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authorDiva Canto2014-06-01 10:06:26 -0700
committerDiva Canto2014-06-01 10:06:26 -0700
commit2ff9ea3f8038653135c284cc0c93d88690db9a22 (patch)
tree34448f055a3577311e147503536260337a8d4719 /OpenSim/Region/CoreModules/World
parentFix a bug where estate not found would result in a dummy estate record with e... (diff)
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Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.
Also added more packing/unpacking code.
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs51
1 files changed, 28 insertions, 23 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index eecc478..9fac9ff 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -244,7 +244,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
244 else 244 else
245 { 245 {
246 dbSettings.EstateOwner = account.PrincipalID; 246 dbSettings.EstateOwner = account.PrincipalID;
247 dbSettings.Save(); 247 Scene.EstateDataService.StoreEstateSettings(dbSettings);
248 response = String.Empty; 248 response = String.Empty;
249 249
250 // make sure there's a log entry to document the change 250 // make sure there's a log entry to document the change
@@ -292,7 +292,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
292 { 292 {
293 string oldName = dbSettings.EstateName; 293 string oldName = dbSettings.EstateName;
294 dbSettings.EstateName = newName; 294 dbSettings.EstateName = newName;
295 dbSettings.Save(); 295 Scene.EstateDataService.StoreEstateSettings(dbSettings);
296 response = String.Empty; 296 response = String.Empty;
297 297
298 // make sure there's a log entry to document the change 298 // make sure there's a log entry to document the change
@@ -367,10 +367,15 @@ namespace OpenSim.Region.CoreModules.World.Estate
367 else 367 else
368 { 368 {
369 EstateSettings settings = Scene.EstateDataService.CreateNewEstate(); 369 EstateSettings settings = Scene.EstateDataService.CreateNewEstate();
370 settings.EstateOwner = ownerID; 370 if (settings == null)
371 settings.EstateName = estateName; 371 response = String.Format("Unable to create estate \"{0}\" at this simulator", estateName);
372 settings.Save(); 372 else
373 response = String.Empty; 373 {
374 settings.EstateOwner = ownerID;
375 settings.EstateName = estateName;
376 Scene.EstateDataService.StoreEstateSettings(settings);
377 response = String.Empty;
378 }
374 } 379 }
375 } 380 }
376 return response; 381 return response;
@@ -636,13 +641,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
636 { 641 {
637 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); 642 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
638 estateSettings.AddEstateUser(user); 643 estateSettings.AddEstateUser(user);
639 estateSettings.Save(); 644 Scene.EstateDataService.StoreEstateSettings(estateSettings);
640 } 645 }
641 } 646 }
642 } 647 }
643 648
644 Scene.RegionInfo.EstateSettings.AddEstateUser(user); 649 Scene.RegionInfo.EstateSettings.AddEstateUser(user);
645 Scene.RegionInfo.EstateSettings.Save(); 650 Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings);
646 651
647 TriggerEstateInfoChange(); 652 TriggerEstateInfoChange();
648 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); 653 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
@@ -669,13 +674,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
669 { 674 {
670 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); 675 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
671 estateSettings.RemoveEstateUser(user); 676 estateSettings.RemoveEstateUser(user);
672 estateSettings.Save(); 677 Scene.EstateDataService.StoreEstateSettings(estateSettings);
673 } 678 }
674 } 679 }
675 } 680 }
676 681
677 Scene.RegionInfo.EstateSettings.RemoveEstateUser(user); 682 Scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
678 Scene.RegionInfo.EstateSettings.Save(); 683 Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings);
679 684
680 TriggerEstateInfoChange(); 685 TriggerEstateInfoChange();
681 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); 686 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
@@ -701,13 +706,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
701 { 706 {
702 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); 707 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
703 estateSettings.AddEstateGroup(user); 708 estateSettings.AddEstateGroup(user);
704 estateSettings.Save(); 709 Scene.EstateDataService.StoreEstateSettings(estateSettings);
705 } 710 }
706 } 711 }
707 } 712 }
708 713
709 Scene.RegionInfo.EstateSettings.AddEstateGroup(user); 714 Scene.RegionInfo.EstateSettings.AddEstateGroup(user);
710 Scene.RegionInfo.EstateSettings.Save(); 715 Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings);
711 716
712 TriggerEstateInfoChange(); 717 TriggerEstateInfoChange();
713 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); 718 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
@@ -733,13 +738,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
733 { 738 {
734 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); 739 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
735 estateSettings.RemoveEstateGroup(user); 740 estateSettings.RemoveEstateGroup(user);
736 estateSettings.Save(); 741 Scene.EstateDataService.StoreEstateSettings(estateSettings);
737 } 742 }
738 } 743 }
739 } 744 }
740 745
741 Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); 746 Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
742 Scene.RegionInfo.EstateSettings.Save(); 747 Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings);
743 748
744 TriggerEstateInfoChange(); 749 TriggerEstateInfoChange();
745 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); 750 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
@@ -788,7 +793,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
788 793
789 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); 794 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
790 estateSettings.AddBan(bitem); 795 estateSettings.AddBan(bitem);
791 estateSettings.Save(); 796 Scene.EstateDataService.StoreEstateSettings(estateSettings);
792 } 797 }
793 } 798 }
794 } 799 }
@@ -801,7 +806,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
801 item.BannedHostIPMask = "0.0.0.0"; 806 item.BannedHostIPMask = "0.0.0.0";
802 807
803 Scene.RegionInfo.EstateSettings.AddBan(item); 808 Scene.RegionInfo.EstateSettings.AddBan(item);
804 Scene.RegionInfo.EstateSettings.Save(); 809 Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings);
805 810
806 TriggerEstateInfoChange(); 811 TriggerEstateInfoChange();
807 812
@@ -864,13 +869,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
864 { 869 {
865 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); 870 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
866 estateSettings.RemoveBan(user); 871 estateSettings.RemoveBan(user);
867 estateSettings.Save(); 872 Scene.EstateDataService.StoreEstateSettings(estateSettings);
868 } 873 }
869 } 874 }
870 } 875 }
871 876
872 Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID); 877 Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
873 Scene.RegionInfo.EstateSettings.Save(); 878 Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings);
874 879
875 TriggerEstateInfoChange(); 880 TriggerEstateInfoChange();
876 } 881 }
@@ -903,13 +908,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
903 { 908 {
904 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); 909 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
905 estateSettings.AddEstateManager(user); 910 estateSettings.AddEstateManager(user);
906 estateSettings.Save(); 911 Scene.EstateDataService.StoreEstateSettings(estateSettings);
907 } 912 }
908 } 913 }
909 } 914 }
910 915
911 Scene.RegionInfo.EstateSettings.AddEstateManager(user); 916 Scene.RegionInfo.EstateSettings.AddEstateManager(user);
912 Scene.RegionInfo.EstateSettings.Save(); 917 Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings);
913 918
914 TriggerEstateInfoChange(); 919 TriggerEstateInfoChange();
915 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); 920 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
@@ -935,13 +940,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
935 { 940 {
936 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); 941 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
937 estateSettings.RemoveEstateManager(user); 942 estateSettings.RemoveEstateManager(user);
938 estateSettings.Save(); 943 Scene.EstateDataService.StoreEstateSettings(estateSettings);
939 } 944 }
940 } 945 }
941 } 946 }
942 947
943 Scene.RegionInfo.EstateSettings.RemoveEstateManager(user); 948 Scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
944 Scene.RegionInfo.EstateSettings.Save(); 949 Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings);
945 950
946 TriggerEstateInfoChange(); 951 TriggerEstateInfoChange();
947 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); 952 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
@@ -1415,7 +1420,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
1415 else 1420 else
1416 Scene.RegionInfo.EstateSettings.DenyMinors = false; 1421 Scene.RegionInfo.EstateSettings.DenyMinors = false;
1417 1422
1418 Scene.RegionInfo.EstateSettings.Save(); 1423 Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings);
1419 TriggerEstateInfoChange(); 1424 TriggerEstateInfoChange();
1420 1425
1421 Scene.TriggerEstateSunUpdate(); 1426 Scene.TriggerEstateSunUpdate();