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authorJohn Hurliman2009-10-02 18:31:08 -0700
committerJohn Hurliman2009-10-02 18:31:08 -0700
commit387e9f7a7faeb412054383080afc3507a1522746 (patch)
tree522470dd28074f7e114547476968942c05e866aa /OpenSim/Region/CoreModules
parentMerge branch 'diva-textures-osgrid' of ssh://opensimulator.org/var/git/opensi... (diff)
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs10
3 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index a0f359b..7456e8c 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -257,7 +257,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
257 stringResult.AppendFormat("{0}|{1}|{2}{3}", Layers[i].Start, Layers[i].End, Layers[i].End - Layers[i].Start, strEnd); 257 stringResult.AppendFormat("{0}|{1}|{2}{3}", Layers[i].Start, Layers[i].End, Layers[i].End - Layers[i].Start, strEnd);
258 } 258 }
259 259
260 layerDecodeAsset.Data = Encoding.UTF8.GetBytes(stringResult.ToString()); 260 layerDecodeAsset.Data = Util.UTF8.GetBytes(stringResult.ToString());
261 261
262 #endregion Serialize Layer Data 262 #endregion Serialize Layer Data
263 263
@@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
280 { 280 {
281 #region Deserialize Layer Data 281 #region Deserialize Layer Data
282 282
283 string readResult = Encoding.UTF8.GetString(layerDecodeAsset.Data); 283 string readResult = Util.UTF8.GetString(layerDecodeAsset.Data);
284 string[] lines = readResult.Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries); 284 string[] lines = readResult.Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
285 285
286 if (lines.Length == 0) 286 if (lines.Length == 0)
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index 50d7c97..45e724d 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
367 // Encode outbound data 367 // Encode outbound data
368 if (OutboundBody.Length > 0) 368 if (OutboundBody.Length > 0)
369 { 369 {
370 byte[] data = Encoding.UTF8.GetBytes(OutboundBody); 370 byte[] data = Util.UTF8.GetBytes(OutboundBody);
371 371
372 Request.ContentLength = data.Length; 372 Request.ContentLength = data.Length;
373 Stream bstream = Request.GetRequestStream(); 373 Stream bstream = Request.GetRequestStream();
@@ -390,7 +390,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
390 if (count != 0) 390 if (count != 0)
391 { 391 {
392 // translate from bytes to ASCII text 392 // translate from bytes to ASCII text
393 tempString = Encoding.UTF8.GetString(buf, 0, count); 393 tempString = Util.UTF8.GetString(buf, 0, count);
394 394
395 // continue building the string 395 // continue building the string
396 sb.Append(tempString); 396 sb.Append(tempString);
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
index 3eb7cd2..a70ef13 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
@@ -36,10 +36,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
36 { 36 {
37 public struct HeightmapLookupValue : IComparable<HeightmapLookupValue> 37 public struct HeightmapLookupValue : IComparable<HeightmapLookupValue>
38 { 38 {
39 public int Index; 39 public ushort Index;
40 public double Value; 40 public float Value;
41 41
42 public HeightmapLookupValue(int index, double value) 42 public HeightmapLookupValue(ushort index, float value)
43 { 43 {
44 Index = index; 44 Index = index;
45 Value = value; 45 Value = value;
@@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
62 { 62 {
63 for (int j = 0; j < 256; j++) 63 for (int j = 0; j < 256; j++)
64 { 64 {
65 LookupHeightTable[i + (j * 256)] = new HeightmapLookupValue(i + (j * 256), ((double)i * ((double)j / 128.0d))); 65 LookupHeightTable[i + (j * 256)] = new HeightmapLookupValue((ushort)(i + (j * 256)), (float)((double)i * ((double)j / 128.0d)));
66 } 66 }
67 } 67 }
68 Array.Sort<HeightmapLookupValue>(LookupHeightTable); 68 Array.Sort<HeightmapLookupValue>(LookupHeightTable);
@@ -196,7 +196,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
196 196
197 // The lookup table is pre-sorted, so we either find an exact match or 197 // The lookup table is pre-sorted, so we either find an exact match or
198 // the next closest (smaller) match with a binary search 198 // the next closest (smaller) match with a binary search
199 index = Array.BinarySearch<HeightmapLookupValue>(LookupHeightTable, new HeightmapLookupValue(0, t)); 199 index = Array.BinarySearch<HeightmapLookupValue>(LookupHeightTable, new HeightmapLookupValue(0, (float)t));
200 if (index < 0) 200 if (index < 0)
201 index = ~index - 1; 201 index = ~index - 1;
202 202