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authoronefang2019-07-31 03:55:58 +1000
committeronefang2019-07-31 03:55:58 +1000
commitc3452d3f1b376cd32e89808470a2da470cc176cf (patch)
tree671f4ce3b24c74aff63b97c9c3ea8c21ccefc108 /OpenSim/Region/CoreModules/World
parentOpensim user needs a proper shell. (diff)
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OpenSim found a new way for archiving to be spammy.
The few resources that I have checked are actually missing from the database. All the ones I tried in world are not missing anything.
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
index 11c53d7..ec273d6 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
@@ -268,16 +268,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
268 possible = assetGatherer.possibleNotAssetCount - possible; 268 possible = assetGatherer.possibleNotAssetCount - possible;
269 if(curErrorCntr > 0) 269 if(curErrorCntr > 0)
270 { 270 {
271 m_log.ErrorFormat("[ARCHIVER]: object {0} '{1}', at {2}, contains {3} references to missing or damaged assets", 271 m_log.ErrorFormat("[ARCHIVER]: object {0} '{1}', at {2}, contains {3} references to missing or damaged assets, or not a problem.",
272 sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), curErrorCntr); 272 sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), curErrorCntr);
273 if(possible > 0) 273//// if(possible > 0)
274 m_log.WarnFormat("[ARCHIVER Warning]: object also contains {0} references that may be to missing or damaged assets or not a problem", possible); 274//// m_log.WarnFormat("[ARCHIVER Warning]: object also contains {0} references that may be to missing or damaged assets or not a problem", possible);
275 }
276 else if(possible > 0)
277 {
278 m_log.WarnFormat("[ARCHIVER Warning]: object {0} '{1}', at {2}, contains {3} references that may be to missing or damaged assets or not a problem",
279 sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), possible);
280 } 275 }
276//// else if(possible > 0)
277//// {
278//// m_log.WarnFormat("[ARCHIVER Warning]: object {0} '{1}', at {2}, contains {3} references that may be to missing or damaged assets or not a problem",
279//// sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), possible);
280//// }
281 } 281 }
282 282
283 assetGatherer.GatherAll(); 283 assetGatherer.GatherAll();