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authorDavid Walter Seikel2016-11-03 21:44:39 +1000
committerDavid Walter Seikel2016-11-03 21:44:39 +1000
commit134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch)
tree216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
parentMore changing to production grid. Double oops. (diff)
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Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs235
1 files changed, 121 insertions, 114 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
index 62d232e..be1fb24 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.IO; 29using System.IO;
30using OpenSim.Framework;
30using OpenSim.Region.Framework.Interfaces; 31using OpenSim.Region.Framework.Interfaces;
31using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
32 33
@@ -73,12 +74,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
73 public ITerrainChannel LoadFile(string filename) 74 public ITerrainChannel LoadFile(string filename)
74 { 75 {
75 FileInfo file = new FileInfo(filename); 76 FileInfo file = new FileInfo(filename);
76 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
77 ITerrainChannel retval = LoadStream(s);
78 77
79 s.Close(); 78 ITerrainChannel channel;
80 79
81 return retval; 80 using (FileStream s = file.Open(FileMode.Open, FileAccess.Read))
81 channel = LoadStream(s);
82
83 return channel;
82 } 84 }
83 85
84 public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight) 86 public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
@@ -86,153 +88,159 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
86 TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight); 88 TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
87 89
88 FileInfo file = new FileInfo(filename); 90 FileInfo file = new FileInfo(filename);
89 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
90 BinaryReader bs = new BinaryReader(s);
91 91
92 int currFileYOffset = fileHeight - 1; 92 using (FileStream s = file.Open(FileMode.Open, FileAccess.Read))
93 93 using (BinaryReader bs = new BinaryReader(s))
94 // if our region isn't on the first Y section of the areas to be landscaped, then
95 // advance to our section of the file
96 while (currFileYOffset > offsetY)
97 { 94 {
98 // read a whole strip of regions 95 int currFileYOffset = fileHeight - 1;
99 int heightsToRead = sectionHeight * (fileWidth * sectionWidth);
100 bs.ReadBytes(heightsToRead * 13); // because there are 13 fun channels
101 currFileYOffset--;
102 }
103 96
104 // got to the Y start offset within the file of our region 97 // if our region isn't on the first Y section of the areas to be landscaped, then
105 // so read the file bits associated with our region 98 // advance to our section of the file
106 int y; 99 while (currFileYOffset > offsetY)
107 // for each Y within our Y offset
108 for (y = sectionHeight - 1; y >= 0; y--)
109 {
110 int currFileXOffset = 0;
111
112 // if our region isn't the first X section of the areas to be landscaped, then
113 // advance the stream to the X start pos of our section in the file
114 // i.e. eat X upto where we start
115 while (currFileXOffset < offsetX)
116 { 100 {
117 bs.ReadBytes(sectionWidth * 13); 101 // read a whole strip of regions
118 currFileXOffset++; 102 int heightsToRead = sectionHeight * (fileWidth * sectionWidth);
103 bs.ReadBytes(heightsToRead * 13); // because there are 13 fun channels
104 currFileYOffset--;
119 } 105 }
120 106
121 // got to our X offset, so write our regions X line 107 // got to the Y start offset within the file of our region
122 int x; 108 // so read the file bits associated with our region
123 for (x = 0; x < sectionWidth; x++) 109 int y;
124 {
125 // Read a strip and continue
126 retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 128.0);
127 bs.ReadBytes(11);
128 }
129 // record that we wrote it
130 currFileXOffset++;
131 110
132 // if our region isn't the last X section of the areas to be landscaped, then 111 // for each Y within our Y offset
133 // advance the stream to the end of this Y column 112 for (y = sectionHeight - 1; y >= 0; y--)
134 while (currFileXOffset < fileWidth)
135 { 113 {
136 // eat the next regions x line 114 int currFileXOffset = 0;
137 bs.ReadBytes(sectionWidth * 13); //The 13 channels again 115
116 // if our region isn't the first X section of the areas to be landscaped, then
117 // advance the stream to the X start pos of our section in the file
118 // i.e. eat X upto where we start
119 while (currFileXOffset < offsetX)
120 {
121 bs.ReadBytes(sectionWidth * 13);
122 currFileXOffset++;
123 }
124
125 // got to our X offset, so write our regions X line
126 int x;
127 for (x = 0; x < sectionWidth; x++)
128 {
129 // Read a strip and continue
130 retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 128.0);
131 bs.ReadBytes(11);
132 }
133 // record that we wrote it
138 currFileXOffset++; 134 currFileXOffset++;
135
136 // if our region isn't the last X section of the areas to be landscaped, then
137 // advance the stream to the end of this Y column
138 while (currFileXOffset < fileWidth)
139 {
140 // eat the next regions x line
141 bs.ReadBytes(sectionWidth * 13); //The 13 channels again
142 currFileXOffset++;
143 }
139 } 144 }
140 } 145 }
141 146
142 bs.Close();
143 s.Close();
144
145 return retval; 147 return retval;
146 } 148 }
147 149
148 public ITerrainChannel LoadStream(Stream s) 150 public ITerrainChannel LoadStream(Stream s)
149 { 151 {
150 TerrainChannel retval = new TerrainChannel(); 152 // The raw format doesn't contain any dimension information.
153 // Guess the square dimensions by using the length of the raw file.
154 double dimension = Math.Sqrt((double)(s.Length / 13));
155 // Regions are always multiples of 256.
156 int trimmedDimension = (int)dimension - ((int)dimension % (int)Constants.RegionSize);
157 if (trimmedDimension < Constants.RegionSize)
158 trimmedDimension = (int)Constants.RegionSize;
159
160 TerrainChannel retval = new TerrainChannel(trimmedDimension, trimmedDimension);
151 161
152 BinaryReader bs = new BinaryReader(s); 162 using (BinaryReader bs = new BinaryReader(s))
153 int y;
154 for (y = 0; y < retval.Height; y++)
155 { 163 {
156 int x; 164 int y;
157 for (x = 0; x < retval.Width; x++) 165 for (y = 0; y < retval.Height; y++)
158 { 166 {
159 retval[x, (retval.Height - 1) - y] = bs.ReadByte() * (bs.ReadByte() / 128.0); 167 int x;
160 bs.ReadBytes(11); // Advance the stream to next bytes. 168 for (x = 0; x < retval.Width; x++)
169 {
170 retval[x, (retval.Height - 1) - y] = bs.ReadByte() * (bs.ReadByte() / 128.0);
171 bs.ReadBytes(11); // Advance the stream to next bytes.
172 }
161 } 173 }
162 } 174 }
163 175
164 bs.Close();
165
166 return retval; 176 return retval;
167 } 177 }
168 178
169 public void SaveFile(string filename, ITerrainChannel map) 179 public void SaveFile(string filename, ITerrainChannel map)
170 { 180 {
171 FileInfo file = new FileInfo(filename); 181 FileInfo file = new FileInfo(filename);
172 FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write);
173 SaveStream(s, map);
174 182
175 s.Close(); 183 using (FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write))
184 SaveStream(s, map);
176 } 185 }
177 186
178 public void SaveStream(Stream s, ITerrainChannel map) 187 public void SaveStream(Stream s, ITerrainChannel map)
179 { 188 {
180 BinaryWriter binStream = new BinaryWriter(s); 189 using (BinaryWriter binStream = new BinaryWriter(s))
181
182 // Output the calculated raw
183 for (int y = 0; y < map.Height; y++)
184 { 190 {
185 for (int x = 0; x < map.Width; x++) 191 // Output the calculated raw
192 for (int y = 0; y < map.Height; y++)
186 { 193 {
187 double t = map[x, (map.Height - 1) - y]; 194 for (int x = 0; x < map.Width; x++)
188 //if height is less than 0, set it to 0 as
189 //can't save -ve values in a LLRAW file
190 if (t < 0d)
191 { 195 {
192 t = 0d; 196 double t = map[x, (map.Height - 1) - y];
197 //if height is less than 0, set it to 0 as
198 //can't save -ve values in a LLRAW file
199 if (t < 0d)
200 {
201 t = 0d;
202 }
203
204 int index = 0;
205
206 // The lookup table is pre-sorted, so we either find an exact match or
207 // the next closest (smaller) match with a binary search
208 index = Array.BinarySearch<HeightmapLookupValue>(LookupHeightTable, new HeightmapLookupValue(0, (float)t));
209 if (index < 0)
210 index = ~index - 1;
211
212 index = LookupHeightTable[index].Index;
213
214 byte red = (byte) (index & 0xFF);
215 byte green = (byte) ((index >> 8) & 0xFF);
216 const byte blue = 20;
217 const byte alpha1 = 0;
218 const byte alpha2 = 0;
219 const byte alpha3 = 0;
220 const byte alpha4 = 0;
221 const byte alpha5 = 255;
222 const byte alpha6 = 255;
223 const byte alpha7 = 255;
224 const byte alpha8 = 255;
225 byte alpha9 = red;
226 byte alpha10 = green;
227
228 binStream.Write(red);
229 binStream.Write(green);
230 binStream.Write(blue);
231 binStream.Write(alpha1);
232 binStream.Write(alpha2);
233 binStream.Write(alpha3);
234 binStream.Write(alpha4);
235 binStream.Write(alpha5);
236 binStream.Write(alpha6);
237 binStream.Write(alpha7);
238 binStream.Write(alpha8);
239 binStream.Write(alpha9);
240 binStream.Write(alpha10);
193 } 241 }
194
195 int index = 0;
196
197 // The lookup table is pre-sorted, so we either find an exact match or
198 // the next closest (smaller) match with a binary search
199 index = Array.BinarySearch<HeightmapLookupValue>(LookupHeightTable, new HeightmapLookupValue(0, (float)t));
200 if (index < 0)
201 index = ~index - 1;
202
203 index = LookupHeightTable[index].Index;
204
205 byte red = (byte) (index & 0xFF);
206 byte green = (byte) ((index >> 8) & 0xFF);
207 const byte blue = 20;
208 const byte alpha1 = 0;
209 const byte alpha2 = 0;
210 const byte alpha3 = 0;
211 const byte alpha4 = 0;
212 const byte alpha5 = 255;
213 const byte alpha6 = 255;
214 const byte alpha7 = 255;
215 const byte alpha8 = 255;
216 byte alpha9 = red;
217 byte alpha10 = green;
218
219 binStream.Write(red);
220 binStream.Write(green);
221 binStream.Write(blue);
222 binStream.Write(alpha1);
223 binStream.Write(alpha2);
224 binStream.Write(alpha3);
225 binStream.Write(alpha4);
226 binStream.Write(alpha5);
227 binStream.Write(alpha6);
228 binStream.Write(alpha7);
229 binStream.Write(alpha8);
230 binStream.Write(alpha9);
231 binStream.Write(alpha10);
232 } 242 }
233 } 243 }
234
235 binStream.Close();
236 } 244 }
237 245
238 public string FileExtension 246 public string FileExtension
@@ -259,7 +267,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
259 public bool SupportsTileSave() 267 public bool SupportsTileSave()
260 { 268 {
261 return false; 269 return false;
262 } 270 }
263
264 } 271 }
265} 272} \ No newline at end of file