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authorJustin Clark-Casey (justincc)2012-04-03 05:50:13 +0100
committerJustin Clark-Casey (justincc)2012-04-03 05:51:38 +0100
commit746829967315cc82560a855a4772e45888bf8fbe (patch)
tree1e21d5c27101cb505a4ac4bcdf6e356f2e409d52 /OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
parentImplement bulk inventory update over CAPS (not recursive by design, (diff)
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Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
Another thread could come and turn off physics for a part (null PhysicsActor) at any point. Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs No obvious reason for doing that copy - nothing else does it.
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