClient(true, remote_client); |
1065 | } | 1067 | } |
1066 | } | 1068 | } |
1067 | } | 1069 | } |
@@ -1082,8 +1084,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1082 | land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 1084 | land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
1083 | else | 1085 | else |
1084 | land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 1086 | land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
1087 | land.LandData.GroupID = UUID.Zero; | ||
1088 | land.LandData.IsGroupOwned = false; | ||
1085 | m_scene.ForEachClient(SendParcelOverlay); | 1089 | m_scene.ForEachClient(SendParcelOverlay); |
1086 | land.SendLandUpdateToClient(remote_client); | 1090 | land.SendLandUpdateToClient(true, remote_client); |
1087 | } | 1091 | } |
1088 | } | 1092 | } |
1089 | } | 1093 | } |
@@ -1105,9 +1109,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1105 | else | 1109 | else |
1106 | land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 1110 | land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
1107 | land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 1111 | land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
1112 | land.LandData.GroupID = UUID.Zero; | ||
1108 | land.LandData.IsGroupOwned = false; | 1113 | land.LandData.IsGroupOwned = false; |
1109 | m_scene.ForEachClient(SendParcelOverlay); | 1114 | m_scene.ForEachClient(SendParcelOverlay); |
1110 | land.SendLandUpdateToClient(remote_client); | 1115 | land.SendLandUpdateToClient(true, remote_client); |
1111 | } | 1116 | } |
1112 | } | 1117 | } |
1113 | } | 1118 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index bfe85f1..0bd225e 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -49,6 +49,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
49 | #pragma warning restore 0429 | 49 | #pragma warning restore 0429 |
50 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; | 50 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; |
51 | 51 | ||
52 | private int m_lastSeqId = 0; | ||
53 | |||
52 | protected LandData m_landData = new LandData(); | 54 | protected LandData m_landData = new LandData(); |
53 | protected Scene m_scene; | 55 | protected Scene m_scene; |
54 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
@@ -81,6 +83,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
81 | { | 83 | { |
82 | m_scene = scene; | 84 | m_scene = scene; |
83 | LandData.OwnerID = owner_id; | 85 | LandData.OwnerID = owner_id; |
86 | if (is_group_owned) | ||
87 | LandData.GroupID = owner_id; | ||
88 | else | ||
89 | LandData.GroupID = UUID.Zero; | ||
84 | LandData.IsGroupOwned = is_group_owned; | 90 | LandData.IsGroupOwned = is_group_owned; |
85 | } | 91 | } |
86 | 92 | ||
@@ -172,7 +178,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
172 | // regionFlags |= (uint)RegionFlags.AllowLandmark; | 178 | // regionFlags |= (uint)RegionFlags.AllowLandmark; |
173 | // if (landData.OwnerID == remote_client.AgentId) | 179 | // if (landData.OwnerID == remote_client.AgentId) |
174 | // regionFlags |= (uint)RegionFlags.AllowSetHome; | 180 | // regionFlags |= (uint)RegionFlags.AllowSetHome; |
175 | remote_client.SendLandProperties(sequence_id, | 181 | |
182 | int seq_id; | ||
183 | if (snap_selection && (sequence_id == 0)) | ||
184 | { | ||
185 | seq_id = m_lastSeqId; | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | seq_id = sequence_id; | ||
190 | m_lastSeqId = seq_id; | ||
191 | } | ||
192 | |||
193 | remote_client.SendLandProperties(seq_id, | ||
176 | snap_selection, request_result, LandData, | 194 | snap_selection, request_result, LandData, |
177 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, | 195 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, |
178 | GetParcelMaxPrimCount(this), | 196 | GetParcelMaxPrimCount(this), |
@@ -184,6 +202,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
184 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) | 202 | if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) |
185 | { | 203 | { |
186 | //Needs later group support | 204 | //Needs later group support |
205 | bool snap_selection = false; | ||
187 | LandData newData = LandData.Copy(); | 206 | LandData newData = LandData.Copy(); |
188 | 207 | ||
189 | if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) | 208 | if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) |
@@ -192,6 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
192 | { | 211 | { |
193 | newData.AuthBuyerID = args.AuthBuyerID; | 212 | newData.AuthBuyerID = args.AuthBuyerID; |
194 | newData.SalePrice = args.SalePrice; | 213 | newData.SalePrice = args.SalePrice; |
214 | snap_selection = true; | ||
195 | } | 215 | } |
196 | } | 216 | } |
197 | newData.Category = args.Category; | 217 | newData.Category = args.Category; |
@@ -212,7 +232,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
212 | 232 | ||
213 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 233 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
214 | 234 | ||
215 | SendLandUpdateToAvatarsOverMe(); | 235 | SendLandUpdateToAvatarsOverMe(snap_selection); |
216 | } | 236 | } |
217 | } | 237 | } |
218 | 238 | ||
@@ -230,7 +250,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
230 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects); | 250 | newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects); |
231 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 251 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
232 | 252 | ||
233 | SendLandUpdateToAvatarsOverMe(); | 253 | SendLandUpdateToAvatarsOverMe(true); |
234 | } | 254 | } |
235 | 255 | ||
236 | public void DeedToGroup(UUID groupID) | 256 | public void DeedToGroup(UUID groupID) |
@@ -242,7 +262,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
242 | 262 | ||
243 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 263 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
244 | 264 | ||
245 | SendLandUpdateToAvatarsOverMe(); | 265 | SendLandUpdateToAvatarsOverMe(true); |
246 | } | 266 | } |
247 | 267 | ||
248 | public bool IsEitherBannedOrRestricted(UUID avatar) | 268 | public bool IsEitherBannedOrRestricted(UUID avatar) |
@@ -297,8 +317,18 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
297 | SendLandProperties(0, false, 0, remote_client); | 317 | SendLandProperties(0, false, 0, remote_client); |
298 | } | 318 | } |
299 | 319 | ||
320 | public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) | ||
321 | { | ||
322 | SendLandProperties(0, snap_selection, 0, remote_client); | ||
323 | } | ||
324 | |||
300 | public void SendLandUpdateToAvatarsOverMe() | 325 | public void SendLandUpdateToAvatarsOverMe() |
301 | { | 326 | { |
327 | SendLandUpdateToAvatarsOverMe(false); | ||
328 | } | ||
329 | |||
330 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) | ||
331 | { | ||
302 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 332 | List<ScenePresence> avatars = m_scene.GetAvatars(); |
303 | ILandObject over = null; | 333 | ILandObject over = null; |
304 | for (int i = 0; i < avatars.Count; i++) | 334 | for (int i = 0; i < avatars.Count; i++) |
@@ -325,7 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
325 | else | 355 | else |
326 | avatars[i].Invulnerable = true; | 356 | avatars[i].Invulnerable = true; |
327 | 357 | ||
328 | SendLandUpdateToClient(avatars[i].ControllingClient); | 358 | SendLandUpdateToClient(snap_selection, avatars[i].ControllingClient); |
329 | } | 359 | } |
330 | } | 360 | } |
331 | } | 361 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs deleted file mode 100644 index 70d6de3..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs +++ /dev/null | |||
@@ -1,94 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | |||
33 | namespace OpenSim.Region.CoreModules.World.Land | ||
34 | { | ||
35 | public class RegionCombinerClientEventForwarder | ||
36 | { | ||
37 | private Scene m_rootScene; | ||
38 | private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>(); | ||
39 | private Dictionary<UUID,RegionCombinerIndividualEventForwarder> m_forwarders = new Dictionary<UUID, | ||
40 | RegionCombinerIndividualEventForwarder>(); | ||
41 | |||
42 | public RegionCombinerClientEventForwarder(RegionConnections rootScene) | ||
43 | { | ||
44 | m_rootScene = rootScene.RegionScene; | ||
45 | } | ||
46 | |||
47 | public void AddSceneToEventForwarding(Scene virtualScene) | ||
48 | { | ||
49 | lock (m_virtScene) | ||
50 | { | ||
51 | if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
52 | { | ||
53 | m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene; | ||
54 | } | ||
55 | else | ||
56 | { | ||
57 | m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene); | ||
58 | } | ||
59 | } | ||
60 | |||
61 | lock (m_forwarders) | ||
62 | { | ||
63 | // TODO: Fix this to unregister if this happens | ||
64 | if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
65 | m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); | ||
66 | |||
67 | RegionCombinerIndividualEventForwarder forwarder = | ||
68 | new RegionCombinerIndividualEventForwarder(m_rootScene, virtualScene); | ||
69 | m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder); | ||
70 | |||
71 | virtualScene.EventManager.OnNewClient += forwarder.ClientConnect; | ||
72 | virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed; | ||
73 | } | ||
74 | } | ||
75 | |||
76 | public void RemoveSceneFromEventForwarding (Scene virtualScene) | ||
77 | { | ||
78 | lock (m_forwarders) | ||
79 | { | ||
80 | RegionCombinerIndividualEventForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID]; | ||
81 | virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect; | ||
82 | virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed; | ||
83 | m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); | ||
84 | } | ||
85 | lock (m_virtScene) | ||
86 | { | ||
87 | if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) | ||
88 | { | ||
89 | m_virtScene.Remove(virtualScene.RegionInfo.originRegionID); | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs deleted file mode 100644 index 2cbaf96..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs +++ /dev/null | |||
@@ -1,125 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | |||
33 | namespace OpenSim.Region.CoreModules.World.Land | ||
34 | { | ||
35 | public class RegionCombinerIndividualEventForwarder | ||
36 | { | ||
37 | private Scene m_rootScene; | ||
38 | private Scene m_virtScene; | ||
39 | |||
40 | public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene) | ||
41 | { | ||
42 | m_rootScene = rootScene; | ||
43 | m_virtScene = virtScene; | ||
44 | } | ||
45 | |||
46 | public void ClientConnect(IClientAPI client) | ||
47 | { | ||
48 | m_virtScene.UnSubscribeToClientPrimEvents(client); | ||
49 | m_virtScene.UnSubscribeToClientPrimRezEvents(client); | ||
50 | m_virtScene.UnSubscribeToClientInventoryEvents(client); | ||
51 | m_virtScene.UnSubscribeToClientAttachmentEvents(client); | ||
52 | //m_virtScene.UnSubscribeToClientTeleportEvents(client); | ||
53 | m_virtScene.UnSubscribeToClientScriptEvents(client); | ||
54 | m_virtScene.UnSubscribeToClientGodEvents(client); | ||
55 | m_virtScene.UnSubscribeToClientNetworkEvents(client); | ||
56 | |||
57 | m_rootScene.SubscribeToClientPrimEvents(client); | ||
58 | client.OnAddPrim += LocalAddNewPrim; | ||
59 | client.OnRezObject += LocalRezObject; | ||
60 | m_rootScene.SubscribeToClientInventoryEvents(client); | ||
61 | m_rootScene.SubscribeToClientAttachmentEvents(client); | ||
62 | //m_rootScene.SubscribeToClientTeleportEvents(client); | ||
63 | m_rootScene.SubscribeToClientScriptEvents(client); | ||
64 | m_rootScene.SubscribeToClientGodEvents(client); | ||
65 | m_rootScene.SubscribeToClientNetworkEvents(client); | ||
66 | } | ||
67 | |||
68 | public void ClientClosed(UUID clientid, Scene scene) | ||
69 | { | ||
70 | } | ||
71 | |||
72 | /// <summary> | ||
73 | /// Fixes position based on the region the Rez event came in on | ||
74 | /// </summary> | ||
75 | /// <param name="remoteclient"></param> | ||
76 | /// <param name="itemid"></param> | ||
77 | /// <param name="rayend"></param> | ||
78 | /// <param name="raystart"></param> | ||
79 | /// <param name="raytargetid"></param> | ||
80 | /// <param name="bypassraycast"></param> | ||
81 | /// <param name="rayendisintersection"></param> | ||
82 | /// <param name="rezselected"></param> | ||
83 | /// <param name="removeitem"></param> | ||
84 | /// <param name="fromtaskid"></param> | ||
85 | private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart, | ||
86 | UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, | ||
87 | UUID fromtaskid) | ||
88 | { | ||
89 | int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; | ||
90 | int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; | ||
91 | rayend.X += differenceX * (int)Constants.RegionSize; | ||
92 | rayend.Y += differenceY * (int)Constants.RegionSize; | ||
93 | raystart.X += differenceX * (int)Constants.RegionSize; | ||
94 | raystart.Y += differenceY * (int)Constants.RegionSize; | ||
95 | |||
96 | m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast, | ||
97 | rayendisintersection, rezselected, removeitem, fromtaskid); | ||
98 | } | ||
99 | /// <summary> | ||
100 | /// Fixes position based on the region the AddPrimShape event came in on | ||
101 | /// </summary> | ||
102 | /// <param name="ownerid"></param> | ||
103 | /// <param name="groupid"></param> | ||
104 | /// <param name="rayend"></param> | ||
105 | /// <param name="rot"></param> | ||
106 | /// <param name="shape"></param> | ||
107 | /// <param name="bypassraycast"></param> | ||
108 | /// <param name="raystart"></param> | ||
109 | /// <param name="raytargetid"></param> | ||
110 | /// <param name="rayendisintersection"></param> | ||
111 | private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot, | ||
112 | PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, | ||
113 | byte rayendisintersection) | ||
114 | { | ||
115 | int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; | ||
116 | int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; | ||
117 | rayend.X += differenceX * (int)Constants.RegionSize; | ||
118 | rayend.Y += differenceY * (int)Constants.RegionSize; | ||
119 | raystart.X += differenceX * (int)Constants.RegionSize; | ||
120 | raystart.Y += differenceY * (int)Constants.RegionSize; | ||
121 | m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid, | ||
122 | rayendisintersection); | ||
123 | } | ||
124 | } | ||
125 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs deleted file mode 100644 index 7df836c..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs +++ /dev/null | |||
@@ -1,163 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | |||
34 | namespace OpenSim.Region.CoreModules.World.Land | ||
35 | { | ||
36 | public class RegionCombinerLargeLandChannel : ILandChannel | ||
37 | { | ||
38 | // private static readonly ILog m_log = | ||
39 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
40 | private RegionData RegData; | ||
41 | private ILandChannel RootRegionLandChannel; | ||
42 | private readonly List<RegionData> RegionConnections; | ||
43 | |||
44 | #region ILandChannel Members | ||
45 | |||
46 | public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel, | ||
47 | List<RegionData> regionConnections) | ||
48 | { | ||
49 | RegData = regData; | ||
50 | RootRegionLandChannel = rootRegionLandChannel; | ||
51 | RegionConnections = regionConnections; | ||
52 | } | ||
53 | |||
54 | public List<ILandObject> ParcelsNearPoint(Vector3 position) | ||
55 | { | ||
56 | //m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position); | ||
57 | return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset); | ||
58 | } | ||
59 | |||
60 | public List<ILandObject> AllParcels() | ||
61 | { | ||
62 | return RootRegionLandChannel.AllParcels(); | ||
63 | } | ||
64 | |||
65 | public ILandObject GetLandObject(int x, int y) | ||
66 | { | ||
67 | //m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y); | ||
68 | |||
69 | if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) | ||
70 | { | ||
71 | return RootRegionLandChannel.GetLandObject(x, y); | ||
72 | } | ||
73 | else | ||
74 | { | ||
75 | int offsetX = (x / (int)Constants.RegionSize); | ||
76 | int offsetY = (y / (int)Constants.RegionSize); | ||
77 | offsetX *= (int)Constants.RegionSize; | ||
78 | offsetY *= (int)Constants.RegionSize; | ||
79 | |||
80 | foreach (RegionData regionData in RegionConnections) | ||
81 | { | ||
82 | if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) | ||
83 | { | ||
84 | return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); | ||
85 | } | ||
86 | } | ||
87 | ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); | ||
88 | obj.LandData.Name = "NO LAND"; | ||
89 | return obj; | ||
90 | } | ||
91 | } | ||
92 | |||
93 | public ILandObject GetLandObject(int localID) | ||
94 | { | ||
95 | return RootRegionLandChannel.GetLandObject(localID); | ||
96 | } | ||
97 | |||
98 | public ILandObject GetLandObject(float x, float y) | ||
99 | { | ||
100 | //m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y); | ||
101 | |||
102 | if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) | ||
103 | { | ||
104 | return RootRegionLandChannel.GetLandObject(x, y); | ||
105 | } | ||
106 | else | ||
107 | { | ||
108 | int offsetX = (int)(x/(int) Constants.RegionSize); | ||
109 | int offsetY = (int)(y/(int) Constants.RegionSize); | ||
110 | offsetX *= (int) Constants.RegionSize; | ||
111 | offsetY *= (int) Constants.RegionSize; | ||
112 | |||
113 | foreach (RegionData regionData in RegionConnections) | ||
114 | { | ||
115 | if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) | ||
116 | { | ||
117 | return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); | ||
118 | } | ||
119 | } | ||
120 | ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); | ||
121 | obj.LandData.Name = "NO LAND"; | ||
122 | return obj; | ||
123 | } | ||
124 | } | ||
125 | |||
126 | public bool IsLandPrimCountTainted() | ||
127 | { | ||
128 | return RootRegionLandChannel.IsLandPrimCountTainted(); | ||
129 | } | ||
130 | |||
131 | public bool IsForcefulBansAllowed() | ||
132 | { | ||
133 | return RootRegionLandChannel.IsForcefulBansAllowed(); | ||
134 | } | ||
135 | |||
136 | public void UpdateLandObject(int localID, LandData data) | ||
137 | { | ||
138 | RootRegionLandChannel.UpdateLandObject(localID, data); | ||
139 | } | ||
140 | |||
141 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) | ||
142 | { | ||
143 | RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient); | ||
144 | } | ||
145 | |||
146 | public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) | ||
147 | { | ||
148 | RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel); | ||
149 | } | ||
150 | |||
151 | public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) | ||
152 | { | ||
153 | RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel); | ||
154 | } | ||
155 | |||
156 | public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) | ||
157 | { | ||
158 | RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime); | ||
159 | } | ||
160 | |||
161 | #endregion | ||
162 | } | ||
163 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs deleted file mode 100644 index d8c5ed9..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs +++ /dev/null | |||
@@ -1,939 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Client; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Framework.Console; | ||
39 | |||
40 | namespace OpenSim.Region.CoreModules.World.Land | ||
41 | { | ||
42 | public class RegionCombinerModule : ISharedRegionModule | ||
43 | { | ||
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | |||
46 | public string Name | ||
47 | { | ||
48 | get { return "RegionCombinerModule"; } | ||
49 | } | ||
50 | |||
51 | public Type ReplaceableInterface | ||
52 | { | ||
53 | get { return null; } | ||
54 | } | ||
55 | |||
56 | private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>(); | ||
57 | private bool enabledYN = false; | ||
58 | private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>(); | ||
59 | |||
60 | public void Initialise(IConfigSource source) | ||
61 | { | ||
62 | IConfig myConfig = source.Configs["Startup"]; | ||
63 | enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); | ||
64 | //enabledYN = true; | ||
65 | if (enabledYN) | ||
66 | MainConsole.Instance.Commands.AddCommand("RegionCombinerModule", false, "fix-phantoms", | ||
67 | "Fix phantom objects", "Fixes phantom objects after an import to megaregions", FixPhantoms); | ||
68 | } | ||
69 | |||
70 | public void Close() | ||
71 | { | ||
72 | } | ||
73 | |||
74 | public void AddRegion(Scene scene) | ||
75 | { | ||
76 | } | ||
77 | |||
78 | public void RemoveRegion(Scene scene) | ||
79 | { | ||
80 | } | ||
81 | |||
82 | public void RegionLoaded(Scene scene) | ||
83 | { | ||
84 | if (enabledYN) | ||
85 | RegionLoadedDoWork(scene); | ||
86 | } | ||
87 | |||
88 | private void RegionLoadedDoWork(Scene scene) | ||
89 | { | ||
90 | /* | ||
91 | // For testing on a single instance | ||
92 | if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000) | ||
93 | return; | ||
94 | // | ||
95 | */ | ||
96 | lock (m_startingScenes) | ||
97 | m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); | ||
98 | |||
99 | // Give each region a standard set of non-infinite borders | ||
100 | Border northBorder = new Border(); | ||
101 | northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | ||
102 | northBorder.CrossDirection = Cardinals.N; | ||
103 | scene.NorthBorders[0] = northBorder; | ||
104 | |||
105 | Border southBorder = new Border(); | ||
106 | southBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | ||
107 | southBorder.CrossDirection = Cardinals.S; | ||
108 | scene.SouthBorders[0] = southBorder; | ||
109 | |||
110 | Border eastBorder = new Border(); | ||
111 | eastBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | ||
112 | eastBorder.CrossDirection = Cardinals.E; | ||
113 | scene.EastBorders[0] = eastBorder; | ||
114 | |||
115 | Border westBorder = new Border(); | ||
116 | westBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | ||
117 | westBorder.CrossDirection = Cardinals.W; | ||
118 | scene.WestBorders[0] = westBorder; | ||
119 | |||
120 | |||
121 | |||
122 | RegionConnections regionConnections = new RegionConnections(); | ||
123 | regionConnections.ConnectedRegions = new List<RegionData>(); | ||
124 | regionConnections.RegionScene = scene; | ||
125 | regionConnections.RegionLandChannel = scene.LandChannel; | ||
126 | regionConnections.RegionId = scene.RegionInfo.originRegionID; | ||
127 | regionConnections.X = scene.RegionInfo.RegionLocX; | ||
128 | regionConnections.Y = scene.RegionInfo.RegionLocY; | ||
129 | regionConnections.XEnd = (int)Constants.RegionSize; | ||
130 | regionConnections.YEnd = (int)Constants.RegionSize; | ||
131 | |||
132 | |||
133 | lock (m_regions) | ||
134 | { | ||
135 | bool connectedYN = false; | ||
136 | |||
137 | foreach (RegionConnections conn in m_regions.Values) | ||
138 | { | ||
139 | #region commented | ||
140 | /* | ||
141 | // If we're one region over +x +y | ||
142 | //xxy | ||
143 | //xxx | ||
144 | //xxx | ||
145 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | ||
146 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
147 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
148 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
149 | { | ||
150 | Vector3 offset = Vector3.Zero; | ||
151 | offset.X = (((regionConnections.X * (int) Constants.RegionSize)) - | ||
152 | ((conn.X * (int) Constants.RegionSize))); | ||
153 | offset.Y = (((regionConnections.Y * (int) Constants.RegionSize)) - | ||
154 | ((conn.Y * (int) Constants.RegionSize))); | ||
155 | |||
156 | Vector3 extents = Vector3.Zero; | ||
157 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
158 | extents.X = conn.XEnd + conn.XEnd; | ||
159 | |||
160 | m_log.DebugFormat("Scene: {0} to the northwest of Scene{1}. Offset: {2}. Extents:{3}", | ||
161 | conn.RegionScene.RegionInfo.RegionName, | ||
162 | regionConnections.RegionScene.RegionInfo.RegionName, | ||
163 | offset, extents); | ||
164 | |||
165 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
166 | |||
167 | connectedYN = true; | ||
168 | break; | ||
169 | } | ||
170 | */ | ||
171 | |||
172 | /* | ||
173 | //If we're one region over x +y | ||
174 | //xxx | ||
175 | //xxx | ||
176 | //xyx | ||
177 | if ((((int)conn.X * (int)Constants.RegionSize) | ||
178 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
179 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
180 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
181 | { | ||
182 | Vector3 offset = Vector3.Zero; | ||
183 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
184 | ((conn.X * (int)Constants.RegionSize))); | ||
185 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
186 | ((conn.Y * (int)Constants.RegionSize))); | ||
187 | |||
188 | Vector3 extents = Vector3.Zero; | ||
189 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
190 | extents.X = conn.XEnd; | ||
191 | |||
192 | m_log.DebugFormat("Scene: {0} to the north of Scene{1}. Offset: {2}. Extents:{3}", | ||
193 | conn.RegionScene.RegionInfo.RegionName, | ||
194 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
195 | |||
196 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
197 | connectedYN = true; | ||
198 | break; | ||
199 | } | ||
200 | */ | ||
201 | |||
202 | /* | ||
203 | // If we're one region over -x +y | ||
204 | //xxx | ||
205 | //xxx | ||
206 | //yxx | ||
207 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
208 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
209 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd | ||
210 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
211 | { | ||
212 | Vector3 offset = Vector3.Zero; | ||
213 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
214 | ((conn.X * (int)Constants.RegionSize))); | ||
215 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
216 | ((conn.Y * (int)Constants.RegionSize))); | ||
217 | |||
218 | Vector3 extents = Vector3.Zero; | ||
219 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
220 | extents.X = conn.XEnd + conn.XEnd; | ||
221 | |||
222 | m_log.DebugFormat("Scene: {0} to the northeast of Scene. Offset: {2}. Extents:{3}", | ||
223 | conn.RegionScene.RegionInfo.RegionName, | ||
224 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
225 | |||
226 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
227 | |||
228 | |||
229 | connectedYN = true; | ||
230 | break; | ||
231 | } | ||
232 | */ | ||
233 | |||
234 | /* | ||
235 | // If we're one region over -x y | ||
236 | //xxx | ||
237 | //yxx | ||
238 | //xxx | ||
239 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
240 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
241 | && (((int)conn.Y * (int)Constants.RegionSize) | ||
242 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
243 | { | ||
244 | Vector3 offset = Vector3.Zero; | ||
245 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
246 | ((conn.X * (int)Constants.RegionSize))); | ||
247 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
248 | ((conn.Y * (int)Constants.RegionSize))); | ||
249 | |||
250 | Vector3 extents = Vector3.Zero; | ||
251 | extents.Y = regionConnections.YEnd; | ||
252 | extents.X = conn.XEnd + conn.XEnd; | ||
253 | |||
254 | m_log.DebugFormat("Scene: {0} to the east of Scene{1} Offset: {2}. Extents:{3}", | ||
255 | conn.RegionScene.RegionInfo.RegionName, | ||
256 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
257 | |||
258 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
259 | |||
260 | connectedYN = true; | ||
261 | break; | ||
262 | } | ||
263 | */ | ||
264 | |||
265 | /* | ||
266 | // If we're one region over -x -y | ||
267 | //yxx | ||
268 | //xxx | ||
269 | //xxx | ||
270 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd | ||
271 | == (regionConnections.X * (int)Constants.RegionSize)) | ||
272 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
273 | == (regionConnections.Y * (int)Constants.RegionSize))) | ||
274 | { | ||
275 | Vector3 offset = Vector3.Zero; | ||
276 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
277 | ((conn.X * (int)Constants.RegionSize))); | ||
278 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
279 | ((conn.Y * (int)Constants.RegionSize))); | ||
280 | |||
281 | Vector3 extents = Vector3.Zero; | ||
282 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
283 | extents.X = conn.XEnd + conn.XEnd; | ||
284 | |||
285 | m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", | ||
286 | conn.RegionScene.RegionInfo.RegionName, | ||
287 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
288 | |||
289 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); | ||
290 | |||
291 | connectedYN = true; | ||
292 | break; | ||
293 | } | ||
294 | */ | ||
295 | #endregion | ||
296 | |||
297 | // If we're one region over +x y | ||
298 | //xxx | ||
299 | //xxy | ||
300 | //xxx | ||
301 | |||
302 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | ||
303 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
304 | && (((int)conn.Y * (int)Constants.RegionSize) | ||
305 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
306 | { | ||
307 | Vector3 offset = Vector3.Zero; | ||
308 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
309 | ((conn.X * (int)Constants.RegionSize))); | ||
310 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
311 | ((conn.Y * (int)Constants.RegionSize))); | ||
312 | |||
313 | Vector3 extents = Vector3.Zero; | ||
314 | extents.Y = conn.YEnd; | ||
315 | extents.X = conn.XEnd + regionConnections.XEnd; | ||
316 | |||
317 | conn.UpdateExtents(extents); | ||
318 | |||
319 | m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}", | ||
320 | conn.RegionScene.RegionInfo.RegionName, | ||
321 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
322 | |||
323 | scene.BordersLocked = true; | ||
324 | conn.RegionScene.BordersLocked = true; | ||
325 | |||
326 | RegionData ConnectedRegion = new RegionData(); | ||
327 | ConnectedRegion.Offset = offset; | ||
328 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | ||
329 | ConnectedRegion.RegionScene = scene; | ||
330 | conn.ConnectedRegions.Add(ConnectedRegion); | ||
331 | |||
332 | // Inform root region Physics about the extents of this region | ||
333 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | ||
334 | |||
335 | // Inform Child region that it needs to forward it's terrain to the root region | ||
336 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
337 | |||
338 | // Extend the borders as appropriate | ||
339 | lock (conn.RegionScene.EastBorders) | ||
340 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
341 | |||
342 | lock (conn.RegionScene.NorthBorders) | ||
343 | conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
344 | |||
345 | lock (conn.RegionScene.SouthBorders) | ||
346 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
347 | |||
348 | lock (scene.WestBorders) | ||
349 | { | ||
350 | |||
351 | |||
352 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | ||
353 | |||
354 | // Trigger auto teleport to root region | ||
355 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
356 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
357 | } | ||
358 | |||
359 | // Reset Terrain.. since terrain loads before we get here, we need to load | ||
360 | // it again so it loads in the root region | ||
361 | |||
362 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
363 | |||
364 | // Unlock borders | ||
365 | conn.RegionScene.BordersLocked = false; | ||
366 | scene.BordersLocked = false; | ||
367 | |||
368 | // Create a client event forwarder and add this region's events to the root region. | ||
369 | if (conn.ClientEventForwarder != null) | ||
370 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | ||
371 | connectedYN = true; | ||
372 | break; | ||
373 | } | ||
374 | |||
375 | // If we're one region over x +y | ||
376 | //xyx | ||
377 | //xxx | ||
378 | //xxx | ||
379 | if ((((int)conn.X * (int)Constants.RegionSize) | ||
380 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
381 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
382 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
383 | { | ||
384 | Vector3 offset = Vector3.Zero; | ||
385 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
386 | ((conn.X * (int)Constants.RegionSize))); | ||
387 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
388 | ((conn.Y * (int)Constants.RegionSize))); | ||
389 | |||
390 | Vector3 extents = Vector3.Zero; | ||
391 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
392 | extents.X = conn.XEnd; | ||
393 | conn.UpdateExtents(extents); | ||
394 | |||
395 | scene.BordersLocked = true; | ||
396 | conn.RegionScene.BordersLocked = true; | ||
397 | |||
398 | RegionData ConnectedRegion = new RegionData(); | ||
399 | ConnectedRegion.Offset = offset; | ||
400 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | ||
401 | ConnectedRegion.RegionScene = scene; | ||
402 | conn.ConnectedRegions.Add(ConnectedRegion); | ||
403 | |||
404 | m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", | ||
405 | conn.RegionScene.RegionInfo.RegionName, | ||
406 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
407 | |||
408 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | ||
409 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
410 | |||
411 | lock (conn.RegionScene.NorthBorders) | ||
412 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
413 | lock (conn.RegionScene.EastBorders) | ||
414 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
415 | lock (conn.RegionScene.WestBorders) | ||
416 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
417 | lock (scene.SouthBorders) | ||
418 | { | ||
419 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | ||
420 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
421 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
422 | } | ||
423 | |||
424 | // Reset Terrain.. since terrain normally loads first. | ||
425 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
426 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
427 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
428 | |||
429 | scene.BordersLocked = false; | ||
430 | conn.RegionScene.BordersLocked = false; | ||
431 | if (conn.ClientEventForwarder != null) | ||
432 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | ||
433 | connectedYN = true; | ||
434 | break; | ||
435 | } | ||
436 | |||
437 | // If we're one region over +x +y | ||
438 | //xxy | ||
439 | //xxx | ||
440 | //xxx | ||
441 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.YEnd | ||
442 | >= (regionConnections.X * (int)Constants.RegionSize)) | ||
443 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd | ||
444 | >= (regionConnections.Y * (int)Constants.RegionSize))) | ||
445 | { | ||
446 | Vector3 offset = Vector3.Zero; | ||
447 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - | ||
448 | ((conn.X * (int)Constants.RegionSize))); | ||
449 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - | ||
450 | ((conn.Y * (int)Constants.RegionSize))); | ||
451 | |||
452 | Vector3 extents = Vector3.Zero; | ||
453 | extents.Y = regionConnections.YEnd + conn.YEnd; | ||
454 | extents.X = regionConnections.XEnd + conn.XEnd; | ||
455 | conn.UpdateExtents(extents); | ||
456 | |||
457 | scene.BordersLocked = true; | ||
458 | conn.RegionScene.BordersLocked = true; | ||
459 | |||
460 | RegionData ConnectedRegion = new RegionData(); | ||
461 | ConnectedRegion.Offset = offset; | ||
462 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | ||
463 | ConnectedRegion.RegionScene = scene; | ||
464 | |||
465 | conn.ConnectedRegions.Add(ConnectedRegion); | ||
466 | |||
467 | m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}", | ||
468 | conn.RegionScene.RegionInfo.RegionName, | ||
469 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); | ||
470 | |||
471 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | ||
472 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | ||
473 | lock (conn.RegionScene.NorthBorders) | ||
474 | { | ||
475 | if (conn.RegionScene.NorthBorders.Count == 1)// && 2) | ||
476 | { | ||
477 | //compound border | ||
478 | // already locked above | ||
479 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
480 | |||
481 | lock (conn.RegionScene.EastBorders) | ||
482 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
483 | lock (conn.RegionScene.WestBorders) | ||
484 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
485 | } | ||
486 | } | ||
487 | |||
488 | lock (scene.SouthBorders) | ||
489 | { | ||
490 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | ||
491 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
492 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
493 | } | ||
494 | |||
495 | lock (conn.RegionScene.EastBorders) | ||
496 | { | ||
497 | if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) | ||
498 | { | ||
499 | |||
500 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
501 | lock (conn.RegionScene.NorthBorders) | ||
502 | conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
503 | lock (conn.RegionScene.SouthBorders) | ||
504 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
505 | |||
506 | |||
507 | } | ||
508 | } | ||
509 | |||
510 | lock (scene.WestBorders) | ||
511 | { | ||
512 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | ||
513 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
514 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
515 | } | ||
516 | |||
517 | /* | ||
518 | else | ||
519 | { | ||
520 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
521 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
522 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
523 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south | ||
524 | } | ||
525 | */ | ||
526 | |||
527 | |||
528 | // Reset Terrain.. since terrain normally loads first. | ||
529 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
530 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
531 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | ||
532 | scene.BordersLocked = false; | ||
533 | conn.RegionScene.BordersLocked = false; | ||
534 | |||
535 | if (conn.ClientEventForwarder != null) | ||
536 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | ||
537 | |||
538 | connectedYN = true; | ||
539 | |||
540 | //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); | ||
541 | |||
542 | break; | ||
543 | } | ||
544 | } | ||
545 | |||
546 | // If !connectYN means that this region is a root region | ||
547 | if (!connectedYN) | ||
548 | { | ||
549 | RegionData rdata = new RegionData(); | ||
550 | rdata.Offset = Vector3.Zero; | ||
551 | rdata.RegionId = scene.RegionInfo.originRegionID; | ||
552 | rdata.RegionScene = scene; | ||
553 | // save it's land channel | ||
554 | regionConnections.RegionLandChannel = scene.LandChannel; | ||
555 | |||
556 | // Substitue our landchannel | ||
557 | RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, | ||
558 | regionConnections.ConnectedRegions); | ||
559 | scene.LandChannel = lnd; | ||
560 | // Forward the permissions modules of each of the connected regions to the root region | ||
561 | lock (m_regions) | ||
562 | { | ||
563 | foreach (RegionData r in regionConnections.ConnectedRegions) | ||
564 | { | ||
565 | ForwardPermissionRequests(regionConnections, r.RegionScene); | ||
566 | } | ||
567 | } | ||
568 | // Create the root region's Client Event Forwarder | ||
569 | regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections); | ||
570 | |||
571 | // Sets up the CoarseLocationUpdate forwarder for this root region | ||
572 | scene.EventManager.OnNewPresence += SetCourseLocationDelegate; | ||
573 | |||
574 | // Adds this root region to a dictionary of regions that are connectable | ||
575 | m_regions.Add(scene.RegionInfo.originRegionID, regionConnections); | ||
576 | } | ||
577 | } | ||
578 | // Set up infinite borders around the entire AABB of the combined ConnectedRegions | ||
579 | AdjustLargeRegionBounds(); | ||
580 | } | ||
581 | |||
582 | private void SetCourseLocationDelegate(ScenePresence presence) | ||
583 | { | ||
584 | presence.SetSendCourseLocationMethod(SendCourseLocationUpdates); | ||
585 | } | ||
586 | |||
587 | private void SendCourseLocationUpdates(UUID sceneId, ScenePresence presence) | ||
588 | { | ||
589 | RegionConnections connectiondata = null; | ||
590 | lock (m_regions) | ||
591 | { | ||
592 | if (m_regions.ContainsKey(sceneId)) | ||
593 | connectiondata = m_regions[sceneId]; | ||
594 | else | ||
595 | return; | ||
596 | } | ||
597 | |||
598 | List<ScenePresence> avatars = connectiondata.RegionScene.GetAvatars(); | ||
599 | List<Vector3> CoarseLocations = new List<Vector3>(); | ||
600 | List<UUID> AvatarUUIDs = new List<UUID>(); | ||
601 | for (int i = 0; i < avatars.Count; i++) | ||
602 | { | ||
603 | if (avatars[i].UUID != presence.UUID) | ||
604 | { | ||
605 | if (avatars[i].ParentID != 0) | ||
606 | { | ||
607 | // sitting avatar | ||
608 | SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(avatars[i].ParentID); | ||
609 | if (sop != null) | ||
610 | { | ||
611 | CoarseLocations.Add(sop.AbsolutePosition + avatars[i].AbsolutePosition); | ||
612 | AvatarUUIDs.Add(avatars[i].UUID); | ||
613 | } | ||
614 | else | ||
615 | { | ||
616 | // we can't find the parent.. ! arg! | ||
617 | CoarseLocations.Add(avatars[i].AbsolutePosition); | ||
618 | AvatarUUIDs.Add(avatars[i].UUID); | ||
619 | } | ||
620 | } | ||
621 | else | ||
622 | { | ||
623 | CoarseLocations.Add(avatars[i].AbsolutePosition); | ||
624 | AvatarUUIDs.Add(avatars[i].UUID); | ||
625 | } | ||
626 | } | ||
627 | } | ||
628 | DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence); | ||
629 | } | ||
630 | |||
631 | private void DistributeCourseLocationUpdates(List<Vector3> locations, List<UUID> uuids, | ||
632 | RegionConnections connectiondata, ScenePresence rootPresence) | ||
633 | { | ||
634 | RegionData[] rdata = connectiondata.ConnectedRegions.ToArray(); | ||
635 | //List<IClientAPI> clients = new List<IClientAPI>(); | ||
636 | Dictionary<Vector2, RegionCourseLocationStruct> updates = new Dictionary<Vector2, RegionCourseLocationStruct>(); | ||
637 | |||
638 | // Root Region entry | ||
639 | RegionCourseLocationStruct rootupdatedata = new RegionCourseLocationStruct(); | ||
640 | rootupdatedata.Locations = new List<Vector3>(); | ||
641 | rootupdatedata.Uuids = new List<UUID>(); | ||
642 | rootupdatedata.Offset = Vector2.Zero; | ||
643 | |||
644 | rootupdatedata.UserAPI = rootPresence.ControllingClient; | ||
645 | |||
646 | if (rootupdatedata.UserAPI != null) | ||
647 | updates.Add(Vector2.Zero, rootupdatedata); | ||
648 | |||
649 | //Each Region needs an entry or we will end up with dead minimap dots | ||
650 | foreach (RegionData regiondata in rdata) | ||
651 | { | ||
652 | Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y); | ||
653 | RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct(); | ||
654 | updatedata.Locations = new List<Vector3>(); | ||
655 | updatedata.Uuids = new List<UUID>(); | ||
656 | updatedata.Offset = offset; | ||
657 | |||
658 | if (offset == Vector2.Zero) | ||
659 | updatedata.UserAPI = rootPresence.ControllingClient; | ||
660 | else | ||
661 | updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); | ||
662 | |||
663 | if (updatedata.UserAPI != null) | ||
664 | updates.Add(offset, updatedata); | ||
665 | } | ||
666 | |||
667 | // go over the locations and assign them to an IClientAPI | ||
668 | for (int i = 0; i < locations.Count; i++) | ||
669 | //{locations[i]/(int) Constants.RegionSize; | ||
670 | { | ||
671 | Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize, | ||
672 | (int)locations[i].Y / (int)Constants.RegionSize, locations[i].Z); | ||
673 | Vector2 offset = new Vector2(pPosition.X*(int) Constants.RegionSize, | ||
674 | pPosition.Y*(int) Constants.RegionSize); | ||
675 | |||
676 | if (!updates.ContainsKey(offset)) | ||
677 | { | ||
678 | // This shouldn't happen | ||
679 | RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct(); | ||
680 | updatedata.Locations = new List<Vector3>(); | ||
681 | updatedata.Uuids = new List<UUID>(); | ||
682 | updatedata.Offset = offset; | ||
683 | |||
684 | if (offset == Vector2.Zero) | ||
685 | updatedata.UserAPI = rootPresence.ControllingClient; | ||
686 | else | ||
687 | updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); | ||
688 | |||
689 | updates.Add(offset,updatedata); | ||
690 | } | ||
691 | |||
692 | updates[offset].Locations.Add(locations[i]); | ||
693 | updates[offset].Uuids.Add(uuids[i]); | ||
694 | } | ||
695 | |||
696 | // Send out the CoarseLocationupdates from their respective client connection based on where the avatar is | ||
697 | foreach (Vector2 offset in updates.Keys) | ||
698 | { | ||
699 | if (updates[offset].UserAPI != null) | ||
700 | { | ||
701 | updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations); | ||
702 | } | ||
703 | } | ||
704 | } | ||
705 | |||
706 | /// <summary> | ||
707 | /// Locates a the Client of a particular region in an Array of RegionData based on offset | ||
708 | /// </summary> | ||
709 | /// <param name="offset"></param> | ||
710 | /// <param name="uUID"></param> | ||
711 | /// <param name="rdata"></param> | ||
712 | /// <returns>IClientAPI or null</returns> | ||
713 | private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata) | ||
714 | { | ||
715 | IClientAPI returnclient = null; | ||
716 | foreach (RegionData r in rdata) | ||
717 | { | ||
718 | if (r.Offset.X == offset.X && r.Offset.Y == offset.Y) | ||
719 | { | ||
720 | return r.RegionScene.SceneGraph.GetControllingClient(uUID); | ||
721 | } | ||
722 | } | ||
723 | |||
724 | return returnclient; | ||
725 | } | ||
726 | |||
727 | public void PostInitialise() | ||
728 | { | ||
729 | } | ||
730 | |||
731 | /// <summary> | ||
732 | /// TODO: | ||
733 | /// </summary> | ||
734 | /// <param name="rdata"></param> | ||
735 | public void UnCombineRegion(RegionData rdata) | ||
736 | { | ||
737 | lock (m_regions) | ||
738 | { | ||
739 | if (m_regions.ContainsKey(rdata.RegionId)) | ||
740 | { | ||
741 | // uncombine root region and virtual regions | ||
742 | } | ||
743 | else | ||
744 | { | ||
745 | foreach (RegionConnections r in m_regions.Values) | ||
746 | { | ||
747 | foreach (RegionData rd in r.ConnectedRegions) | ||
748 | { | ||
749 | if (rd.RegionId == rdata.RegionId) | ||
750 | { | ||
751 | // uncombine virtual region | ||
752 | } | ||
753 | } | ||
754 | } | ||
755 | } | ||
756 | } | ||
757 | } | ||
758 | |||
759 | // Create a set of infinite borders around the whole aabb of the combined island. | ||
760 | private void AdjustLargeRegionBounds() | ||
761 | { | ||
762 | lock (m_regions) | ||
763 | { | ||
764 | foreach (RegionConnections rconn in m_regions.Values) | ||
765 | { | ||
766 | Vector3 offset = Vector3.Zero; | ||
767 | rconn.RegionScene.BordersLocked = true; | ||
768 | foreach (RegionData rdata in rconn.ConnectedRegions) | ||
769 | { | ||
770 | if (rdata.Offset.X > offset.X) offset.X = rdata.Offset.X; | ||
771 | if (rdata.Offset.Y > offset.Y) offset.Y = rdata.Offset.Y; | ||
772 | } | ||
773 | |||
774 | lock (rconn.RegionScene.NorthBorders) | ||
775 | { | ||
776 | Border northBorder = null; | ||
777 | // If we don't already have an infinite border, create one. | ||
778 | if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder)) | ||
779 | { | ||
780 | northBorder = new Border(); | ||
781 | rconn.RegionScene.NorthBorders.Add(northBorder); | ||
782 | } | ||
783 | |||
784 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, | ||
785 | offset.Y + (int) Constants.RegionSize); //<--- | ||
786 | northBorder.CrossDirection = Cardinals.N; | ||
787 | } | ||
788 | |||
789 | lock (rconn.RegionScene.SouthBorders) | ||
790 | { | ||
791 | Border southBorder = null; | ||
792 | // If we don't already have an infinite border, create one. | ||
793 | if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder)) | ||
794 | { | ||
795 | southBorder = new Border(); | ||
796 | rconn.RegionScene.SouthBorders.Add(southBorder); | ||
797 | } | ||
798 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | ||
799 | southBorder.CrossDirection = Cardinals.S; | ||
800 | } | ||
801 | |||
802 | lock (rconn.RegionScene.EastBorders) | ||
803 | { | ||
804 | Border eastBorder = null; | ||
805 | // If we don't already have an infinite border, create one. | ||
806 | if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder)) | ||
807 | { | ||
808 | eastBorder = new Border(); | ||
809 | rconn.RegionScene.EastBorders.Add(eastBorder); | ||
810 | } | ||
811 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.X + (int)Constants.RegionSize); | ||
812 | //<--- | ||
813 | eastBorder.CrossDirection = Cardinals.E; | ||
814 | } | ||
815 | |||
816 | lock (rconn.RegionScene.WestBorders) | ||
817 | { | ||
818 | Border westBorder = null; | ||
819 | // If we don't already have an infinite border, create one. | ||
820 | if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder)) | ||
821 | { | ||
822 | westBorder = new Border(); | ||
823 | rconn.RegionScene.WestBorders.Add(westBorder); | ||
824 | |||
825 | } | ||
826 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | ||
827 | westBorder.CrossDirection = Cardinals.W; | ||
828 | } | ||
829 | |||
830 | rconn.RegionScene.BordersLocked = false; | ||
831 | } | ||
832 | } | ||
833 | } | ||
834 | |||
835 | /// <summary> | ||
836 | /// Try and get an Infinite border out of a listT of borders | ||
837 | /// </summary> | ||
838 | /// <param name="borders"></param> | ||
839 | /// <param name="oborder"></param> | ||
840 | /// <returns></returns> | ||
841 | public static bool TryGetInfiniteBorder(List<Border> borders, out Border oborder) | ||
842 | { | ||
843 | // Warning! Should be locked before getting here! | ||
844 | foreach (Border b in borders) | ||
845 | { | ||
846 | if (b.BorderLine.X == float.MinValue && b.BorderLine.Y == float.MaxValue) | ||
847 | { | ||
848 | oborder = b; | ||
849 | return true; | ||
850 | } | ||
851 | } | ||
852 | oborder = null; | ||
853 | return false; | ||
854 | } | ||
855 | |||
856 | public RegionData GetRegionFromPosition(Vector3 pPosition) | ||
857 | { | ||
858 | pPosition = pPosition/(int) Constants.RegionSize; | ||
859 | int OffsetX = (int) pPosition.X; | ||
860 | int OffsetY = (int) pPosition.Y; | ||
861 | foreach (RegionConnections regConn in m_regions.Values) | ||
862 | { | ||
863 | foreach (RegionData reg in regConn.ConnectedRegions) | ||
864 | { | ||
865 | if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY) | ||
866 | return reg; | ||
867 | } | ||
868 | } | ||
869 | return new RegionData(); | ||
870 | } | ||
871 | |||
872 | public void ForwardPermissionRequests(RegionConnections BigRegion, Scene VirtualRegion) | ||
873 | { | ||
874 | if (BigRegion.PermissionModule == null) | ||
875 | BigRegion.PermissionModule = new RegionCombinerPermissionModule(BigRegion.RegionScene); | ||
876 | |||
877 | VirtualRegion.Permissions.OnBypassPermissions += BigRegion.PermissionModule.BypassPermissions; | ||
878 | VirtualRegion.Permissions.OnSetBypassPermissions += BigRegion.PermissionModule.SetBypassPermissions; | ||
879 | VirtualRegion.Permissions.OnPropagatePermissions += BigRegion.PermissionModule.PropagatePermissions; | ||
880 | VirtualRegion.Permissions.OnGenerateClientFlags += BigRegion.PermissionModule.GenerateClientFlags; | ||
881 | VirtualRegion.Permissions.OnAbandonParcel += BigRegion.PermissionModule.CanAbandonParcel; | ||
882 | VirtualRegion.Permissions.OnReclaimParcel += BigRegion.PermissionModule.CanReclaimParcel; | ||
883 | VirtualRegion.Permissions.OnDeedParcel += BigRegion.PermissionModule.CanDeedParcel; | ||
884 | VirtualRegion.Permissions.OnDeedObject += BigRegion.PermissionModule.CanDeedObject; | ||
885 | VirtualRegion.Permissions.OnIsGod += BigRegion.PermissionModule.IsGod; | ||
886 | VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject; | ||
887 | VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED | ||
888 | VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED | ||
889 | VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED | ||
890 | VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage; | ||
891 | VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED | ||
892 | VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED | ||
893 | VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED | ||
894 | VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry; | ||
895 | VirtualRegion.Permissions.OnReturnObject += BigRegion.PermissionModule.CanReturnObject; //NOT YET IMPLEMENTED | ||
896 | VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED | ||
897 | VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand; | ||
898 | VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED | ||
899 | VirtualRegion.Permissions.OnCompileScript += BigRegion.PermissionModule.CanCompileScript; | ||
900 | VirtualRegion.Permissions.OnSellParcel += BigRegion.PermissionModule.CanSellParcel; | ||
901 | VirtualRegion.Permissions.OnTakeObject += BigRegion.PermissionModule.CanTakeObject; | ||
902 | VirtualRegion.Permissions.OnTakeCopyObject += BigRegion.PermissionModule.CanTakeCopyObject; | ||
903 | VirtualRegion.Permissions.OnTerraformLand += BigRegion.PermissionModule.CanTerraformLand; | ||
904 | VirtualRegion.Permissions.OnLinkObject += BigRegion.PermissionModule.CanLinkObject; //NOT YET IMPLEMENTED | ||
905 | VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED | ||
906 | VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED | ||
907 | VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED | ||
908 | VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED | ||
909 | VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED | ||
910 | VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED | ||
911 | VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE | ||
912 | VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED | ||
913 | VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED | ||
914 | VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED | ||
915 | VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript; | ||
916 | VirtualRegion.Permissions.OnCreateUserInventory += BigRegion.PermissionModule.CanCreateUserInventory; //NOT YET IMPLEMENTED | ||
917 | VirtualRegion.Permissions.OnCopyUserInventory += BigRegion.PermissionModule.CanCopyUserInventory; //NOT YET IMPLEMENTED | ||
918 | VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED | ||
919 | VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED | ||
920 | VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED | ||
921 | VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED | ||
922 | } | ||
923 | |||
924 | #region console commands | ||
925 | public void FixPhantoms(string module, string[] cmdparams) | ||
926 | { | ||
927 | List<Scene> scenes = new List<Scene>(m_startingScenes.Values); | ||
928 | foreach (Scene s in scenes) | ||
929 | { | ||
930 | s.ForEachSOG(delegate(SceneObjectGroup e) | ||
931 | { | ||
932 | e.AbsolutePosition = e.AbsolutePosition; | ||
933 | } | ||
934 | ); | ||
935 | } | ||
936 | } | ||
937 | #endregion | ||
938 | } | ||
939 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs deleted file mode 100644 index 76ca5e3..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs +++ /dev/null | |||
@@ -1,275 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | using OpenSim.Region.Framework.Scenes; | ||
34 | |||
35 | namespace OpenSim.Region.CoreModules.World.Land | ||
36 | { | ||
37 | public class RegionCombinerPermissionModule | ||
38 | { | ||
39 | private Scene m_rootScene; | ||
40 | |||
41 | public RegionCombinerPermissionModule(Scene RootScene) | ||
42 | { | ||
43 | m_rootScene = RootScene; | ||
44 | } | ||
45 | |||
46 | #region Permission Override | ||
47 | |||
48 | public bool BypassPermissions() | ||
49 | { | ||
50 | return m_rootScene.Permissions.BypassPermissions(); | ||
51 | } | ||
52 | |||
53 | public void SetBypassPermissions(bool value) | ||
54 | { | ||
55 | m_rootScene.Permissions.SetBypassPermissions(value); | ||
56 | } | ||
57 | |||
58 | public bool PropagatePermissions() | ||
59 | { | ||
60 | return m_rootScene.Permissions.PropagatePermissions(); | ||
61 | } | ||
62 | |||
63 | public uint GenerateClientFlags(UUID userid, UUID objectidid) | ||
64 | { | ||
65 | return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid); | ||
66 | } | ||
67 | |||
68 | public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene) | ||
69 | { | ||
70 | return m_rootScene.Permissions.CanAbandonParcel(user,parcel); | ||
71 | } | ||
72 | |||
73 | public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene) | ||
74 | { | ||
75 | return m_rootScene.Permissions.CanReclaimParcel(user, parcel); | ||
76 | } | ||
77 | |||
78 | public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene) | ||
79 | { | ||
80 | return m_rootScene.Permissions.CanDeedParcel(user, parcel); | ||
81 | } | ||
82 | |||
83 | public bool CanDeedObject(UUID user, UUID @group, Scene scene) | ||
84 | { | ||
85 | return m_rootScene.Permissions.CanDeedObject(user,@group); | ||
86 | } | ||
87 | |||
88 | public bool IsGod(UUID user, Scene requestfromscene) | ||
89 | { | ||
90 | return m_rootScene.Permissions.IsGod(user); | ||
91 | } | ||
92 | |||
93 | public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition) | ||
94 | { | ||
95 | return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition); | ||
96 | } | ||
97 | |||
98 | public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene) | ||
99 | { | ||
100 | return m_rootScene.Permissions.CanDeleteObject(objectid, deleter); | ||
101 | } | ||
102 | |||
103 | public bool CanEditObject(UUID objectid, UUID editorid, Scene scene) | ||
104 | { | ||
105 | return m_rootScene.Permissions.CanEditObject(objectid, editorid); | ||
106 | } | ||
107 | |||
108 | public bool CanEditParcel(UUID user, ILandObject parcel, Scene scene) | ||
109 | { | ||
110 | return m_rootScene.Permissions.CanEditParcel(user, parcel); | ||
111 | } | ||
112 | |||
113 | public bool CanInstantMessage(UUID user, UUID target, Scene startscene) | ||
114 | { | ||
115 | return m_rootScene.Permissions.CanInstantMessage(user, target); | ||
116 | } | ||
117 | |||
118 | public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene) | ||
119 | { | ||
120 | return m_rootScene.Permissions.CanInventoryTransfer(user, target); | ||
121 | } | ||
122 | |||
123 | public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand) | ||
124 | { | ||
125 | return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand); | ||
126 | } | ||
127 | |||
128 | public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene) | ||
129 | { | ||
130 | return m_rootScene.Permissions.CanMoveObject(objectid, moverid); | ||
131 | } | ||
132 | |||
133 | public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene) | ||
134 | { | ||
135 | return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint); | ||
136 | } | ||
137 | |||
138 | public bool CanReturnObject(UUID objectid, UUID returnerid, Scene scene) | ||
139 | { | ||
140 | return m_rootScene.Permissions.CanReturnObject(objectid, returnerid); | ||
141 | } | ||
142 | |||
143 | public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene) | ||
144 | { | ||
145 | return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition); | ||
146 | } | ||
147 | |||
148 | public bool CanRunConsoleCommand(UUID user, Scene requestfromscene) | ||
149 | { | ||
150 | return m_rootScene.Permissions.CanRunConsoleCommand(user); | ||
151 | } | ||
152 | |||
153 | public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
154 | { | ||
155 | return m_rootScene.Permissions.CanRunScript(script, objectid, user); | ||
156 | } | ||
157 | |||
158 | public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene) | ||
159 | { | ||
160 | return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype); | ||
161 | } | ||
162 | |||
163 | public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene) | ||
164 | { | ||
165 | return m_rootScene.Permissions.CanSellParcel(user, parcel); | ||
166 | } | ||
167 | |||
168 | public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene) | ||
169 | { | ||
170 | return m_rootScene.Permissions.CanTakeObject(objectid, stealer); | ||
171 | } | ||
172 | |||
173 | public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene) | ||
174 | { | ||
175 | return m_rootScene.Permissions.CanTakeObject(objectid, userid); | ||
176 | } | ||
177 | |||
178 | public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene) | ||
179 | { | ||
180 | return m_rootScene.Permissions.CanTerraformLand(user, position); | ||
181 | } | ||
182 | |||
183 | public bool CanLinkObject(UUID user, UUID objectid) | ||
184 | { | ||
185 | return m_rootScene.Permissions.CanLinkObject(user, objectid); | ||
186 | } | ||
187 | |||
188 | public bool CanDelinkObject(UUID user, UUID objectid) | ||
189 | { | ||
190 | return m_rootScene.Permissions.CanDelinkObject(user, objectid); | ||
191 | } | ||
192 | |||
193 | public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene) | ||
194 | { | ||
195 | return m_rootScene.Permissions.CanBuyLand(user, parcel); | ||
196 | } | ||
197 | |||
198 | public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene) | ||
199 | { | ||
200 | return m_rootScene.Permissions.CanViewNotecard(script, objectid, user); | ||
201 | } | ||
202 | |||
203 | public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
204 | { | ||
205 | return m_rootScene.Permissions.CanViewScript(script, objectid, user); | ||
206 | } | ||
207 | |||
208 | public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene) | ||
209 | { | ||
210 | return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user); | ||
211 | } | ||
212 | |||
213 | public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene) | ||
214 | { | ||
215 | return m_rootScene.Permissions.CanEditScript(script, objectid, user); | ||
216 | } | ||
217 | |||
218 | public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid) | ||
219 | { | ||
220 | return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid); | ||
221 | } | ||
222 | |||
223 | public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene) | ||
224 | { | ||
225 | return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid); | ||
226 | } | ||
227 | |||
228 | public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid) | ||
229 | { | ||
230 | return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid); | ||
231 | } | ||
232 | |||
233 | public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid) | ||
234 | { | ||
235 | return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid); | ||
236 | } | ||
237 | |||
238 | public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene) | ||
239 | { | ||
240 | return m_rootScene.Permissions.CanResetScript(prim, script, user); | ||
241 | } | ||
242 | |||
243 | public bool CanCreateUserInventory(int invtype, UUID userid) | ||
244 | { | ||
245 | return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid); | ||
246 | } | ||
247 | |||
248 | public bool CanCopyUserInventory(UUID itemid, UUID userid) | ||
249 | { | ||
250 | return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid); | ||
251 | } | ||
252 | |||
253 | public bool CanEditUserInventory(UUID itemid, UUID userid) | ||
254 | { | ||
255 | return m_rootScene.Permissions.CanEditUserInventory(itemid, userid); | ||
256 | } | ||
257 | |||
258 | public bool CanDeleteUserInventory(UUID itemid, UUID userid) | ||
259 | { | ||
260 | return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid); | ||
261 | } | ||
262 | |||
263 | public bool CanTeleport(UUID userid, Scene scene) | ||
264 | { | ||
265 | return m_rootScene.Permissions.CanTeleport(userid); | ||
266 | } | ||
267 | |||
268 | public bool CanUseObjectReturn(ILandObject landdata, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene) | ||
269 | { | ||
270 | return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist); | ||
271 | } | ||
272 | |||
273 | #endregion | ||
274 | } | ||
275 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs b/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs deleted file mode 100644 index 419ed74..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs +++ /dev/null | |||
@@ -1,65 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Region.Framework.Interfaces; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | |||
34 | namespace OpenSim.Region.CoreModules.World.Land | ||
35 | { | ||
36 | public class RegionConnections | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Root Region ID | ||
40 | /// </summary> | ||
41 | public UUID RegionId; | ||
42 | |||
43 | /// <summary> | ||
44 | /// Root Region Scene | ||
45 | /// </summary> | ||
46 | public Scene RegionScene; | ||
47 | |||
48 | /// <summary> | ||
49 | /// LargeLandChannel for combined region | ||
50 | /// </summary> | ||
51 | public ILandChannel RegionLandChannel; | ||
52 | public uint X; | ||
53 | public uint Y; | ||
54 | public int XEnd; | ||
55 | public int YEnd; | ||
56 | public List<RegionData> ConnectedRegions; | ||
57 | public RegionCombinerPermissionModule PermissionModule; | ||
58 | public RegionCombinerClientEventForwarder ClientEventForwarder; | ||
59 | public void UpdateExtents(Vector3 extents) | ||
60 | { | ||
61 | XEnd = (int)extents.X; | ||
62 | YEnd = (int)extents.Y; | ||
63 | } | ||
64 | } | ||
65 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs b/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs deleted file mode 100644 index 175ca89..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs +++ /dev/null | |||
@@ -1,43 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.CoreModules.World.Land | ||
34 | { | ||
35 | |||
36 | struct RegionCourseLocationStruct | ||
37 | { | ||
38 | public List<Vector3> Locations; | ||
39 | public List<UUID> Uuids; | ||
40 | public IClientAPI UserAPI; | ||
41 | public Vector2 Offset; | ||
42 | } | ||
43 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionData.cs b/OpenSim/Region/CoreModules/World/Land/RegionData.cs deleted file mode 100644 index 3383527..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionData.cs +++ /dev/null | |||
@@ -1,39 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Region.Framework.Scenes; | ||
30 | |||
31 | namespace OpenSim.Region.CoreModules.World.Land | ||
32 | { | ||
33 | public class RegionData | ||
34 | { | ||
35 | public UUID RegionId; | ||
36 | public Scene RegionScene; | ||
37 | public Vector3 Offset; | ||
38 | } | ||
39 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index fe9de1b..c790624 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -144,6 +144,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
144 | private Dictionary<string, bool> GrantVB = new Dictionary<string, bool>(); | 144 | private Dictionary<string, bool> GrantVB = new Dictionary<string, bool>(); |
145 | private Dictionary<string, bool> GrantJS = new Dictionary<string, bool>(); | 145 | private Dictionary<string, bool> GrantJS = new Dictionary<string, bool>(); |
146 | private Dictionary<string, bool> GrantYP = new Dictionary<string, bool>(); | 146 | private Dictionary<string, bool> GrantYP = new Dictionary<string, bool>(); |
147 | private IFriendsModule m_friendsModule = null; | ||
148 | |||
147 | #endregion | 149 | #endregion |
148 | 150 | ||
149 | #region IRegionModule Members | 151 | #region IRegionModule Members |
@@ -363,6 +365,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
363 | 365 | ||
364 | public void PostInitialise() | 366 | public void PostInitialise() |
365 | { | 367 | { |
368 | m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | ||
369 | |||
370 | if (m_friendsModule == null) | ||
371 | m_log.Error("[PERMISSIONS]: Friends module not found, friend permissions will not work"); | ||
372 | else | ||
373 | m_log.Info("[PERMISSIONS]: Friends module found, friend permissions enabled"); | ||
366 | } | 374 | } |
367 | 375 | ||
368 | public void Close() | 376 | public void Close() |
@@ -476,6 +484,24 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
476 | 484 | ||
477 | return false; | 485 | return false; |
478 | } | 486 | } |
487 | protected bool IsFriendWithPerms(UUID user,UUID objectOwner) | ||
488 | { | ||
489 | |||
490 | if (user == UUID.Zero) | ||
491 | return false; | ||
492 | |||
493 | if (m_friendsModule == null) | ||
494 | return false; | ||
495 | |||
496 | List<FriendListItem> profile = m_friendsModule.GetUserFriends(user); | ||
497 | |||
498 | foreach (FriendListItem item in profile) | ||
499 | { | ||
500 | if(item.Friend == objectOwner && (item.FriendPerms & (uint)FriendRights.CanModifyObjects) != 0) | ||
501 | return true; | ||
502 | } | ||
503 | return false; | ||
504 | } | ||
479 | 505 | ||
480 | protected bool IsEstateManager(UUID user) | 506 | protected bool IsEstateManager(UUID user) |
481 | { | 507 | { |
@@ -565,6 +591,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
565 | // Object owners should be able to edit their own content | 591 | // Object owners should be able to edit their own content |
566 | if (user == objectOwner) | 592 | if (user == objectOwner) |
567 | return objectOwnerMask; | 593 | return objectOwnerMask; |
594 | |||
595 | if (IsFriendWithPerms(user, objectOwner)) | ||
596 | return objectOwnerMask; | ||
568 | 597 | ||
569 | // Estate users should be able to edit anything in the sim | 598 | // Estate users should be able to edit anything in the sim |
570 | if (IsEstateManager(user) && m_RegionOwnerIsGod && !IsAdministrator(objectOwner)) | 599 | if (IsEstateManager(user) && m_RegionOwnerIsGod && !IsAdministrator(objectOwner)) |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index f4b54aa..44a651f 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -1077,14 +1077,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1077 | 1077 | ||
1078 | m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID; | 1078 | m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID; |
1079 | 1079 | ||
1080 | AssetBase asset = new AssetBase(); | 1080 | AssetBase asset = new AssetBase( |
1081 | asset.FullID = m_scene.RegionInfo.RegionSettings.TerrainImageID; | 1081 | m_scene.RegionInfo.RegionSettings.TerrainImageID, |
1082 | "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(), | ||
1083 | (sbyte)AssetType.Texture); | ||
1082 | asset.Data = data; | 1084 | asset.Data = data; |
1083 | asset.Name | ||
1084 | = "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); | ||
1085 | asset.Description = m_scene.RegionInfo.RegionName; | 1085 | asset.Description = m_scene.RegionInfo.RegionName; |
1086 | |||
1087 | asset.Type = 0; | ||
1088 | asset.Temporary = temporary; | 1086 | asset.Temporary = temporary; |
1089 | m_scene.AssetService.Store(asset); | 1087 | m_scene.AssetService.Store(asset); |
1090 | } | 1088 | } |