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author | John Hurliman | 2009-10-23 01:02:36 -0700 |
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committer | John Hurliman | 2009-10-23 01:02:36 -0700 |
commit | 588361e2a2398b963871762c2b5485c6a086cf47 (patch) | |
tree | 5be2c6705096817c599075da4e12a0e9b0a4c841 /OpenSim/Region/CoreModules | |
parent | Added VS2010 support to Prebuild and created runprebuild2010.bat (diff) | |
download | opensim-SC_OLD-588361e2a2398b963871762c2b5485c6a086cf47.zip opensim-SC_OLD-588361e2a2398b963871762c2b5485c6a086cf47.tar.gz opensim-SC_OLD-588361e2a2398b963871762c2b5485c6a086cf47.tar.bz2 opensim-SC_OLD-588361e2a2398b963871762c2b5485c6a086cf47.tar.xz |
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
Diffstat (limited to 'OpenSim/Region/CoreModules')
3 files changed, 21 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index 9387bce..61b6d65 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | |||
@@ -96,12 +96,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
96 | else | 96 | else |
97 | { | 97 | { |
98 | bool foundResult = false; | 98 | bool foundResult = false; |
99 | string resultstring = ""; | 99 | string resultstring = String.Empty; |
100 | List<ScenePresence> allav = DeadAvatar.Scene.GetScenePresences(); | 100 | ScenePresence[] allav = DeadAvatar.Scene.GetScenePresences(); |
101 | try | 101 | try |
102 | { | 102 | { |
103 | foreach (ScenePresence av in allav) | 103 | for (int i = 0; i < allav.Length; i++) |
104 | { | 104 | { |
105 | ScenePresence av = allav[i]; | ||
106 | |||
105 | if (av.LocalId == killerObjectLocalID) | 107 | if (av.LocalId == killerObjectLocalID) |
106 | { | 108 | { |
107 | av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname); | 109 | av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index ebebaf9..72ec869 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | |||
@@ -85,10 +85,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
85 | 85 | ||
86 | public void SendAlertToUser(string firstName, string lastName, string message, bool modal) | 86 | public void SendAlertToUser(string firstName, string lastName, string message, bool modal) |
87 | { | 87 | { |
88 | List<ScenePresence> presenceList = m_scene.GetScenePresences(); | 88 | ScenePresence[] presenceList = m_scene.GetScenePresences(); |
89 | 89 | ||
90 | foreach (ScenePresence presence in presenceList) | 90 | for (int i = 0; i < presenceList.Length; i++) |
91 | { | 91 | { |
92 | ScenePresence presence = presenceList[i]; | ||
93 | |||
92 | if (presence.Firstname == firstName && presence.Lastname == lastName) | 94 | if (presence.Firstname == firstName && presence.Lastname == lastName) |
93 | { | 95 | { |
94 | presence.ControllingClient.SendAgentAlertMessage(message, modal); | 96 | presence.ControllingClient.SendAgentAlertMessage(message, modal); |
@@ -99,10 +101,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
99 | 101 | ||
100 | public void SendGeneralAlert(string message) | 102 | public void SendGeneralAlert(string message) |
101 | { | 103 | { |
102 | List<ScenePresence> presenceList = m_scene.GetScenePresences(); | 104 | ScenePresence[] presenceList = m_scene.GetScenePresences(); |
103 | 105 | ||
104 | foreach (ScenePresence presence in presenceList) | 106 | for (int i = 0; i < presenceList.Length; i++) |
105 | { | 107 | { |
108 | ScenePresence presence = presenceList[i]; | ||
109 | |||
106 | if (!presence.IsChildAgent) | 110 | if (!presence.IsChildAgent) |
107 | presence.ControllingClient.SendAlertMessage(message); | 111 | presence.ControllingClient.SendAlertMessage(message); |
108 | } | 112 | } |
@@ -150,10 +154,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
150 | public void SendNotificationToUsersInRegion( | 154 | public void SendNotificationToUsersInRegion( |
151 | UUID fromAvatarID, string fromAvatarName, string message) | 155 | UUID fromAvatarID, string fromAvatarName, string message) |
152 | { | 156 | { |
153 | List<ScenePresence> presenceList = m_scene.GetScenePresences(); | 157 | ScenePresence[] presences = m_scene.GetScenePresences(); |
154 | 158 | ||
155 | foreach (ScenePresence presence in presenceList) | 159 | for (int i = 0; i < presences.Length; i++) |
156 | { | 160 | { |
161 | ScenePresence presence = presences[i]; | ||
157 | if (!presence.IsChildAgent) | 162 | if (!presence.IsChildAgent) |
158 | presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); | 163 | presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); |
159 | } | 164 | } |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 3bb162e..e3a395e 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -414,9 +414,12 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
414 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) | 414 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) |
415 | { | 415 | { |
416 | // Get a fresh list that will not change as people get teleported away | 416 | // Get a fresh list that will not change as people get teleported away |
417 | List<ScenePresence> prescences = m_scene.GetScenePresences(); | 417 | ScenePresence[] presences = m_scene.GetScenePresences(); |
418 | foreach (ScenePresence p in prescences) | 418 | |
419 | for (int i = 0; i < presences.Length; i++) | ||
419 | { | 420 | { |
421 | ScenePresence p = presences[i]; | ||
422 | |||
420 | if (p.UUID != senderID) | 423 | if (p.UUID != senderID) |
421 | { | 424 | { |
422 | // make sure they are still there, we could be working down a long list | 425 | // make sure they are still there, we could be working down a long list |