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authorMelanie2011-06-13 12:38:17 +0100
committerMelanie2011-06-13 12:38:17 +0100
commit9b1d3f0c38a79b96ab3bac72c04cfc397b0a499f (patch)
tree737d2847e8ea312e18ab96df2e2f6728e068381c /OpenSim/Region/CoreModules/World
parentMerge branch 'master' into careminster-presence-refactor (diff)
parentmatch water color for warp3d map tiler and adjust lighting (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs10
2 files changed, 15 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
index 6eb57eb..6163fd1 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
52 public class Warp3DImageModule : IMapImageGenerator, INonSharedRegionModule 52 public class Warp3DImageModule : IMapImageGenerator, INonSharedRegionModule
53 { 53 {
54 private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3"); 54 private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3");
55 private static readonly Color4 WATER_COLOR = new Color4(29, 71, 95, 216); 55 private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216);
56 56
57 private static readonly ILog m_log = 57 private static readonly ILog m_log =
58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
61 private IRendering m_primMesher; 61 private IRendering m_primMesher;
62 private IConfigSource m_config; 62 private IConfigSource m_config;
63 private Dictionary<UUID, Color4> m_colors = new Dictionary<UUID, Color4>(); 63 private Dictionary<UUID, Color4> m_colors = new Dictionary<UUID, Color4>();
64 private bool m_useAntiAliasing = true; // TODO: Make this a config option 64 private bool m_useAntiAliasing = false; // TODO: Make this a config option
65 private bool m_Enabled = false; 65 private bool m_Enabled = false;
66 66
67 #region IRegionModule Members 67 #region IRegionModule Members
@@ -192,8 +192,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
192 192
193 #endregion Camera 193 #endregion Camera
194 194
195 renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(0.2f, 0.2f, 1f), 0xffffff, 320, 80)); 195 renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(1.0f, 0.5f, 1f), 0xffffff, 0, 320, 40));
196 renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 100, 40)); 196 renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 0, 100, 40));
197 197
198 CreateWater(renderer); 198 CreateWater(renderer);
199 CreateTerrain(renderer, textureTerrain); 199 CreateTerrain(renderer, textureTerrain);
@@ -237,6 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
237 renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f); 237 renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f);
238 238
239 renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR)); 239 renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR));
240 renderer.Scene.material("WaterColor").setReflectivity(0); // match water color with standard map module thanks lkalif
240 renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); 241 renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f));
241 renderer.SetObjectMaterial("Water", "WaterColor"); 242 renderer.SetObjectMaterial("Water", "WaterColor");
242 } 243 }
@@ -322,6 +323,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
322 warp_Material material = new warp_Material(texture); 323 warp_Material material = new warp_Material(texture);
323 material.setReflectivity(50); 324 material.setReflectivity(50);
324 renderer.Scene.addMaterial("TerrainColor", material); 325 renderer.Scene.addMaterial("TerrainColor", material);
326 renderer.Scene.material("TerrainColor").setReflectivity(0); // reduces tile seams a bit thanks lkalif
325 renderer.SetObjectMaterial("Terrain", "TerrainColor"); 327 renderer.SetObjectMaterial("Terrain", "TerrainColor");
326 } 328 }
327 329
@@ -653,4 +655,4 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
653 return result; 655 return result;
654 } 656 }
655 } 657 }
656} 658} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index fc240d3..ca5529d9 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -836,7 +836,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
836 block.Access = 254; // means 'simulator is offline' 836 block.Access = 254; // means 'simulator is offline'
837 response.Add(block); 837 response.Add(block);
838 } 838 }
839 remoteClient.SendMapBlock(response, 0); 839 if ((flag & 2) == 2) // V2 !!!
840 remoteClient.SendMapBlock(response, 2);
841 else
842 remoteClient.SendMapBlock(response, 0);
840 } 843 }
841 else 844 else
842 { 845 {
@@ -859,7 +862,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
859 MapBlockFromGridRegion(block, r); 862 MapBlockFromGridRegion(block, r);
860 mapBlocks.Add(block); 863 mapBlocks.Add(block);
861 } 864 }
862 remoteClient.SendMapBlock(mapBlocks, 0); 865 if ((flag & 2) == 2) // V2 !!!
866 remoteClient.SendMapBlock(mapBlocks, 2);
867 else
868 remoteClient.SendMapBlock(mapBlocks, 0);
863 869
864 return mapBlocks; 870 return mapBlocks;
865 } 871 }