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authorJustin Clarke Casey2009-02-16 19:15:16 +0000
committerJustin Clarke Casey2009-02-16 19:15:16 +0000
commit93837807ffb24e5811368063b9231a9d8b018d9d (patch)
tree5da8dcbc3fd6e6e4c7003e486f0ad26bd7c43d87 /OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
parent* Iniital inventory archive test code. Doesn't actually do any testing yet (diff)
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* refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
Diffstat (limited to 'OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 9355374..e1c3d85 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -738,7 +738,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
738 imgstream = new MemoryStream(); 738 imgstream = new MemoryStream();
739 739
740 // non-async because we know we have the asset immediately. 740 // non-async because we know we have the asset immediately.
741 AssetBase mapasset = m_scene.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true); 741 AssetBase mapasset = m_scene.CommsManager.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true);
742 742
743 // Decode image to System.Drawing.Image 743 // Decode image to System.Drawing.Image
744 if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image)) 744 if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image))