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authorJustin Clarke Casey2009-02-16 19:15:16 +0000
committerJustin Clarke Casey2009-02-16 19:15:16 +0000
commit93837807ffb24e5811368063b9231a9d8b018d9d (patch)
tree5da8dcbc3fd6e6e4c7003e486f0ad26bd7c43d87 /OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
parent* Iniital inventory archive test code. Doesn't actually do any testing yet (diff)
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* refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
Diffstat (limited to 'OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
index 2e018d3..69d3dac 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
@@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
159 // will wait anyway) 159 // will wait anyway)
160 private Bitmap fetchTexture(UUID id) 160 private Bitmap fetchTexture(UUID id)
161 { 161 {
162 AssetBase asset = m_scene.AssetCache.GetAsset(id, true); 162 AssetBase asset = m_scene.CommsManager.AssetCache.GetAsset(id, true);
163 m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null); 163 m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null);
164 if (asset == null) return null; 164 if (asset == null) return null;
165 165