diff options
author | Melanie | 2010-12-12 01:20:46 +0000 |
---|---|---|
committer | Melanie | 2010-12-12 01:20:46 +0000 |
commit | 8aa63093b118f257eff87c003e668249c34f5162 (patch) | |
tree | a5ea5448482d899729c29079ed0dab8394bb9be4 /OpenSim/Region/CoreModules | |
parent | Fix border fence for physicals. Fix llRotLookAt() for Vehicles. (diff) | |
parent | Revert "Another stab at mantis #5256" (diff) | |
download | opensim-SC_OLD-8aa63093b118f257eff87c003e668249c34f5162.zip opensim-SC_OLD-8aa63093b118f257eff87c003e668249c34f5162.tar.gz opensim-SC_OLD-8aa63093b118f257eff87c003e668249c34f5162.tar.bz2 opensim-SC_OLD-8aa63093b118f257eff87c003e668249c34f5162.tar.xz |
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/CoreModules')
9 files changed, 140 insertions, 125 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs index a8da330..1f60e36 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs | |||
@@ -336,7 +336,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
336 | 336 | ||
337 | try | 337 | try |
338 | { | 338 | { |
339 | // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data | 339 | // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular data |
340 | 340 | ||
341 | imgstream = new MemoryStream(); | 341 | imgstream = new MemoryStream(); |
342 | 342 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index cab341d..5e5f6c0 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -156,7 +156,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
156 | /// <param name="inventoryFolder">The inventory folder to save</param> | 156 | /// <param name="inventoryFolder">The inventory folder to save</param> |
157 | /// <param name="path">The path to which the folder should be saved</param> | 157 | /// <param name="path">The path to which the folder should be saved</param> |
158 | /// <param name="saveThisFolderItself">If true, save this folder itself. If false, only saves contents</param> | 158 | /// <param name="saveThisFolderItself">If true, save this folder itself. If false, only saves contents</param> |
159 | protected void SaveInvFolder(InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, Dictionary<string, object> options, IUserAccountService userAccountService) | 159 | /// <param name="options"></param> |
160 | /// <param name="userAccountService"></param> | ||
161 | protected void SaveInvFolder( | ||
162 | InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, | ||
163 | Dictionary<string, object> options, IUserAccountService userAccountService) | ||
160 | { | 164 | { |
161 | if (saveThisFolderItself) | 165 | if (saveThisFolderItself) |
162 | { | 166 | { |
@@ -249,7 +253,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
249 | 253 | ||
250 | // Write out control file. This has to be done first so that subsequent loaders will see this file first | 254 | // Write out control file. This has to be done first so that subsequent loaders will see this file first |
251 | // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this | 255 | // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this |
252 | m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile()); | 256 | // not sure how to fix this though, short of going with a completely different file format. |
257 | m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options)); | ||
253 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive."); | 258 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive."); |
254 | 259 | ||
255 | if (inventoryFolder != null) | 260 | if (inventoryFolder != null) |
@@ -372,12 +377,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
372 | } | 377 | } |
373 | 378 | ||
374 | /// <summary> | 379 | /// <summary> |
375 | /// Create the control file for a 0.1 version archive | 380 | /// Create the control file for the archive |
376 | /// </summary> | 381 | /// </summary> |
382 | /// <param name="options"></param> | ||
377 | /// <returns></returns> | 383 | /// <returns></returns> |
378 | public static string Create0p1ControlFile() | 384 | public static string CreateControlFile(Dictionary<string, object> options) |
379 | { | 385 | { |
380 | int majorVersion = 0, minorVersion = 1; | 386 | int majorVersion, minorVersion; |
387 | |||
388 | if (options.ContainsKey("profile")) | ||
389 | { | ||
390 | majorVersion = 1; | ||
391 | minorVersion = 0; | ||
392 | } | ||
393 | else | ||
394 | { | ||
395 | majorVersion = 0; | ||
396 | minorVersion = 1; | ||
397 | } | ||
381 | 398 | ||
382 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); | 399 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); |
383 | 400 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index b33c2b1..1e18095 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
55 | /// <value> | 55 | /// <value> |
56 | /// Enable or disable checking whether the iar user is actually logged in | 56 | /// Enable or disable checking whether the iar user is actually logged in |
57 | /// </value> | 57 | /// </value> |
58 | public bool DisablePresenceChecks { get; set; } | 58 | // public bool DisablePresenceChecks { get; set; } |
59 | 59 | ||
60 | public event InventoryArchiveSaved OnInventoryArchiveSaved; | 60 | public event InventoryArchiveSaved OnInventoryArchiveSaved; |
61 | 61 | ||
@@ -95,10 +95,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
95 | 95 | ||
96 | public InventoryArchiverModule() {} | 96 | public InventoryArchiverModule() {} |
97 | 97 | ||
98 | public InventoryArchiverModule(bool disablePresenceChecks) | 98 | // public InventoryArchiverModule(bool disablePresenceChecks) |
99 | { | 99 | // { |
100 | DisablePresenceChecks = disablePresenceChecks; | 100 | // DisablePresenceChecks = disablePresenceChecks; |
101 | } | 101 | // } |
102 | 102 | ||
103 | public void Initialise(Scene scene, IConfigSource source) | 103 | public void Initialise(Scene scene, IConfigSource source) |
104 | { | 104 | { |
@@ -172,8 +172,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
172 | 172 | ||
173 | if (userInfo != null) | 173 | if (userInfo != null) |
174 | { | 174 | { |
175 | if (CheckPresence(userInfo.PrincipalID)) | 175 | // if (CheckPresence(userInfo.PrincipalID)) |
176 | { | 176 | // { |
177 | try | 177 | try |
178 | { | 178 | { |
179 | new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(options, UserAccountService); | 179 | new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(options, UserAccountService); |
@@ -189,13 +189,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
189 | } | 189 | } |
190 | 190 | ||
191 | return true; | 191 | return true; |
192 | } | 192 | // } |
193 | else | 193 | // else |
194 | { | 194 | // { |
195 | m_log.ErrorFormat( | 195 | // m_log.ErrorFormat( |
196 | "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", | 196 | // "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", |
197 | userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); | 197 | // userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); |
198 | } | 198 | // } |
199 | } | 199 | } |
200 | } | 200 | } |
201 | 201 | ||
@@ -212,8 +212,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
212 | 212 | ||
213 | if (userInfo != null) | 213 | if (userInfo != null) |
214 | { | 214 | { |
215 | if (CheckPresence(userInfo.PrincipalID)) | 215 | // if (CheckPresence(userInfo.PrincipalID)) |
216 | { | 216 | // { |
217 | try | 217 | try |
218 | { | 218 | { |
219 | new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(options, UserAccountService); | 219 | new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(options, UserAccountService); |
@@ -229,13 +229,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
229 | } | 229 | } |
230 | 230 | ||
231 | return true; | 231 | return true; |
232 | } | 232 | // } |
233 | else | 233 | // else |
234 | { | 234 | // { |
235 | m_log.ErrorFormat( | 235 | // m_log.ErrorFormat( |
236 | "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", | 236 | // "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", |
237 | userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); | 237 | // userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); |
238 | } | 238 | // } |
239 | } | 239 | } |
240 | } | 240 | } |
241 | 241 | ||
@@ -257,9 +257,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
257 | 257 | ||
258 | if (userInfo != null) | 258 | if (userInfo != null) |
259 | { | 259 | { |
260 | if (CheckPresence(userInfo.PrincipalID)) | 260 | // if (CheckPresence(userInfo.PrincipalID)) |
261 | { | 261 | // { |
262 | |||
263 | InventoryArchiveReadRequest request; | 262 | InventoryArchiveReadRequest request; |
264 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); | 263 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); |
265 | 264 | ||
@@ -280,13 +279,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
280 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); | 279 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); |
281 | 280 | ||
282 | return true; | 281 | return true; |
283 | } | 282 | // } |
284 | else | 283 | // else |
285 | { | 284 | // { |
286 | m_log.ErrorFormat( | 285 | // m_log.ErrorFormat( |
287 | "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", | 286 | // "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", |
288 | userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); | 287 | // userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); |
289 | } | 288 | // } |
290 | } | 289 | } |
291 | else | 290 | else |
292 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: User {0} {1} not found", | 291 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: User {0} {1} not found", |
@@ -306,8 +305,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
306 | 305 | ||
307 | if (userInfo != null) | 306 | if (userInfo != null) |
308 | { | 307 | { |
309 | if (CheckPresence(userInfo.PrincipalID)) | 308 | // if (CheckPresence(userInfo.PrincipalID)) |
310 | { | 309 | // { |
311 | InventoryArchiveReadRequest request; | 310 | InventoryArchiveReadRequest request; |
312 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); | 311 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); |
313 | 312 | ||
@@ -328,13 +327,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
328 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); | 327 | UpdateClientWithLoadedNodes(userInfo, request.Execute()); |
329 | 328 | ||
330 | return true; | 329 | return true; |
331 | } | 330 | // } |
332 | else | 331 | // else |
333 | { | 332 | // { |
334 | m_log.ErrorFormat( | 333 | // m_log.ErrorFormat( |
335 | "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", | 334 | // "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator", |
336 | userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); | 335 | // userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID); |
337 | } | 336 | // } |
338 | } | 337 | } |
339 | } | 338 | } |
340 | 339 | ||
@@ -529,28 +528,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
529 | } | 528 | } |
530 | } | 529 | } |
531 | 530 | ||
532 | /// <summary> | 531 | // /// <summary> |
533 | /// Check if the given user is present in any of the scenes. | 532 | // /// Check if the given user is present in any of the scenes. |
534 | /// </summary> | 533 | // /// </summary> |
535 | /// <param name="userId">The user to check</param> | 534 | // /// <param name="userId">The user to check</param> |
536 | /// <returns>true if the user is in any of the scenes, false otherwise</returns> | 535 | // /// <returns>true if the user is in any of the scenes, false otherwise</returns> |
537 | protected bool CheckPresence(UUID userId) | 536 | // protected bool CheckPresence(UUID userId) |
538 | { | 537 | // { |
539 | if (DisablePresenceChecks) | 538 | // if (DisablePresenceChecks) |
540 | return true; | 539 | // return true; |
541 | 540 | // | |
542 | foreach (Scene scene in m_scenes.Values) | 541 | // foreach (Scene scene in m_scenes.Values) |
543 | { | 542 | // { |
544 | ScenePresence p; | 543 | // ScenePresence p; |
545 | if ((p = scene.GetScenePresence(userId)) != null) | 544 | // if ((p = scene.GetScenePresence(userId)) != null) |
546 | { | 545 | // { |
547 | p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false); | 546 | // p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false); |
548 | return true; | 547 | // return true; |
549 | } | 548 | // } |
550 | } | 549 | // } |
551 | 550 | // | |
552 | return false; | 551 | // return false; |
553 | } | 552 | // } |
554 | |||
555 | } | 553 | } |
556 | } | 554 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 2747e15..76d0b85 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -120,7 +120,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
120 | TestHelper.InMethod(); | 120 | TestHelper.InMethod(); |
121 | // log4net.Config.XmlConfigurator.Configure(); | 121 | // log4net.Config.XmlConfigurator.Configure(); |
122 | 122 | ||
123 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); | 123 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
124 | 124 | ||
125 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | 125 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); |
126 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 126 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); |
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
238 | TestHelper.InMethod(); | 238 | TestHelper.InMethod(); |
239 | // log4net.Config.XmlConfigurator.Configure(); | 239 | // log4net.Config.XmlConfigurator.Configure(); |
240 | 240 | ||
241 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); | 241 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
242 | 242 | ||
243 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | 243 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); |
244 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 244 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); |
@@ -355,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
355 | // log4net.Config.XmlConfigurator.Configure(); | 355 | // log4net.Config.XmlConfigurator.Configure(); |
356 | 356 | ||
357 | SerialiserModule serialiserModule = new SerialiserModule(); | 357 | SerialiserModule serialiserModule = new SerialiserModule(); |
358 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); | 358 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
359 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 359 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); |
360 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 360 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
361 | 361 | ||
@@ -382,7 +382,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
382 | //log4net.Config.XmlConfigurator.Configure(); | 382 | //log4net.Config.XmlConfigurator.Configure(); |
383 | 383 | ||
384 | SerialiserModule serialiserModule = new SerialiserModule(); | 384 | SerialiserModule serialiserModule = new SerialiserModule(); |
385 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); | 385 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
386 | 386 | ||
387 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | 387 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene |
388 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 388 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); |
@@ -443,7 +443,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
443 | string humanEscapedItemName = @"You & you are a mean\/man\/"; | 443 | string humanEscapedItemName = @"You & you are a mean\/man\/"; |
444 | string userPassword = "meowfood"; | 444 | string userPassword = "meowfood"; |
445 | 445 | ||
446 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); | 446 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
447 | 447 | ||
448 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | 448 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); |
449 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 449 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); |
@@ -558,7 +558,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
558 | 558 | ||
559 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | 559 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); |
560 | SerialiserModule serialiserModule = new SerialiserModule(); | 560 | SerialiserModule serialiserModule = new SerialiserModule(); |
561 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); | 561 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
562 | 562 | ||
563 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | 563 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene |
564 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 564 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); |
@@ -619,7 +619,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
619 | 619 | ||
620 | // MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | 620 | // MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); |
621 | // SerialiserModule serialiserModule = new SerialiserModule(); | 621 | // SerialiserModule serialiserModule = new SerialiserModule(); |
622 | // InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); | 622 | // InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
623 | 623 | ||
624 | // // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | 624 | // // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene |
625 | // Scene scene = SceneSetupHelpers.SetupScene(); | 625 | // Scene scene = SceneSetupHelpers.SetupScene(); |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index b5da625..0c59ba1 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1326,7 +1326,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1326 | #region Agent Arrived | 1326 | #region Agent Arrived |
1327 | public void AgentArrivedAtDestination(UUID id) | 1327 | public void AgentArrivedAtDestination(UUID id) |
1328 | { | 1328 | { |
1329 | //m_log.Debug(" >>> ReleaseAgent called <<< "); | 1329 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Agent {0} released", id); |
1330 | ResetFromTransit(id); | 1330 | ResetFromTransit(id); |
1331 | } | 1331 | } |
1332 | 1332 | ||
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index 3291be4..7316e5b 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | |||
@@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
165 | int width = 256; | 165 | int width = 256; |
166 | int height = 256; | 166 | int height = 256; |
167 | int alpha = 255; // 0 is transparent | 167 | int alpha = 255; // 0 is transparent |
168 | Color bgColour = Color.White; // Default background color | 168 | Color bgColor = Color.White; // Default background color |
169 | char altDataDelim = ';'; | 169 | char altDataDelim = ';'; |
170 | 170 | ||
171 | char[] paramDelimiter = { ',' }; | 171 | char[] paramDelimiter = { ',' }; |
@@ -253,15 +253,16 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
253 | alpha = 256; | 253 | alpha = 256; |
254 | } | 254 | } |
255 | break; | 255 | break; |
256 | case "bgcolor": | ||
256 | case "bgcolour": | 257 | case "bgcolour": |
257 | int hex = 0; | 258 | int hex = 0; |
258 | if (Int32.TryParse(value, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex)) | 259 | if (Int32.TryParse(value, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex)) |
259 | { | 260 | { |
260 | bgColour = Color.FromArgb(hex); | 261 | bgColor = Color.FromArgb(hex); |
261 | } | 262 | } |
262 | else | 263 | else |
263 | { | 264 | { |
264 | bgColour = Color.FromName(value); | 265 | bgColor = Color.FromName(value); |
265 | } | 266 | } |
266 | break; | 267 | break; |
267 | case "altdatadelim": | 268 | case "altdatadelim": |
@@ -315,7 +316,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
315 | // background color in their scripts, only do when fully opaque | 316 | // background color in their scripts, only do when fully opaque |
316 | if (alpha >= 255) | 317 | if (alpha >= 255) |
317 | { | 318 | { |
318 | graph.FillRectangle(new SolidBrush(bgColour), 0, 0, width, height); | 319 | graph.FillRectangle(new SolidBrush(bgColor), 0, 0, width, height); |
319 | } | 320 | } |
320 | 321 | ||
321 | for (int w = 0; w < bitmap.Width; w++) | 322 | for (int w = 0; w < bitmap.Width; w++) |
@@ -616,25 +617,25 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
616 | } | 617 | } |
617 | } | 618 | } |
618 | } | 619 | } |
619 | else if (nextLine.StartsWith("PenColour")) | 620 | else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor")) |
620 | { | 621 | { |
621 | nextLine = nextLine.Remove(0, 9); | 622 | nextLine = nextLine.Remove(0, 9); |
622 | nextLine = nextLine.Trim(); | 623 | nextLine = nextLine.Trim(); |
623 | int hex = 0; | 624 | int hex = 0; |
624 | 625 | ||
625 | Color newColour; | 626 | Color newColor; |
626 | if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex)) | 627 | if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex)) |
627 | { | 628 | { |
628 | newColour = Color.FromArgb(hex); | 629 | newColor = Color.FromArgb(hex); |
629 | } | 630 | } |
630 | else | 631 | else |
631 | { | 632 | { |
632 | // this doesn't fail, it just returns black if nothing is found | 633 | // this doesn't fail, it just returns black if nothing is found |
633 | newColour = Color.FromName(nextLine); | 634 | newColor = Color.FromName(nextLine); |
634 | } | 635 | } |
635 | 636 | ||
636 | myBrush.Color = newColour; | 637 | myBrush.Color = newColor; |
637 | drawPen.Color = newColour; | 638 | drawPen.Color = newColor; |
638 | } | 639 | } |
639 | } | 640 | } |
640 | } | 641 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs index f8a599a..9ec4ebe 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs | |||
@@ -136,14 +136,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
136 | ms.Close(); | 136 | ms.Close(); |
137 | 137 | ||
138 | m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive."); | 138 | m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive."); |
139 | |||
140 | 139 | ||
141 | // Write out scene object metadata | 140 | // Write out scene object metadata |
142 | foreach (SceneObjectGroup sceneObject in m_sceneObjects) | 141 | foreach (SceneObjectGroup sceneObject in m_sceneObjects) |
143 | { | 142 | { |
144 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); | 143 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); |
145 | 144 | ||
146 | string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options); | 145 | string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options); |
147 | m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject); | 146 | m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject); |
148 | } | 147 | } |
149 | 148 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index 0699407..f2d487e 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
58 | /// <summary> | 58 | /// <summary> |
59 | /// The maximum major version of OAR that we can write. | 59 | /// The maximum major version of OAR that we can write. |
60 | /// </summary> | 60 | /// </summary> |
61 | public static int MAX_MAJOR_VERSION = 1; | 61 | public static int MAX_MAJOR_VERSION = 0; |
62 | 62 | ||
63 | protected Scene m_scene; | 63 | protected Scene m_scene; |
64 | protected Stream m_saveStream; | 64 | protected Stream m_saveStream; |
@@ -206,37 +206,37 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
206 | /// <returns></returns> | 206 | /// <returns></returns> |
207 | public static string CreateControlFile(Dictionary<string, object> options) | 207 | public static string CreateControlFile(Dictionary<string, object> options) |
208 | { | 208 | { |
209 | int majorVersion = MAX_MAJOR_VERSION, minorVersion = 0; | 209 | int majorVersion = MAX_MAJOR_VERSION, minorVersion = 5; |
210 | 210 | // | |
211 | if (options.ContainsKey("version")) | 211 | // if (options.ContainsKey("version")) |
212 | { | 212 | // { |
213 | string[] parts = options["version"].ToString().Split('.'); | 213 | // string[] parts = options["version"].ToString().Split('.'); |
214 | if (parts.Length >= 1) | 214 | // if (parts.Length >= 1) |
215 | { | 215 | // { |
216 | majorVersion = Int32.Parse(parts[0]); | 216 | // majorVersion = Int32.Parse(parts[0]); |
217 | 217 | // | |
218 | if (parts.Length >= 2) | 218 | // if (parts.Length >= 2) |
219 | minorVersion = Int32.Parse(parts[1]); | 219 | // minorVersion = Int32.Parse(parts[1]); |
220 | } | 220 | // } |
221 | } | 221 | // } |
222 | 222 | // | |
223 | if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION) | 223 | // if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION) |
224 | { | 224 | // { |
225 | throw new Exception( | 225 | // throw new Exception( |
226 | string.Format( | 226 | // string.Format( |
227 | "OAR version number for save must be between {0} and {1}", | 227 | // "OAR version number for save must be between {0} and {1}", |
228 | MIN_MAJOR_VERSION, MAX_MAJOR_VERSION)); | 228 | // MIN_MAJOR_VERSION, MAX_MAJOR_VERSION)); |
229 | } | 229 | // } |
230 | else if (majorVersion == MAX_MAJOR_VERSION) | 230 | // else if (majorVersion == MAX_MAJOR_VERSION) |
231 | { | 231 | // { |
232 | // Force 1.0 | 232 | // // Force 1.0 |
233 | minorVersion = 0; | 233 | // minorVersion = 0; |
234 | } | 234 | // } |
235 | else if (majorVersion == MIN_MAJOR_VERSION) | 235 | // else if (majorVersion == MIN_MAJOR_VERSION) |
236 | { | 236 | // { |
237 | // Force 0.4 | 237 | // // Force 0.4 |
238 | minorVersion = 4; | 238 | // minorVersion = 4; |
239 | } | 239 | // } |
240 | 240 | ||
241 | m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); | 241 | m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); |
242 | //if (majorVersion == 1) | 242 | //if (majorVersion == 1) |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index 2d7244e..9277c59 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | |||
@@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
125 | Dictionary<string, object> options = new Dictionary<string, object>(); | 125 | Dictionary<string, object> options = new Dictionary<string, object>(); |
126 | 126 | ||
127 | OptionSet ops = new OptionSet(); | 127 | OptionSet ops = new OptionSet(); |
128 | ops.Add("v|version=", delegate(string v) { options["version"] = v; }); | 128 | // ops.Add("v|version=", delegate(string v) { options["version"] = v; }); |
129 | ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); | 129 | ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); |
130 | 130 | ||
131 | List<string> mainParams = ops.Parse(cmdparams); | 131 | List<string> mainParams = ops.Parse(cmdparams); |