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authorUbitUmarov2014-08-05 22:49:41 +0100
committerUbitUmarov2014-08-05 22:49:41 +0100
commit3c321e5bb37d0430085c361632fb668824e9b500 (patch)
tree2cb4632bc2a36909ab99cec1146381d1d8fb226f /OpenSim/Region/CoreModules
parentrevert to old avn-current code, not using ApplyPermissionsOnRez() till its (diff)
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dont mess with names and descriptions on coalescence objects. Inventory
name can change for inventory purposes only.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index e4f23f9..e8e281e 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -1032,10 +1032,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1032 // object itself before we rez. 1032 // object itself before we rez.
1033 // 1033 //
1034 // Only do these for the first object if we are rezzing a coalescence. 1034 // Only do these for the first object if we are rezzing a coalescence.
1035 if (i == 0) 1035 // nahh dont mess with coalescence objects,
1036 // the name in inventory can be change for inventory purpuses only
1037 if (i == 0 && objlist.Count == 1)
1036 { 1038 {
1037 rootPart.Name = item.Name; 1039 rootPart.Name = item.Name;
1038 rootPart.Description = item.Description; 1040 rootPart.Description = item.Description;
1041 // this should be done only on first or all ???
1039 if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0) 1042 if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
1040 { 1043 {
1041 rootPart.ObjectSaleType = item.SaleType; 1044 rootPart.ObjectSaleType = item.SaleType;