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authorJustin Clark-Casey (justincc)2011-08-01 23:41:29 +0100
committerJustin Clark-Casey (justincc)2011-08-01 23:41:29 +0100
commit59f548cda82facef003fb7309180412254a234a1 (patch)
treeee736eca64d23b35dbd3aa0e18f1b2311804ff43 /OpenSim/Region/CoreModules
parentMove common gemo/agent map name code into CreateGeom() (diff)
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Get osNpcCreate appearance working with avatars that are currently in the scene.
Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing). Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing. Extended TestCreate() to check this.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 20dff0c..e3e3452 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -151,6 +151,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
151 if (face == null) 151 if (face == null)
152 continue; 152 continue;
153 153
154// m_log.DebugFormat(
155// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
156// face.TextureID, idx, client.Name, client.AgentId);
157
154 // if the texture is one of the "defaults" then skip it 158 // if the texture is one of the "defaults" then skip it
155 // this should probably be more intelligent (skirt texture doesnt matter 159 // this should probably be more intelligent (skirt texture doesnt matter
156 // if the avatar isnt wearing a skirt) but if any of the main baked 160 // if the avatar isnt wearing a skirt) but if any of the main baked