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authorSignpostMarv2012-10-05 13:50:12 +0100
committerJustin Clark-Casey (justincc)2012-10-29 23:38:57 +0000
commited162a10beaa8bcab1c51f03a51acf5a9537eaae (patch)
tree0c531ec58c13aedcaa7e329c0bfdab594405edf4 /OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
parentImmediately setting gain to zero as a workaround for code not stopping sound ... (diff)
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Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Sound/SoundModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs141
1 files changed, 0 insertions, 141 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
deleted file mode 100644
index a2f0950..0000000
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ /dev/null
@@ -1,141 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes;
34using System.Reflection;
35using log4net;
36
37namespace OpenSim.Region.CoreModules.World.Sound
38{
39 public class SoundModule : IRegionModule, ISoundModule
40 {
41// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42
43 protected Scene m_scene;
44
45 public void Initialise(Scene scene, IConfigSource source)
46 {
47 m_scene = scene;
48
49 m_scene.EventManager.OnNewClient += OnNewClient;
50
51 m_scene.RegisterModuleInterface<ISoundModule>(this);
52 }
53
54 public void PostInitialise() {}
55 public void Close() {}
56 public string Name { get { return "Sound Module"; } }
57 public bool IsSharedModule { get { return false; } }
58
59 private void OnNewClient(IClientAPI client)
60 {
61 client.OnSoundTrigger += TriggerSound;
62 }
63
64 public virtual void PlayAttachedSound(
65 UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
66 {
67 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
68 if (part == null)
69 return;
70
71 SceneObjectGroup grp = part.ParentGroup;
72
73 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
74 {
75 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
76 if (dis > 100.0) // Max audio distance
77 return;
78
79 if (grp.IsAttachment)
80 {
81 if (grp.HasPrivateAttachmentPoint && sp.ControllingClient.AgentId != grp.OwnerID)
82 return;
83
84 if (sp.ControllingClient.AgentId == grp.OwnerID)
85 dis = 0;
86 }
87
88 float thisSpGain;
89
90 // Scale by distance
91 if (radius == 0)
92 thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0));
93 else
94 thisSpGain = (float)((double)gain * ((radius - dis) / radius));
95
96 sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags);
97 });
98 }
99
100 public virtual void TriggerSound(
101 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
102 {
103 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
104 if (part == null)
105 {
106 ScenePresence sp;
107 if (!m_scene.TryGetScenePresence(objectID, out sp))
108 return;
109 }
110 else
111 {
112 SceneObjectGroup grp = part.ParentGroup;
113
114 if (grp.IsAttachment && grp.AttachmentPoint > 30)
115 {
116 objectID = ownerID;
117 parentID = ownerID;
118 }
119 }
120
121 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
122 {
123 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
124
125 if (dis > 100.0) // Max audio distance
126 return;
127
128 float thisSpGain;
129
130 // Scale by distance
131 if (radius == 0)
132 thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0));
133 else
134 thisSpGain = (float)((double)gain * ((radius - dis) / radius));
135
136 sp.ControllingClient.SendTriggeredSound(
137 soundId, ownerID, objectID, parentID, handle, position, thisSpGain);
138 });
139 }
140 }
141}