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authorMelanie2012-09-16 22:52:45 +0200
committerMelanie2012-09-16 22:52:45 +0200
commita79bafaaaf3df2a0e1663bf9317ee53eb06db204 (patch)
tree61e7584d3c7281d53a2e3f2903db02614aa14738 /OpenSim/Region/CoreModules
parentMake IncomingCloseChildAgent not send a stop packet. This may prevent (diff)
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Change the close tmeout from 2 to 3 seconds on teleport. This may
prevent being logged out after a successful teleport.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 9090f64..880b2cc 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -648,7 +648,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
648 // 648 //
649 // This sleep can be increased if necessary. However, whilst it's active, 649 // This sleep can be increased if necessary. However, whilst it's active,
650 // an agent cannot teleport back to this region if it has teleported away. 650 // an agent cannot teleport back to this region if it has teleported away.
651 Thread.Sleep(2000); 651 Thread.Sleep(3000);
652 652
653 sp.Scene.IncomingCloseAgent(sp.UUID); 653 sp.Scene.IncomingCloseAgent(sp.UUID);
654 } 654 }