diff options
author | SignpostMarv | 2012-10-05 13:50:12 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-10-29 23:38:57 +0000 |
commit | ed162a10beaa8bcab1c51f03a51acf5a9537eaae (patch) | |
tree | 0c531ec58c13aedcaa7e329c0bfdab594405edf4 /OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |
parent | Immediately setting gain to zero as a workaround for code not stopping sound ... (diff) | |
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Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Sound/SoundModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | 141 |
1 files changed, 0 insertions, 141 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs deleted file mode 100644 index a2f0950..0000000 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ /dev/null | |||
@@ -1,141 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using Nini.Config; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | using OpenSim.Region.Framework.Scenes; | ||
34 | using System.Reflection; | ||
35 | using log4net; | ||
36 | |||
37 | namespace OpenSim.Region.CoreModules.World.Sound | ||
38 | { | ||
39 | public class SoundModule : IRegionModule, ISoundModule | ||
40 | { | ||
41 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
42 | |||
43 | protected Scene m_scene; | ||
44 | |||
45 | public void Initialise(Scene scene, IConfigSource source) | ||
46 | { | ||
47 | m_scene = scene; | ||
48 | |||
49 | m_scene.EventManager.OnNewClient += OnNewClient; | ||
50 | |||
51 | m_scene.RegisterModuleInterface<ISoundModule>(this); | ||
52 | } | ||
53 | |||
54 | public void PostInitialise() {} | ||
55 | public void Close() {} | ||
56 | public string Name { get { return "Sound Module"; } } | ||
57 | public bool IsSharedModule { get { return false; } } | ||
58 | |||
59 | private void OnNewClient(IClientAPI client) | ||
60 | { | ||
61 | client.OnSoundTrigger += TriggerSound; | ||
62 | } | ||
63 | |||
64 | public virtual void PlayAttachedSound( | ||
65 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) | ||
66 | { | ||
67 | SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); | ||
68 | if (part == null) | ||
69 | return; | ||
70 | |||
71 | SceneObjectGroup grp = part.ParentGroup; | ||
72 | |||
73 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
74 | { | ||
75 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | ||
76 | if (dis > 100.0) // Max audio distance | ||
77 | return; | ||
78 | |||
79 | if (grp.IsAttachment) | ||
80 | { | ||
81 | if (grp.HasPrivateAttachmentPoint && sp.ControllingClient.AgentId != grp.OwnerID) | ||
82 | return; | ||
83 | |||
84 | if (sp.ControllingClient.AgentId == grp.OwnerID) | ||
85 | dis = 0; | ||
86 | } | ||
87 | |||
88 | float thisSpGain; | ||
89 | |||
90 | // Scale by distance | ||
91 | if (radius == 0) | ||
92 | thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0)); | ||
93 | else | ||
94 | thisSpGain = (float)((double)gain * ((radius - dis) / radius)); | ||
95 | |||
96 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags); | ||
97 | }); | ||
98 | } | ||
99 | |||
100 | public virtual void TriggerSound( | ||
101 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) | ||
102 | { | ||
103 | SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); | ||
104 | if (part == null) | ||
105 | { | ||
106 | ScenePresence sp; | ||
107 | if (!m_scene.TryGetScenePresence(objectID, out sp)) | ||
108 | return; | ||
109 | } | ||
110 | else | ||
111 | { | ||
112 | SceneObjectGroup grp = part.ParentGroup; | ||
113 | |||
114 | if (grp.IsAttachment && grp.AttachmentPoint > 30) | ||
115 | { | ||
116 | objectID = ownerID; | ||
117 | parentID = ownerID; | ||
118 | } | ||
119 | } | ||
120 | |||
121 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
122 | { | ||
123 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | ||
124 | |||
125 | if (dis > 100.0) // Max audio distance | ||
126 | return; | ||
127 | |||
128 | float thisSpGain; | ||
129 | |||
130 | // Scale by distance | ||
131 | if (radius == 0) | ||
132 | thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0)); | ||
133 | else | ||
134 | thisSpGain = (float)((double)gain * ((radius - dis) / radius)); | ||
135 | |||
136 | sp.ControllingClient.SendTriggeredSound( | ||
137 | soundId, ownerID, objectID, parentID, handle, position, thisSpGain); | ||
138 | }); | ||
139 | } | ||
140 | } | ||
141 | } | ||