From 588361e2a2398b963871762c2b5485c6a086cf47 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 23 Oct 2009 01:02:36 -0700 Subject: Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed --- .../Region/CoreModules/Avatar/Combat/CombatModule.cs | 8 +++++--- .../Region/CoreModules/Avatar/Dialog/DialogModule.cs | 17 +++++++++++------ .../CoreModules/World/Estate/EstateManagementModule.cs | 7 +++++-- 3 files changed, 21 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index 9387bce..61b6d65 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs @@ -96,12 +96,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule else { bool foundResult = false; - string resultstring = ""; - List allav = DeadAvatar.Scene.GetScenePresences(); + string resultstring = String.Empty; + ScenePresence[] allav = DeadAvatar.Scene.GetScenePresences(); try { - foreach (ScenePresence av in allav) + for (int i = 0; i < allav.Length; i++) { + ScenePresence av = allav[i]; + if (av.LocalId == killerObjectLocalID) { av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname); diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index ebebaf9..72ec869 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs @@ -85,10 +85,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog public void SendAlertToUser(string firstName, string lastName, string message, bool modal) { - List presenceList = m_scene.GetScenePresences(); + ScenePresence[] presenceList = m_scene.GetScenePresences(); - foreach (ScenePresence presence in presenceList) + for (int i = 0; i < presenceList.Length; i++) { + ScenePresence presence = presenceList[i]; + if (presence.Firstname == firstName && presence.Lastname == lastName) { presence.ControllingClient.SendAgentAlertMessage(message, modal); @@ -99,10 +101,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog public void SendGeneralAlert(string message) { - List presenceList = m_scene.GetScenePresences(); + ScenePresence[] presenceList = m_scene.GetScenePresences(); - foreach (ScenePresence presence in presenceList) + for (int i = 0; i < presenceList.Length; i++) { + ScenePresence presence = presenceList[i]; + if (!presence.IsChildAgent) presence.ControllingClient.SendAlertMessage(message); } @@ -150,10 +154,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog public void SendNotificationToUsersInRegion( UUID fromAvatarID, string fromAvatarName, string message) { - List presenceList = m_scene.GetScenePresences(); + ScenePresence[] presences = m_scene.GetScenePresences(); - foreach (ScenePresence presence in presenceList) + for (int i = 0; i < presences.Length; i++) { + ScenePresence presence = presences[i]; if (!presence.IsChildAgent) presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); } diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 3bb162e..e3a395e 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs @@ -414,9 +414,12 @@ namespace OpenSim.Region.CoreModules.World.Estate private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) { // Get a fresh list that will not change as people get teleported away - List prescences = m_scene.GetScenePresences(); - foreach (ScenePresence p in prescences) + ScenePresence[] presences = m_scene.GetScenePresences(); + + for (int i = 0; i < presences.Length; i++) { + ScenePresence p = presences[i]; + if (p.UUID != senderID) { // make sure they are still there, we could be working down a long list -- cgit v1.1