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authordiva2009-05-15 05:00:25 +0000
committerdiva2009-05-15 05:00:25 +0000
commit5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch)
tree497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Region/CoreModules/World/WorldMap
parentsome sculpted prim geometry accuracy and meshing speed improvements (diff)
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Region/CoreModules/World/WorldMap')
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs8
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
index 1ab8e26..8671b54 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
@@ -170,7 +170,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
170 // will wait anyway) 170 // will wait anyway)
171 private Bitmap fetchTexture(UUID id) 171 private Bitmap fetchTexture(UUID id)
172 { 172 {
173 AssetBase asset = m_scene.CommsManager.AssetCache.GetAsset(id, true); 173 AssetBase asset = m_scene.AssetService.Get(id.ToString());
174 m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null); 174 m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null);
175 if (asset == null) return null; 175 if (asset == null) return null;
176 176
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 30f35d0..a2bbb3e 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -774,7 +774,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
774 imgstream = new MemoryStream(); 774 imgstream = new MemoryStream();
775 775
776 // non-async because we know we have the asset immediately. 776 // non-async because we know we have the asset immediately.
777 AssetBase mapasset = m_scene.CommsManager.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true); 777 AssetBase mapasset = m_scene.AssetService.Get(m_scene.RegionInfo.lastMapUUID.ToString());
778 778
779 // Decode image to System.Drawing.Image 779 // Decode image to System.Drawing.Image
780 if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image)) 780 if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image))
@@ -872,7 +872,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
872 872
873 foreach (MapBlockData mapBlock in mapBlocks) 873 foreach (MapBlockData mapBlock in mapBlocks)
874 { 874 {
875 AssetBase texAsset = m_scene.CommsManager.AssetCache.GetAsset(mapBlock.MapImageId, true); 875 AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
876 876
877 if (texAsset != null) 877 if (texAsset != null)
878 { 878 {
@@ -880,7 +880,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
880 } 880 }
881 else 881 else
882 { 882 {
883 texAsset = m_scene.CommsManager.AssetCache.GetAsset(mapBlock.MapImageId, true); 883 texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
884 if (texAsset != null) 884 if (texAsset != null)
885 { 885 {
886 textures.Add(texAsset); 886 textures.Add(texAsset);
@@ -1029,7 +1029,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1029 1029
1030 asset.Type = 0; 1030 asset.Type = 0;
1031 asset.Temporary = temporary; 1031 asset.Temporary = temporary;
1032 m_scene.CommsManager.AssetCache.AddAsset(asset); 1032 m_scene.AssetService.Store(asset);
1033 } 1033 }
1034 1034
1035 private void MakeRootAgent(ScenePresence avatar) 1035 private void MakeRootAgent(ScenePresence avatar)