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author | Melanie Thielker | 2010-07-14 03:59:26 +0200 |
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committer | Melanie Thielker | 2010-07-14 03:59:26 +0200 |
commit | af13c80d6835d7440994e6ad50ff40a8e3aeb99e (patch) | |
tree | 0b8cb6246ff107d092bb4cea985b07e382e120e9 /OpenSim/Region/CoreModules | |
parent | Bail out in AttachToBackup if the group is an attachment (diff) | |
download | opensim-SC_OLD-af13c80d6835d7440994e6ad50ff40a8e3aeb99e.zip opensim-SC_OLD-af13c80d6835d7440994e6ad50ff40a8e3aeb99e.tar.gz opensim-SC_OLD-af13c80d6835d7440994e6ad50ff40a8e3aeb99e.tar.bz2 opensim-SC_OLD-af13c80d6835d7440994e6ad50ff40a8e3aeb99e.tar.xz |
Remove getting the object capacity from the money module. It is now set
directly from the Region Info (and the region ini file)
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 3945142..2a87da2 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
146 | else | 146 | else |
147 | { | 147 | { |
148 | // Normal Calculations | 148 | // Normal Calculations |
149 | return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.objectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 149 | return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); |
150 | } | 150 | } |
151 | } | 151 | } |
152 | public int GetSimulatorMaxPrimCount(ILandObject thisObject) | 152 | public int GetSimulatorMaxPrimCount(ILandObject thisObject) |
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
158 | else | 158 | else |
159 | { | 159 | { |
160 | //Normal Calculations | 160 | //Normal Calculations |
161 | return m_scene.objectCapacity; | 161 | return m_scene.RegionInfo.ObjectCapacity; |
162 | } | 162 | } |
163 | } | 163 | } |
164 | #endregion | 164 | #endregion |