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authorJeff Ames2010-10-27 00:01:03 -0400
committerJeff Ames2010-10-27 00:01:03 -0400
commita331fd4e24012a246bea9ac11689afe933e7968e (patch)
tree80979fb53e2531c434900390087f83f9a2a74254 /OpenSim/Region/CoreModules/World/Sun/SunModule.cs
parent* Updated libomv to r3461 (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Sun/SunModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs57
1 files changed, 17 insertions, 40 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index a6dc2ec..cea7c78 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -44,10 +44,8 @@ namespace OpenSim.Region.CoreModules
44 /// it is not based on ~06:00 == Sun Rise. Rather it is based on 00:00 being sun-rise. 44 /// it is not based on ~06:00 == Sun Rise. Rather it is based on 00:00 being sun-rise.
45 /// </summary> 45 /// </summary>
46 46
47
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 48
50
51 // 49 //
52 // Global Constants used to determine where in the sky the sun is 50 // Global Constants used to determine where in the sky the sun is
53 // 51 //
@@ -108,26 +106,25 @@ namespace OpenSim.Region.CoreModules
108 private Scene m_scene = null; 106 private Scene m_scene = null;
109 107
110 // Calculated Once in the lifetime of a region 108 // Calculated Once in the lifetime of a region
111 private long TicksToEpoch; // Elapsed time for 1/1/1970 109 private long TicksToEpoch; // Elapsed time for 1/1/1970
112 private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds 110 private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds
113 private uint SecondsPerYear; // Length of a virtual year in RW seconds 111 private uint SecondsPerYear; // Length of a virtual year in RW seconds
114 private double SunSpeed; // Rate of passage in radians/second 112 private double SunSpeed; // Rate of passage in radians/second
115 private double SeasonSpeed; // Rate of change for seasonal effects 113 private double SeasonSpeed; // Rate of change for seasonal effects
116 // private double HoursToRadians; // Rate of change for seasonal effects 114 // private double HoursToRadians; // Rate of change for seasonal effects
117 private long TicksUTCOffset = 0; // seconds offset from UTC 115 private long TicksUTCOffset = 0; // seconds offset from UTC
118 // Calculated every update 116 // Calculated every update
119 private float OrbitalPosition; // Orbital placement at a point in time 117 private float OrbitalPosition; // Orbital placement at a point in time
120 private double HorizonShift; // Axis offset to skew day and night 118 private double HorizonShift; // Axis offset to skew day and night
121 private double TotalDistanceTravelled; // Distance since beginning of time (in radians) 119 private double TotalDistanceTravelled; // Distance since beginning of time (in radians)
122 private double SeasonalOffset; // Seaonal variation of tilt 120 private double SeasonalOffset; // Seaonal variation of tilt
123 private float Magnitude; // Normal tilt 121 private float Magnitude; // Normal tilt
124 // private double VWTimeRatio; // VW time as a ratio of real time 122 // private double VWTimeRatio; // VW time as a ratio of real time
125 123
126 // Working values 124 // Working values
127 private Vector3 Position = Vector3.Zero; 125 private Vector3 Position = Vector3.Zero;
128 private Vector3 Velocity = Vector3.Zero; 126 private Vector3 Velocity = Vector3.Zero;
129 private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f); 127 private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
130
131 128
132 // Used to fix the sun in the sky so it doesn't move based on current time 129 // Used to fix the sun in the sky so it doesn't move based on current time
133 private bool m_SunFixed = false; 130 private bool m_SunFixed = false;
@@ -135,8 +132,6 @@ namespace OpenSim.Region.CoreModules
135 132
136 private const int TICKS_PER_SECOND = 10000000; 133 private const int TICKS_PER_SECOND = 10000000;
137 134
138
139
140 // Current time in elapsed seconds since Jan 1st 1970 135 // Current time in elapsed seconds since Jan 1st 1970
141 private ulong CurrentTime 136 private ulong CurrentTime
142 { 137 {
@@ -149,8 +144,6 @@ namespace OpenSim.Region.CoreModules
149 // Time in seconds since UTC to use to calculate sun position. 144 // Time in seconds since UTC to use to calculate sun position.
150 ulong PosTime = 0; 145 ulong PosTime = 0;
151 146
152
153
154 /// <summary> 147 /// <summary>
155 /// Calculate the sun's orbital position and its velocity. 148 /// Calculate the sun's orbital position and its velocity.
156 /// </summary> 149 /// </summary>
@@ -202,7 +195,6 @@ namespace OpenSim.Region.CoreModules
202 PosTime += (ulong)(((CurDayPercentage - 0.5) / .5) * NightSeconds); 195 PosTime += (ulong)(((CurDayPercentage - 0.5) / .5) * NightSeconds);
203 } 196 }
204 } 197 }
205
206 } 198 }
207 199
208 TotalDistanceTravelled = SunSpeed * PosTime; // distance measured in radians 200 TotalDistanceTravelled = SunSpeed * PosTime; // distance measured in radians
@@ -251,7 +243,6 @@ namespace OpenSim.Region.CoreModules
251 Velocity.X = 0; 243 Velocity.X = 0;
252 Velocity.Y = 0; 244 Velocity.Y = 0;
253 Velocity.Z = 0; 245 Velocity.Z = 0;
254
255 } 246 }
256 else 247 else
257 { 248 {
@@ -271,9 +262,7 @@ namespace OpenSim.Region.CoreModules
271 private float GetCurrentTimeAsLindenSunHour() 262 private float GetCurrentTimeAsLindenSunHour()
272 { 263 {
273 if (m_SunFixed) 264 if (m_SunFixed)
274 {
275 return m_SunFixedHour + 6; 265 return m_SunFixedHour + 6;
276 }
277 266
278 return GetCurrentSunHour() + 6.0f; 267 return GetCurrentSunHour() + 6.0f;
279 } 268 }
@@ -297,8 +286,6 @@ namespace OpenSim.Region.CoreModules
297 m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand); 286 m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
298 } 287 }
299 288
300
301
302 TimeZone local = TimeZone.CurrentTimeZone; 289 TimeZone local = TimeZone.CurrentTimeZone;
303 TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks; 290 TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
304 m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset); 291 m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset);
@@ -325,13 +312,11 @@ namespace OpenSim.Region.CoreModules
325 // must hard code to ~.5 to match sun position in LL based viewers 312 // must hard code to ~.5 to match sun position in LL based viewers
326 m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night); 313 m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night);
327 314
328
329 // Scales the sun hours 0...12 vs 12...24, essentially makes daylight hours longer/shorter vs nighttime hours 315 // Scales the sun hours 0...12 vs 12...24, essentially makes daylight hours longer/shorter vs nighttime hours
330 m_DayTimeSunHourScale = config.Configs["Sun"].GetDouble("day_time_sun_hour_scale", d_DayTimeSunHourScale); 316 m_DayTimeSunHourScale = config.Configs["Sun"].GetDouble("day_time_sun_hour_scale", d_DayTimeSunHourScale);
331 317
332 // Update frequency in frames 318 // Update frequency in frames
333 m_UpdateInterval = config.Configs["Sun"].GetInt("update_interval", d_frame_mod); 319 m_UpdateInterval = config.Configs["Sun"].GetInt("update_interval", d_frame_mod);
334
335 } 320 }
336 catch (Exception e) 321 catch (Exception e)
337 { 322 {
@@ -391,10 +376,8 @@ namespace OpenSim.Region.CoreModules
391 } 376 }
392 377
393 scene.RegisterModuleInterface<ISunModule>(this); 378 scene.RegisterModuleInterface<ISunModule>(this);
394
395 } 379 }
396 380
397
398 public void PostInitialise() 381 public void PostInitialise()
399 { 382 {
400 } 383 }
@@ -402,7 +385,7 @@ namespace OpenSim.Region.CoreModules
402 public void Close() 385 public void Close()
403 { 386 {
404 ready = false; 387 ready = false;
405 388
406 // Remove our hooks 389 // Remove our hooks
407 m_scene.EventManager.OnFrame -= SunUpdate; 390 m_scene.EventManager.OnFrame -= SunUpdate;
408 m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; 391 m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
@@ -419,6 +402,7 @@ namespace OpenSim.Region.CoreModules
419 { 402 {
420 get { return false; } 403 get { return false; }
421 } 404 }
405
422 #endregion 406 #endregion
423 407
424 #region EventManager Events 408 #region EventManager Events
@@ -446,9 +430,7 @@ namespace OpenSim.Region.CoreModules
446 public void SunUpdate() 430 public void SunUpdate()
447 { 431 {
448 if (((m_frame++ % m_UpdateInterval) != 0) || !ready || m_SunFixed || !receivedEstateToolsSunUpdate) 432 if (((m_frame++ % m_UpdateInterval) != 0) || !ready || m_SunFixed || !receivedEstateToolsSunUpdate)
449 {
450 return; 433 return;
451 }
452 434
453 GenSunPos(); // Generate shared values once 435 GenSunPos(); // Generate shared values once
454 436
@@ -467,7 +449,7 @@ namespace OpenSim.Region.CoreModules
467 } 449 }
468 450
469 /// <summary> 451 /// <summary>
470 /// 452 ///
471 /// </summary> 453 /// </summary>
472 /// <param name="regionHandle"></param> 454 /// <param name="regionHandle"></param>
473 /// <param name="FixedTime">Is the sun's position fixed?</param> 455 /// <param name="FixedTime">Is the sun's position fixed?</param>
@@ -484,7 +466,6 @@ namespace OpenSim.Region.CoreModules
484 while (FixedSunHour < 0) 466 while (FixedSunHour < 0)
485 FixedSunHour += 24; 467 FixedSunHour += 24;
486 468
487
488 m_SunFixedHour = FixedSunHour; 469 m_SunFixedHour = FixedSunHour;
489 m_SunFixed = FixedSun; 470 m_SunFixed = FixedSun;
490 471
@@ -499,14 +480,12 @@ namespace OpenSim.Region.CoreModules
499 // When sun settings are updated, we should update all clients with new settings. 480 // When sun settings are updated, we should update all clients with new settings.
500 SunUpdateToAllClients(); 481 SunUpdateToAllClients();
501 482
502
503 m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString()); 483 m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
504 } 484 }
505 } 485 }
506 486
507 #endregion 487 #endregion
508 488
509
510 private void SunUpdateToAllClients() 489 private void SunUpdateToAllClients()
511 { 490 {
512 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 491 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
@@ -553,7 +532,6 @@ namespace OpenSim.Region.CoreModules
553 { 532 {
554 float ticksleftover = CurrentTime % SecondsPerSunCycle; 533 float ticksleftover = CurrentTime % SecondsPerSunCycle;
555 534
556
557 return (24.0f * (ticksleftover / SecondsPerSunCycle)); 535 return (24.0f * (ticksleftover / SecondsPerSunCycle));
558 } 536 }
559 537
@@ -666,7 +644,6 @@ namespace OpenSim.Region.CoreModules
666 644
667 // When sun settings are updated, we should update all clients with new settings. 645 // When sun settings are updated, we should update all clients with new settings.
668 SunUpdateToAllClients(); 646 SunUpdateToAllClients();
669
670 } 647 }
671 648
672 return Output; 649 return Output;