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authorJustin Clark-Casey (justincc)2014-04-25 23:01:24 +0100
committerJustin Clark-Casey (justincc)2014-04-25 23:01:24 +0100
commit38acda9f293aff1c1bd64a709c053afb472a4215 (patch)
tree890c8952c62ee462fee0cd3c4dd93d7fabdbd2fd /OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
parentFix issue where terrain height values > 327 caused chaotic spiked terrain. (diff)
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Add regression test for terrain fill at two digit height and max ll height.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 56ceffd..d0a03cb 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -1171,7 +1171,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1171 m_channel[x, y] -= (double) args[0]; 1171 m_channel[x, y] -= (double) args[0];
1172 } 1172 }
1173 1173
1174 private void InterfaceFillTerrain(Object[] args) 1174 public void InterfaceFillTerrain(Object[] args)
1175 { 1175 {
1176 int x, y; 1176 int x, y;
1177 1177