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authorMelanie2012-11-25 14:13:50 +0000
committerMelanie2012-11-25 14:13:50 +0000
commitfd7a83f439132062d500471830eb26e7183d30bc (patch)
treedb581710c1a370ee4f5ac7a3b2f0dfc9bcbd5457 /OpenSim/Region/CoreModules/World
parentMerge branch 'careminster' into avination (diff)
parentCombine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs25
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs317
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs107
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs13
-rw-r--r--OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs2
12 files changed, 288 insertions, 202 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index ade5e76..01f1c63 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -570,13 +570,22 @@ namespace OpenSim.Region.CoreModules.World.Archiver
570 570
571 // Validate User and Group UUID's 571 // Validate User and Group UUID's
572 572
573 if (!ResolveUserUuid(scene, parcel.OwnerID)) 573 if (parcel.IsGroupOwned)
574 parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
575
576 if (!ResolveGroupUuid(parcel.GroupID))
577 { 574 {
578 parcel.GroupID = UUID.Zero; 575 if (!ResolveGroupUuid(parcel.GroupID))
579 parcel.IsGroupOwned = false; 576 {
577 parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
578 parcel.GroupID = UUID.Zero;
579 parcel.IsGroupOwned = false;
580 }
581 }
582 else
583 {
584 if (!ResolveUserUuid(scene, parcel.OwnerID))
585 parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
586
587 if (!ResolveGroupUuid(parcel.GroupID))
588 parcel.GroupID = UUID.Zero;
580 } 589 }
581 590
582 List<LandAccessEntry> accessList = new List<LandAccessEntry>(); 591 List<LandAccessEntry> accessList = new List<LandAccessEntry>();
@@ -589,8 +598,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
589 parcel.ParcelAccessList = accessList; 598 parcel.ParcelAccessList = accessList;
590 599
591// m_log.DebugFormat( 600// m_log.DebugFormat(
592// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", 601// "[ARCHIVER]: Adding parcel {0}, local id {1}, owner {2}, group {3}, isGroupOwned {4}, area {5}",
593// parcel.Name, parcel.LocalID, parcel.Area); 602// parcel.Name, parcel.LocalID, parcel.OwnerID, parcel.GroupID, parcel.IsGroupOwned, parcel.Area);
594 603
595 landData.Add(parcel); 604 landData.Add(parcel);
596 } 605 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
index d751b1c..7bdd65c 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
@@ -167,7 +167,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
167 } 167 }
168 scenesGroup.CalcSceneLocations(); 168 scenesGroup.CalcSceneLocations();
169 169
170
171 m_archiveWriter = new TarArchiveWriter(m_saveStream); 170 m_archiveWriter = new TarArchiveWriter(m_saveStream);
172 171
173 try 172 try
@@ -216,7 +215,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
216 } 215 }
217 } 216 }
218 217
219
220 private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids) 218 private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids)
221 { 219 {
222 m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); 220 m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName);
@@ -540,7 +538,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
540 xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); 538 xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y));
541 } 539 }
542 540
543
544 protected void Save(Scene scene, List<SceneObjectGroup> sceneObjects, string regionDir) 541 protected void Save(Scene scene, List<SceneObjectGroup> sceneObjects, string regionDir)
545 { 542 {
546 if (regionDir != string.Empty) 543 if (regionDir != string.Empty)
@@ -560,8 +557,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
560 foreach (ILandObject lo in landObjects) 557 foreach (ILandObject lo in landObjects)
561 { 558 {
562 LandData landData = lo.LandData; 559 LandData landData = lo.LandData;
563 string landDataPath = String.Format("{0}{1}{2}.xml", 560 string landDataPath
564 regionDir, ArchiveConstants.LANDDATA_PATH, landData.GlobalID.ToString()); 561 = String.Format("{0}{1}", regionDir, ArchiveConstants.CreateOarLandDataPath(landData));
565 m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options)); 562 m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options));
566 } 563 }
567 564
@@ -604,7 +601,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
604 601
605 CloseArchive(String.Empty); 602 CloseArchive(String.Empty);
606 } 603 }
607
608 604
609 /// <summary> 605 /// <summary>
610 /// Closes the archive and notifies that we're done. 606 /// Closes the archive and notifies that we're done.
@@ -629,6 +625,5 @@ namespace OpenSim.Region.CoreModules.World.Archiver
629 625
630 m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage); 626 m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage);
631 } 627 }
632
633 } 628 }
634} 629} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 82f49b0..eec1cec 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -31,16 +31,19 @@ using System.IO;
31using System.Reflection; 31using System.Reflection;
32using System.Threading; 32using System.Threading;
33using log4net.Config; 33using log4net.Config;
34using Nini.Config;
34using NUnit.Framework; 35using NUnit.Framework;
35using OpenMetaverse; 36using OpenMetaverse;
36using OpenMetaverse.Assets; 37using OpenMetaverse.Assets;
37using OpenSim.Framework; 38using OpenSim.Framework;
38using OpenSim.Framework.Serialization; 39using OpenSim.Framework.Serialization;
39using OpenSim.Framework.Serialization.External; 40using OpenSim.Framework.Serialization.External;
41using OpenSim.Region.CoreModules.World.Land;
40using OpenSim.Region.CoreModules.World.Serialiser; 42using OpenSim.Region.CoreModules.World.Serialiser;
41using OpenSim.Region.CoreModules.World.Terrain; 43using OpenSim.Region.CoreModules.World.Terrain;
42using OpenSim.Region.Framework.Scenes; 44using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.Framework.Scenes.Serialization; 45using OpenSim.Region.Framework.Scenes.Serialization;
46using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
44using OpenSim.Tests.Common; 47using OpenSim.Tests.Common;
45using OpenSim.Tests.Common.Mock; 48using OpenSim.Tests.Common.Mock;
46using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants; 49using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants;
@@ -69,9 +72,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
69 { 72 {
70 base.SetUp(); 73 base.SetUp();
71 74
72 // FIXME: Do something about this - relying on statics in unit tests causes trouble sooner or later
73 new SceneManager();
74
75 m_archiverModule = new ArchiverModule(); 75 m_archiverModule = new ArchiverModule();
76 m_serialiserModule = new SerialiserModule(); 76 m_serialiserModule = new SerialiserModule();
77 TerrainModule terrainModule = new TerrainModule(); 77 TerrainModule terrainModule = new TerrainModule();
@@ -127,6 +127,53 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
127 127
128 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; 128 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
129 } 129 }
130
131 private void CreateTestObjects(Scene scene, out SceneObjectGroup sog1, out SceneObjectGroup sog2, out UUID ncAssetUuid)
132 {
133 SceneObjectPart part1 = CreateSceneObjectPart1();
134 sog1 = new SceneObjectGroup(part1);
135 scene.AddNewSceneObject(sog1, false);
136
137 AssetNotecard nc = new AssetNotecard();
138 nc.BodyText = "Hello World!";
139 nc.Encode();
140 ncAssetUuid = UUID.Random();
141 UUID ncItemUuid = UUID.Random();
142 AssetBase ncAsset
143 = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
144 m_scene.AssetService.Store(ncAsset);
145
146 TaskInventoryItem ncItem
147 = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
148 SceneObjectPart part2 = CreateSceneObjectPart2();
149 sog2 = new SceneObjectGroup(part2);
150 part2.Inventory.AddInventoryItem(ncItem, true);
151
152 scene.AddNewSceneObject(sog2, false);
153 }
154
155 private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid)
156 {
157 using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
158 {
159 using (BinaryReader br = new BinaryReader(resource))
160 {
161 // FIXME: Use the inspector instead
162 soundData = br.ReadBytes(99999999);
163 soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
164 string soundAssetFileName
165 = ArchiveConstants.ASSETS_PATH + soundUuid
166 + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
167 tar.WriteFile(soundAssetFileName, soundData);
168
169 /*
170 AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
171 scene.AssetService.Store(soundAsset);
172 asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
173 */
174 }
175 }
176 }
130 177
131 /// <summary> 178 /// <summary>
132 /// Test saving an OpenSim Region Archive. 179 /// Test saving an OpenSim Region Archive.
@@ -204,30 +251,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
204 // TODO: Test presence of more files and contents of files. 251 // TODO: Test presence of more files and contents of files.
205 } 252 }
206 253
207 private void CreateTestObjects(Scene scene, out SceneObjectGroup sog1, out SceneObjectGroup sog2, out UUID ncAssetUuid)
208 {
209 SceneObjectPart part1 = CreateSceneObjectPart1();
210 sog1 = new SceneObjectGroup(part1);
211 scene.AddNewSceneObject(sog1, false);
212
213 AssetNotecard nc = new AssetNotecard();
214 nc.BodyText = "Hello World!";
215 nc.Encode();
216 ncAssetUuid = UUID.Random();
217 UUID ncItemUuid = UUID.Random();
218 AssetBase ncAsset
219 = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
220 m_scene.AssetService.Store(ncAsset);
221
222 TaskInventoryItem ncItem
223 = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
224 SceneObjectPart part2 = CreateSceneObjectPart2();
225 sog2 = new SceneObjectGroup(part2);
226 part2.Inventory.AddInventoryItem(ncItem, true);
227
228 scene.AddNewSceneObject(sog2, false);
229 }
230
231 /// <summary> 254 /// <summary>
232 /// Test saving an OpenSim Region Archive with the no assets option 255 /// Test saving an OpenSim Region Archive with the no assets option
233 /// </summary> 256 /// </summary>
@@ -309,59 +332,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
309 } 332 }
310 333
311 /// <summary> 334 /// <summary>
312 /// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g.
313 /// 2 can come after 3).
314 /// </summary>
315 [Test]
316 public void TestLoadOarUnorderedParts()
317 {
318 TestHelpers.InMethod();
319
320 UUID ownerId = TestHelpers.ParseTail(0xaaaa);
321
322 MemoryStream archiveWriteStream = new MemoryStream();
323 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
324
325 tar.WriteFile(
326 ArchiveConstants.CONTROL_FILE_PATH,
327 new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
328
329 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11);
330 SceneObjectPart sop2
331 = SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId);
332 SceneObjectPart sop3
333 = SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId);
334
335 // Add the parts so they will be written out in reverse order to the oar
336 sog1.AddPart(sop3);
337 sop3.LinkNum = 3;
338 sog1.AddPart(sop2);
339 sop2.LinkNum = 2;
340
341 tar.WriteFile(
342 ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition),
343 SceneObjectSerializer.ToXml2Format(sog1));
344
345 tar.Close();
346
347 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
348
349 lock (this)
350 {
351 m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
352 m_archiverModule.DearchiveRegion(archiveReadStream);
353 }
354
355 Assert.That(m_lastErrorMessage, Is.Null);
356
357 SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2");
358 Assert.That(part2.LinkNum, Is.EqualTo(2));
359
360 SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3");
361 Assert.That(part3.LinkNum, Is.EqualTo(3));
362 }
363
364 /// <summary>
365 /// Test loading an OpenSim Region Archive. 335 /// Test loading an OpenSim Region Archive.
366 /// </summary> 336 /// </summary>
367 [Test] 337 [Test]
@@ -435,50 +405,57 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
435 TestLoadedRegion(part1, soundItemName, soundData); 405 TestLoadedRegion(part1, soundItemName, soundData);
436 } 406 }
437 407
438 private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid) 408 /// <summary>
409 /// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g.
410 /// 2 can come after 3).
411 /// </summary>
412 [Test]
413 public void TestLoadOarUnorderedParts()
439 { 414 {
440 using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName)) 415 TestHelpers.InMethod();
441 {
442 using (BinaryReader br = new BinaryReader(resource))
443 {
444 // FIXME: Use the inspector instead
445 soundData = br.ReadBytes(99999999);
446 soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
447 string soundAssetFileName
448 = ArchiveConstants.ASSETS_PATH + soundUuid
449 + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
450 tar.WriteFile(soundAssetFileName, soundData);
451 416
452 /* 417 UUID ownerId = TestHelpers.ParseTail(0xaaaa);
453 AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
454 scene.AssetService.Store(soundAsset);
455 asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
456 */
457 }
458 }
459 }
460 418
461 private void TestLoadedRegion(SceneObjectPart part1, string soundItemName, byte[] soundData) 419 MemoryStream archiveWriteStream = new MemoryStream();
462 { 420 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
463 SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);
464 421
465 Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); 422 tar.WriteFile(
466 Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical"); 423 ArchiveConstants.CONTROL_FILE_PATH,
467 Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal"); 424 new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
468 Assert.That(
469 object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal");
470 Assert.That(
471 object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal");
472 Assert.That(object1PartLoaded.SitTargetOrientation, Is.EqualTo(part1.SitTargetOrientation));
473 Assert.That(object1PartLoaded.SitTargetPosition, Is.EqualTo(part1.SitTargetPosition));
474 425
475 TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0]; 426 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11);
476 Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null"); 427 SceneObjectPart sop2
477 AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString()); 428 = SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId);
478 Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null"); 429 SceneObjectPart sop3
479 Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); 430 = SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId);
480 431
481 Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels"); 432 // Add the parts so they will be written out in reverse order to the oar
433 sog1.AddPart(sop3);
434 sop3.LinkNum = 3;
435 sog1.AddPart(sop2);
436 sop2.LinkNum = 2;
437
438 tar.WriteFile(
439 ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition),
440 SceneObjectSerializer.ToXml2Format(sog1));
441
442 tar.Close();
443
444 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
445
446 lock (this)
447 {
448 m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
449 m_archiverModule.DearchiveRegion(archiveReadStream);
450 }
451
452 Assert.That(m_lastErrorMessage, Is.Null);
453
454 SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2");
455 Assert.That(part2.LinkNum, Is.EqualTo(2));
456
457 SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3");
458 Assert.That(part3.LinkNum, Is.EqualTo(3));
482 } 459 }
483 460
484 /// <summary> 461 /// <summary>
@@ -538,8 +515,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
538 SerialiserModule serialiserModule = new SerialiserModule(); 515 SerialiserModule serialiserModule = new SerialiserModule();
539 TerrainModule terrainModule = new TerrainModule(); 516 TerrainModule terrainModule = new TerrainModule();
540 517
541 m_sceneHelpers = new SceneHelpers(); 518 SceneHelpers m_sceneHelpers2 = new SceneHelpers();
542 TestScene scene2 = m_sceneHelpers.SetupScene(); 519 TestScene scene2 = m_sceneHelpers2.SetupScene();
543 SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); 520 SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
544 521
545 // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is 522 // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
@@ -563,6 +540,71 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
563 } 540 }
564 541
565 /// <summary> 542 /// <summary>
543 /// Test OAR loading where the land parcel is group deeded.
544 /// </summary>
545 /// <remarks>
546 /// In this situation, the owner ID is set to the group ID.
547 /// </remarks>
548 [Test]
549 public void TestLoadOarDeededLand()
550 {
551 TestHelpers.InMethod();
552// TestHelpers.EnableLogging();
553
554 UUID landID = TestHelpers.ParseTail(0x10);
555
556 MockGroupsServicesConnector groupsService = new MockGroupsServicesConnector();
557
558 IConfigSource configSource = new IniConfigSource();
559 IConfig config = configSource.AddConfig("Groups");
560 config.Set("Enabled", true);
561 config.Set("Module", "GroupsModule");
562 config.Set("DebugEnabled", true);
563 SceneHelpers.SetupSceneModules(
564 m_scene, configSource, new object[] { new GroupsModule(), groupsService, new LandManagementModule() });
565
566 // Create group in scene for loading
567 // FIXME: For now we'll put up with the issue that we'll get a group ID that varies across tests.
568 UUID groupID
569 = groupsService.CreateGroup(UUID.Zero, "group1", "", true, UUID.Zero, 3, true, true, true, UUID.Zero);
570
571 // Construct OAR
572 MemoryStream oarStream = new MemoryStream();
573 TarArchiveWriter tar = new TarArchiveWriter(oarStream);
574
575 tar.WriteDir(ArchiveConstants.LANDDATA_PATH);
576 tar.WriteFile(
577 ArchiveConstants.CONTROL_FILE_PATH,
578 new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
579
580 LandObject lo = new LandObject(groupID, true, null);
581 lo.SetLandBitmap(lo.BasicFullRegionLandBitmap());
582 LandData ld = lo.LandData;
583 ld.GlobalID = landID;
584
585 string ldPath = ArchiveConstants.CreateOarLandDataPath(ld);
586 tar.WriteFile(ldPath, LandDataSerializer.Serialize(ld, null));
587 tar.Close();
588
589 oarStream = new MemoryStream(oarStream.ToArray());
590
591 // Load OAR
592 lock (this)
593 {
594 m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
595 m_archiverModule.DearchiveRegion(oarStream);
596 }
597
598 ILandObject rLo = m_scene.LandChannel.GetLandObject(16, 16);
599 LandData rLd = rLo.LandData;
600
601 Assert.That(rLd.GlobalID, Is.EqualTo(landID));
602 Assert.That(rLd.OwnerID, Is.EqualTo(groupID));
603 Assert.That(rLd.GroupID, Is.EqualTo(groupID));
604 Assert.That(rLd.IsGroupOwned, Is.EqualTo(true));
605 }
606
607 /// <summary>
566 /// Test loading the region settings of an OpenSim Region Archive. 608 /// Test loading the region settings of an OpenSim Region Archive.
567 /// </summary> 609 /// </summary>
568 [Test] 610 [Test]
@@ -781,9 +823,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
781 } 823 }
782 } 824 }
783 825
784
785 // Save OAR 826 // Save OAR
786
787 MemoryStream archiveWriteStream = new MemoryStream(); 827 MemoryStream archiveWriteStream = new MemoryStream();
788 m_scene.EventManager.OnOarFileSaved += SaveCompleted; 828 m_scene.EventManager.OnOarFileSaved += SaveCompleted;
789 829
@@ -800,7 +840,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
800 840
801 841
802 // Check that the OAR contains the expected data 842 // Check that the OAR contains the expected data
803
804 Assert.That(m_lastRequestId, Is.EqualTo(requestId)); 843 Assert.That(m_lastRequestId, Is.EqualTo(requestId));
805 844
806 byte[] archive = archiveWriteStream.ToArray(); 845 byte[] archive = archiveWriteStream.ToArray();
@@ -892,7 +931,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
892 } 931 }
893 932
894 ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup(); 933 ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup();
895 SceneManager.Instance.ForEachScene(delegate(Scene scene) 934 m_sceneHelpers.SceneManager.ForEachScene(delegate(Scene scene)
896 { 935 {
897 scenesGroup.AddScene(scene); 936 scenesGroup.AddScene(scene);
898 }); 937 });
@@ -950,13 +989,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
950 989
951 // Delete the current objects, to test that they're loaded from the OAR and didn't 990 // Delete the current objects, to test that they're loaded from the OAR and didn't
952 // just remain in the scene. 991 // just remain in the scene.
953 SceneManager.Instance.ForEachScene(delegate(Scene scene) 992 m_sceneHelpers.SceneManager.ForEachScene(delegate(Scene scene)
954 { 993 {
955 scene.DeleteAllSceneObjects(); 994 scene.DeleteAllSceneObjects();
956 }); 995 });
957 996
958 // Create a "hole", to test that that the corresponding region isn't loaded from the OAR 997 // Create a "hole", to test that that the corresponding region isn't loaded from the OAR
959 SceneManager.Instance.CloseScene(SceneManager.Instance.Scenes[1]); 998 m_sceneHelpers.SceneManager.CloseScene(SceneManager.Instance.Scenes[1]);
960 999
961 1000
962 // Check thay the OAR file contains the expected data 1001 // Check thay the OAR file contains the expected data
@@ -971,10 +1010,32 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
971 1010
972 Assert.That(m_lastErrorMessage, Is.Null); 1011 Assert.That(m_lastErrorMessage, Is.Null);
973 1012
974 Assert.AreEqual(3, SceneManager.Instance.Scenes.Count); 1013 Assert.AreEqual(3, m_sceneHelpers.SceneManager.Scenes.Count);
975 1014
976 TestLoadedRegion(part1, soundItemName, soundData); 1015 TestLoadedRegion(part1, soundItemName, soundData);
977 } 1016 }
978 1017
1018 private void TestLoadedRegion(SceneObjectPart part1, string soundItemName, byte[] soundData)
1019 {
1020 SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);
1021
1022 Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
1023 Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical");
1024 Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal");
1025 Assert.That(
1026 object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal");
1027 Assert.That(
1028 object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal");
1029 Assert.That(object1PartLoaded.SitTargetOrientation, Is.EqualTo(part1.SitTargetOrientation));
1030 Assert.That(object1PartLoaded.SitTargetPosition, Is.EqualTo(part1.SitTargetPosition));
1031
1032 TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0];
1033 Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");
1034 AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
1035 Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
1036 Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
1037
1038 Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels");
1039 }
979 } 1040 }
980} 1041} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index dc062b6..267332d 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -55,6 +55,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
55 55
56 protected EstateManagementCommands m_commands; 56 protected EstateManagementCommands m_commands;
57 57
58 /// <summary>
59 /// If false, region restart requests from the client are blocked even if they are otherwise legitimate.
60 /// </summary>
61 public bool AllowRegionRestartFromClient { get; set; }
62
58 private EstateTerrainXferHandler TerrainUploader; 63 private EstateTerrainXferHandler TerrainUploader;
59 public TelehubManager m_Telehub; 64 public TelehubManager m_Telehub;
60 65
@@ -64,6 +69,53 @@ namespace OpenSim.Region.CoreModules.World.Estate
64 69
65 private int m_delayCount = 0; 70 private int m_delayCount = 0;
66 71
72 #region Region Module interface
73
74 public string Name { get { return "EstateManagementModule"; } }
75
76 public Type ReplaceableInterface { get { return null; } }
77
78 public void Initialise(IConfigSource source)
79 {
80 AllowRegionRestartFromClient = true;
81
82 IConfig config = source.Configs["EstateManagement"];
83
84 if (config != null)
85 AllowRegionRestartFromClient = config.GetBoolean("AllowRegionRestartFromClient", true);
86 }
87
88 public void AddRegion(Scene scene)
89 {
90 Scene = scene;
91 Scene.RegisterModuleInterface<IEstateModule>(this);
92 Scene.EventManager.OnNewClient += EventManager_OnNewClient;
93 Scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
94
95 m_Telehub = new TelehubManager(scene);
96
97 m_commands = new EstateManagementCommands(this);
98 m_commands.Initialise();
99 }
100
101 public void RemoveRegion(Scene scene) {}
102
103 public void RegionLoaded(Scene scene)
104 {
105 // Sets up the sun module based no the saved Estate and Region Settings
106 // DO NOT REMOVE or the sun will stop working
107 scene.TriggerEstateSunUpdate();
108
109 UserManager = scene.RequestModuleInterface<IUserManagement>();
110 }
111
112 public void Close()
113 {
114 m_commands.Close();
115 }
116
117 #endregion
118
67 #region Packet Data Responders 119 #region Packet Data Responders
68 120
69 private void clientSendDetailedEstateData(IClientAPI remote_client, UUID invoice) 121 private void clientSendDetailedEstateData(IClientAPI remote_client, UUID invoice)
@@ -197,6 +249,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
197 Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; 249 Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
198 break; 250 break;
199 } 251 }
252
200 Scene.RegionInfo.RegionSettings.Save(); 253 Scene.RegionInfo.RegionSettings.Save();
201 TriggerRegionInfoChange(); 254 TriggerRegionInfoChange();
202 sendRegionInfoPacketToAll(); 255 sendRegionInfoPacketToAll();
@@ -228,6 +281,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
228 Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; 281 Scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
229 break; 282 break;
230 } 283 }
284
231 Scene.RegionInfo.RegionSettings.Save(); 285 Scene.RegionInfo.RegionSettings.Save();
232 TriggerRegionInfoChange(); 286 TriggerRegionInfoChange();
233 sendRegionHandshakeToAll(); 287 sendRegionHandshakeToAll();
@@ -268,6 +322,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
268 322
269 private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) 323 private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
270 { 324 {
325 if (!AllowRegionRestartFromClient)
326 {
327 remoteClient.SendAlertMessage("Region restart has been disabled on this simulator.");
328 return;
329 }
330
271 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); 331 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
272 if (restartModule != null) 332 if (restartModule != null)
273 { 333 {
@@ -352,6 +412,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
352 } 412 }
353 413
354 } 414 }
415
355 if ((estateAccessType & 8) != 0) // User remove 416 if ((estateAccessType & 8) != 0) // User remove
356 { 417 {
357 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) 418 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
@@ -383,6 +444,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
383 remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); 444 remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
384 } 445 }
385 } 446 }
447
386 if ((estateAccessType & 16) != 0) // Group add 448 if ((estateAccessType & 16) != 0) // Group add
387 { 449 {
388 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) 450 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
@@ -650,7 +712,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
650 } 712 }
651 } 713 }
652 714
653 public void handleOnEstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) 715 public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
654 { 716 {
655 SceneObjectPart part; 717 SceneObjectPart part;
656 718
@@ -1118,49 +1180,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
1118 1180
1119 #endregion 1181 #endregion
1120 1182
1121 #region Region Module interface
1122
1123 public string Name { get { return "EstateManagementModule"; } }
1124
1125 public Type ReplaceableInterface { get { return null; } }
1126
1127 public void Initialise(IConfigSource source) {}
1128
1129 public void AddRegion(Scene scene)
1130 {
1131 m_regionChangeTimer.AutoReset = false;
1132 m_regionChangeTimer.Interval = 2000;
1133 m_regionChangeTimer.Elapsed += RaiseRegionInfoChange;
1134
1135 Scene = scene;
1136 Scene.RegisterModuleInterface<IEstateModule>(this);
1137 Scene.EventManager.OnNewClient += EventManager_OnNewClient;
1138 Scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
1139
1140 m_Telehub = new TelehubManager(scene);
1141
1142 m_commands = new EstateManagementCommands(this);
1143 m_commands.Initialise();
1144 }
1145
1146 public void RemoveRegion(Scene scene) {}
1147
1148 public void RegionLoaded(Scene scene)
1149 {
1150 // Sets up the sun module based no the saved Estate and Region Settings
1151 // DO NOT REMOVE or the sun will stop working
1152 scene.TriggerEstateSunUpdate();
1153
1154 UserManager = scene.RequestModuleInterface<IUserManagement>();
1155 }
1156
1157 public void Close()
1158 {
1159 m_commands.Close();
1160 }
1161
1162 #endregion
1163
1164 #region Other Functions 1183 #region Other Functions
1165 1184
1166 public void changeWaterHeight(float height) 1185 public void changeWaterHeight(float height)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 1193057..281c143 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -1384,9 +1384,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1384 } 1384 }
1385 1385
1386 for (int i = 0; i < data.Count; i++) 1386 for (int i = 0; i < data.Count; i++)
1387 {
1388 IncomingLandObjectFromStorage(data[i]); 1387 IncomingLandObjectFromStorage(data[i]);
1389 }
1390 } 1388 }
1391 1389
1392 public void IncomingLandObjectFromStorage(LandData data) 1390 public void IncomingLandObjectFromStorage(LandData data)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index d5b2adb..8ddff99 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -748,9 +748,10 @@ namespace OpenSim.Region.CoreModules.World.Land
748 int ty = min_y * 4; 748 int ty = min_y * 4;
749 if (ty > ((int)Constants.RegionSize - 1)) 749 if (ty > ((int)Constants.RegionSize - 1))
750 ty = ((int)Constants.RegionSize - 1); 750 ty = ((int)Constants.RegionSize - 1);
751
751 LandData.AABBMin = 752 LandData.AABBMin =
752 new Vector3((float) (min_x * 4), (float) (min_y * 4), 753 new Vector3(
753 (float) m_scene.Heightmap[tx, ty]); 754 (float)(min_x * 4), (float)(min_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0);
754 755
755 tx = max_x * 4; 756 tx = max_x * 4;
756 if (tx > ((int)Constants.RegionSize - 1)) 757 if (tx > ((int)Constants.RegionSize - 1))
@@ -758,9 +759,11 @@ namespace OpenSim.Region.CoreModules.World.Land
758 ty = max_y * 4; 759 ty = max_y * 4;
759 if (ty > ((int)Constants.RegionSize - 1)) 760 if (ty > ((int)Constants.RegionSize - 1))
760 ty = ((int)Constants.RegionSize - 1); 761 ty = ((int)Constants.RegionSize - 1);
761 LandData.AABBMax = 762
762 new Vector3((float) (max_x * 4), (float) (max_y * 4), 763 LandData.AABBMax
763 (float) m_scene.Heightmap[tx, ty]); 764 = new Vector3(
765 (float)(max_x * 4), (float)(max_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0);
766
764 LandData.Area = tempArea; 767 LandData.Area = tempArea;
765 } 768 }
766 769
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
index b5ee4d2..14eca42 100644
--- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -41,7 +41,7 @@ using OpenSim.Tests.Common.Mock;
41namespace OpenSim.Region.CoreModules.World.Land.Tests 41namespace OpenSim.Region.CoreModules.World.Land.Tests
42{ 42{
43 [TestFixture] 43 [TestFixture]
44 public class PrimCountModuleTests 44 public class PrimCountModuleTests : OpenSimTestCase
45 { 45 {
46 protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000"); 46 protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
47 protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000"); 47 protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000");
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
index 396095a..ba4b041 100644
--- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
@@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock;
44namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests 44namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
45{ 45{
46 [TestFixture] 46 [TestFixture]
47 public class MoapTests 47 public class MoapTests : OpenSimTestCase
48 { 48 {
49 protected TestScene m_scene; 49 protected TestScene m_scene;
50 protected MoapModule m_module; 50 protected MoapModule m_module;
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index 7825e3e..bcb8e2f 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -39,7 +39,7 @@ using OpenSim.Tests.Common;
39namespace OpenSim.Region.CoreModules.World.Serialiser.Tests 39namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
40{ 40{
41 [TestFixture] 41 [TestFixture]
42 public class SerialiserTests 42 public class SerialiserTests : OpenSimTestCase
43 { 43 {
44 private string xml = @" 44 private string xml = @"
45 <SceneObjectGroup> 45 <SceneObjectGroup>
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 513a8f5..089fcda 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -43,8 +43,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SoundModule")] 43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SoundModule")]
44 public class SoundModule : INonSharedRegionModule, ISoundModule 44 public class SoundModule : INonSharedRegionModule, ISoundModule
45 { 45 {
46 private static readonly ILog m_log = LogManager.GetLogger( 46// private static readonly ILog m_log = LogManager.GetLogger(
47 MethodBase.GetCurrentMethod().DeclaringType); 47// MethodBase.GetCurrentMethod().DeclaringType);
48 48
49 private Scene m_scene; 49 private Scene m_scene;
50 50
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
index 3d4f762..be719ea 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
@@ -30,11 +30,12 @@ using NUnit.Framework;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes; 31using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
32using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Tests.Common;
33 34
34namespace OpenSim.Region.CoreModules.World.Terrain.Tests 35namespace OpenSim.Region.CoreModules.World.Terrain.Tests
35{ 36{
36 [TestFixture] 37 [TestFixture]
37 public class TerrainTest 38 public class TerrainTest : OpenSimTestCase
38 { 39 {
39 [Test] 40 [Test]
40 public void BrushTest() 41 public void BrushTest()
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index fd8e2b4..9de588c 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules
66 public void Initialise(IConfigSource config) 66 public void Initialise(IConfigSource config)
67 { 67 {
68 m_windConfig = config.Configs["Wind"]; 68 m_windConfig = config.Configs["Wind"];
69 string desiredWindPlugin = m_dWindPluginName; 69// string desiredWindPlugin = m_dWindPluginName;
70 70
71 if (m_windConfig != null) 71 if (m_windConfig != null)
72 { 72 {