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authorDan Lake2011-10-27 00:42:21 -0700
committerDan Lake2011-10-27 00:42:21 -0700
commitb98613091cd6dc2f914fb5ab38ca33cdff21fc24 (patch)
tree42be01a68146870ddcd64e842a13f2fbb46b4738 /OpenSim/Region/CoreModules/World/Wind
parentFor now, comment out error message on new script engine console commands. (diff)
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Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Wind')
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index 6bac555..bea5db1 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -435,10 +435,9 @@ namespace OpenSim.Region.CoreModules
435 m_frameLastUpdateClientArray = m_frame; 435 m_frameLastUpdateClientArray = m_frame;
436 } 436 }
437 437
438 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 438 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
439 { 439 {
440 if (!sp.IsChildAgent) 440 sp.ControllingClient.SendWindData(windSpeeds);
441 sp.ControllingClient.SendWindData(windSpeeds);
442 }); 441 });
443 } 442 }
444 } 443 }