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authorJustin Clarke Casey2009-06-01 17:38:11 +0000
committerJustin Clarke Casey2009-06-01 17:38:11 +0000
commitf6badc528b7f7b86602ce658a142bdd03648ea1c (patch)
treeb06a422524beff74af1c9e69737f0451c80a6634 /OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
parent* Fix race condition in save oar (diff)
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* minor: change the name of one serialization method to match its counterpart
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs132
1 files changed, 128 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index 832c99e..617cc25 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -9,7 +9,7 @@
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
@@ -41,6 +41,114 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
41 [TestFixture] 41 [TestFixture]
42 public class SerialiserTests 42 public class SerialiserTests
43 { 43 {
44 private string xml = @"
45 <SceneObjectGroup>
46 <RootPart>
47 <SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
48 <AllowedDrop>false</AllowedDrop>
49 <CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
50 <FolderID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></FolderID>
51 <InventorySerial>1</InventorySerial>
52 <TaskInventory />
53 <ObjectFlags>0</ObjectFlags>
54 <UUID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></UUID>
55 <LocalId>2698615125</LocalId>
56 <Name>Primitive</Name>
57 <Material>0</Material>
58 <PassTouches>false</PassTouches>
59 <RegionHandle>1099511628032000</RegionHandle>
60 <ScriptAccessPin>0</ScriptAccessPin>
61 <GroupPosition><X>147.23</X><Y>92.698</Y><Z>22.78084</Z></GroupPosition>
62 <OffsetPosition><X>0</X><Y>0</Y><Z>0</Z></OffsetPosition>
63 <RotationOffset><X>-4.371139E-08</X><Y>-1</Y><Z>-4.371139E-08</Z><W>0</W></RotationOffset>
64 <Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
65 <RotationalVelocity><X>0</X><Y>0</Y><Z>0</Z></RotationalVelocity>
66 <AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
67 <Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
68 <Description />
69 <Color />
70 <Text />
71 <SitName />
72 <TouchName />
73 <LinkNum>0</LinkNum>
74 <ClickAction>0</ClickAction>
75 <Shape>
76 <ProfileCurve>1</ProfileCurve>
77 <TextureEntry>AAAAAAAAERGZmQAAAAAABQCVlZUAAAAAQEAAAABAQAAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
78 <ExtraParams>AA==</ExtraParams>
79 <PathBegin>0</PathBegin>
80 <PathCurve>16</PathCurve>
81 <PathEnd>0</PathEnd>
82 <PathRadiusOffset>0</PathRadiusOffset>
83 <PathRevolutions>0</PathRevolutions>
84 <PathScaleX>100</PathScaleX>
85 <PathScaleY>100</PathScaleY>
86 <PathShearX>0</PathShearX>
87 <PathShearY>0</PathShearY>
88 <PathSkew>0</PathSkew>
89 <PathTaperX>0</PathTaperX>
90 <PathTaperY>0</PathTaperY>
91 <PathTwist>0</PathTwist>
92 <PathTwistBegin>0</PathTwistBegin>
93 <PCode>9</PCode>
94 <ProfileBegin>0</ProfileBegin>
95 <ProfileEnd>0</ProfileEnd>
96 <ProfileHollow>0</ProfileHollow>
97 <Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
98 <State>0</State>
99 <ProfileShape>Square</ProfileShape>
100 <HollowShape>Same</HollowShape>
101 <SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
102 <SculptType>0</SculptType><SculptData />
103 <FlexiSoftness>0</FlexiSoftness>
104 <FlexiTension>0</FlexiTension>
105 <FlexiDrag>0</FlexiDrag>
106 <FlexiGravity>0</FlexiGravity>
107 <FlexiWind>0</FlexiWind>
108 <FlexiForceX>0</FlexiForceX>
109 <FlexiForceY>0</FlexiForceY>
110 <FlexiForceZ>0</FlexiForceZ>
111 <LightColorR>0</LightColorR>
112 <LightColorG>0</LightColorG>
113 <LightColorB>0</LightColorB>
114 <LightColorA>1</LightColorA>
115 <LightRadius>0</LightRadius>
116 <LightCutoff>0</LightCutoff>
117 <LightFalloff>0</LightFalloff>
118 <LightIntensity>1</LightIntensity>
119 <FlexiEntry>false</FlexiEntry>
120 <LightEntry>false</LightEntry>
121 <SculptEntry>false</SculptEntry>
122 </Shape>
123 <Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
124 <UpdateFlag>0</UpdateFlag>
125 <SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
126 <SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
127 <SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
128 <SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
129 <ParentID>0</ParentID>
130 <CreationDate>1211330445</CreationDate>
131 <Category>0</Category>
132 <SalePrice>0</SalePrice>
133 <ObjectSaleType>0</ObjectSaleType>
134 <OwnershipCost>0</OwnershipCost>
135 <GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
136 <OwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></OwnerID>
137 <LastOwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></LastOwnerID>
138 <BaseMask>2147483647</BaseMask>
139 <OwnerMask>2147483647</OwnerMask>
140 <GroupMask>0</GroupMask>
141 <EveryoneMask>0</EveryoneMask>
142 <NextOwnerMask>2147483647</NextOwnerMask>
143 <Flags>None</Flags>
144 <CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
145 <CollisionSoundVolume>0</CollisionSoundVolume>
146 </SceneObjectPart>
147 </RootPart>
148 <OtherParts />
149 </SceneObjectGroup>
150 ";
151
44 private string xml2 = @" 152 private string xml2 = @"
45 <SceneObjectGroup> 153 <SceneObjectGroup>
46 <SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema""> 154 <SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
@@ -133,8 +241,24 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
133 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); 241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
134 } 242 }
135 243
244// [Test]
245// public void TestLoadXml()
246// {
247// TestHelper.InMethod();
248// //log4net.Config.XmlConfigurator.Configure();
249//
250// SceneObjectGroup so = m_serialiserModule.DeserializeGroupFromXml2(xml2);
251// SceneObjectPart rootPart = so.RootPart;
252//
253// Assert.That(rootPart.UUID, Is.EqualTo(new UUID("9be68fdd-f740-4a0f-9675-dfbbb536b946")));
254// Assert.That(rootPart.CreatorID, Is.EqualTo(new UUID("b46ef588-411e-4a8b-a284-d7dcfe8e74ef")));
255// Assert.That(rootPart.Name, Is.EqualTo("PrimFun"));
256//
257// // TODO: Check other properties
258// }
259
136 [Test] 260 [Test]
137 public void TestLoadXml2() 261 public void TestDeserializeXml2()
138 { 262 {
139 TestHelper.InMethod(); 263 TestHelper.InMethod();
140 //log4net.Config.XmlConfigurator.Configure(); 264 //log4net.Config.XmlConfigurator.Configure();
@@ -150,7 +274,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
150 } 274 }
151 275
152 [Test] 276 [Test]
153 public void TestSaveXml2() 277 public void TestSerializeXml2()
154 { 278 {
155 TestHelper.InMethod(); 279 TestHelper.InMethod();
156 //log4net.Config.XmlConfigurator.Configure(); 280 //log4net.Config.XmlConfigurator.Configure();
@@ -174,7 +298,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
174 // Need to add the object to the scene so that the request to get script state succeeds 298 // Need to add the object to the scene so that the request to get script state succeeds
175 m_scene.AddSceneObject(so); 299 m_scene.AddSceneObject(so);
176 300
177 string xml2 = m_serialiserModule.SaveGroupToXml2(so); 301 string xml2 = m_serialiserModule.SerializeGroupToXml2(so);
178 302
179 XmlTextReader xtr = new XmlTextReader(new StringReader(xml2)); 303 XmlTextReader xtr = new XmlTextReader(new StringReader(xml2));
180 xtr.ReadStartElement("SceneObjectGroup"); 304 xtr.ReadStartElement("SceneObjectGroup");