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author | Melanie | 2010-10-10 22:07:51 +0100 |
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committer | Melanie | 2010-10-10 22:07:51 +0100 |
commit | 30f926aab6c564f76491d5de130bde3f9e5b738d (patch) | |
tree | 1b984f37ce568503de8da1bdfabe3013a53f9ed4 /OpenSim/Region/CoreModules | |
parent | Change the part for sound playback to be the root part / object UUID instead (diff) | |
parent | * Make line endings consistant in Meshmerizer.cs (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs index a3238df..97581e5 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs | |||
@@ -187,8 +187,16 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
187 | int start, end; | 187 | int start, end; |
188 | if (TryParseRange(range, out start, out end)) | 188 | if (TryParseRange(range, out start, out end)) |
189 | { | 189 | { |
190 | end = Utils.Clamp(end, 1, texture.Data.Length - 1); | 190 | // Before clamping start make sure we can satisfy it in order to avoid |
191 | start = Utils.Clamp(start, 0, end - 1); | 191 | // sending back the last byte instead of an error status |
192 | if (start >= texture.Data.Length) | ||
193 | { | ||
194 | response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; | ||
195 | return; | ||
196 | } | ||
197 | |||
198 | end = Utils.Clamp(end, 0, texture.Data.Length - 1); | ||
199 | start = Utils.Clamp(start, 0, end); | ||
192 | int len = end - start + 1; | 200 | int len = end - start + 1; |
193 | 201 | ||
194 | //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); | 202 | //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); |