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authorJustin Clark-Casey (justincc)2012-10-05 03:52:42 +0100
committerJustin Clark-Casey (justincc)2012-10-05 03:52:42 +0100
commit130768b16a35e307389e88d902f6e3a785dfb8ee (patch)
tree5a6e91997c9b5e4ac48a1b8eafba2ab7be74244d /OpenSim/Region/CoreModules/World
parentminor: Add missing license information from the top of IUserManagement (diff)
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Add "show object pos <start-coord> to <end-coord>" command to simulator console.
This allows you to display details of all objects in a given bounding box. Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30. See "help show object pos" for more details.
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
index e96dc3e..5ecf5a1 100644
--- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
@@ -126,6 +126,25 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
126 m_console.Commands.AddCommand( 126 m_console.Commands.AddCommand(
127 "Objects", 127 "Objects",
128 false, 128 false,
129 "show object pos",
130 "show object pos <start-coord> to <end-coord>",
131 "Show details of scene objects within the given area.",
132 "Each component of the coord is comma separated. There must be no spaces between the commas.\n"
133 + "If you don't care about the z component you can simply omit it.\n"
134 + "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
135 + "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
136 + "If you want to specify the minimum value of a component then you can use -~ instead of a number\n"
137 + "e.g.\n"
138 + "show object pos 20,20,20 to 40,40,40\n"
139 + "show object pos 20,20 to 40,40\n"
140 + "show object pos ,20,20 to ,40,40\n"
141 + "show object pos ,,30 to ,,~\n"
142 + "show object pos ,,-~ to ,,30\n",
143 HandleShowObjectByPos);
144
145 m_console.Commands.AddCommand(
146 "Objects",
147 false,
129 "show part uuid", 148 "show part uuid",
130 "show part uuid <UUID>", 149 "show part uuid <UUID>",
131 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); 150 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
@@ -228,6 +247,54 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
228 m_console.OutputFormat(sb.ToString()); 247 m_console.OutputFormat(sb.ToString());
229 } 248 }
230 249
250 private void HandleShowObjectByPos(string module, string[] cmdparams)
251 {
252 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
253 return;
254
255 if (cmdparams.Length < 5)
256 {
257 m_console.OutputFormat("Usage: show object pos <start-coord> to <end-coord>");
258 return;
259 }
260
261 string rawConsoleStartVector = cmdparams[3];
262 Vector3 startVector;
263
264 if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector))
265 {
266 m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector);
267 return;
268 }
269
270 string rawConsoleEndVector = cmdparams[5];
271 Vector3 endVector;
272
273 if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector))
274 {
275 m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector);
276 return;
277 }
278
279 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
280 Action<SceneObjectGroup> searchAction
281 = so => { if (Util.IsInsideBox(so.AbsolutePosition, startVector, endVector)) { sceneObjects.Add(so); }};
282
283 m_scene.ForEachSOG(searchAction);
284
285 StringBuilder sb = new StringBuilder();
286
287 foreach (SceneObjectGroup so in sceneObjects)
288 {
289 AddSceneObjectReport(sb, so);
290 sb.Append("\n");
291 }
292
293 sb.AppendFormat("{0} objects found in {1}\n", sceneObjects.Count, m_scene.Name);
294
295 m_console.OutputFormat(sb.ToString());
296 }
297
231 private void HandleShowPartByUuid(string module, string[] cmd) 298 private void HandleShowPartByUuid(string module, string[] cmd)
232 { 299 {
233 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) 300 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))