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authorDan Lake2011-10-27 00:42:21 -0700
committerDan Lake2011-10-27 00:42:21 -0700
commitb98613091cd6dc2f914fb5ab38ca33cdff21fc24 (patch)
tree42be01a68146870ddcd64e842a13f2fbb46b4738 /OpenSim/Region/CoreModules/World/Sun
parentFor now, comment out error message on new script engine console commands. (diff)
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Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Sun')
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index 4e14c73..d2c1289 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -488,12 +488,9 @@ namespace OpenSim.Region.CoreModules
488 488
489 private void SunUpdateToAllClients() 489 private void SunUpdateToAllClients()
490 { 490 {
491 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 491 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
492 { 492 {
493 if (!sp.IsChildAgent)
494 {
495 SunToClient(sp.ControllingClient); 493 SunToClient(sp.ControllingClient);
496 }
497 }); 494 });
498 } 495 }
499 496