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author | Dr Scofield | 2009-02-10 13:10:57 +0000 |
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committer | Dr Scofield | 2009-02-10 13:10:57 +0000 |
commit | 180be7de07014aa33bc6066f12a0819b731c1c9d (patch) | |
tree | 3aa13af3cda4b808fa9453655875327699b61311 /OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs | |
parent | Stopgap measure: To use gridlaunch, or GUI, start opensim with (diff) | |
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this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs b/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs new file mode 100644 index 0000000..ed6448f --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs | |||
@@ -0,0 +1,125 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using System.IO; | ||
30 | using System.IO.Compression; | ||
31 | using System.Text; | ||
32 | using System.Xml; | ||
33 | using OpenSim.Region.Framework.Scenes; | ||
34 | |||
35 | namespace OpenSim.Region.CoreModules.World.Serialiser | ||
36 | { | ||
37 | internal class SerialiseObjects : IFileSerialiser | ||
38 | { | ||
39 | #region IFileSerialiser Members | ||
40 | |||
41 | public string WriteToFile(Scene scene, string dir) | ||
42 | { | ||
43 | string targetFileName = dir + "objects.xml"; | ||
44 | |||
45 | SaveSerialisedToFile(targetFileName, scene); | ||
46 | |||
47 | return "objects.xml"; | ||
48 | } | ||
49 | |||
50 | #endregion | ||
51 | |||
52 | public void SaveSerialisedToFile(string fileName, Scene scene) | ||
53 | { | ||
54 | string xmlstream = GetObjectXml(scene); | ||
55 | |||
56 | MemoryStream stream = ReformatXmlString(xmlstream); | ||
57 | |||
58 | stream.Seek(0, SeekOrigin.Begin); | ||
59 | CreateXmlFile(stream, fileName); | ||
60 | |||
61 | stream.Seek(0, SeekOrigin.Begin); | ||
62 | CreateCompressedXmlFile(stream, fileName); | ||
63 | } | ||
64 | |||
65 | private static MemoryStream ReformatXmlString(string xmlstream) | ||
66 | { | ||
67 | MemoryStream stream = new MemoryStream(); | ||
68 | XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8); | ||
69 | XmlDocument doc = new XmlDocument(); | ||
70 | |||
71 | doc.LoadXml(xmlstream); | ||
72 | formatter.Formatting = Formatting.Indented; | ||
73 | doc.WriteContentTo(formatter); | ||
74 | formatter.Flush(); | ||
75 | return stream; | ||
76 | } | ||
77 | |||
78 | private static string GetObjectXml(Scene scene) | ||
79 | { | ||
80 | string xmlstream = "<scene>"; | ||
81 | |||
82 | List<EntityBase> EntityList = scene.GetEntities(); | ||
83 | List<string> EntityXml = new List<string>(); | ||
84 | |||
85 | foreach (EntityBase ent in EntityList) | ||
86 | { | ||
87 | if (ent is SceneObjectGroup) | ||
88 | { | ||
89 | EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2()); | ||
90 | } | ||
91 | } | ||
92 | EntityXml.Sort(); | ||
93 | |||
94 | foreach (string xml in EntityXml) | ||
95 | xmlstream += xml; | ||
96 | |||
97 | xmlstream += "</scene>"; | ||
98 | return xmlstream; | ||
99 | } | ||
100 | |||
101 | private static void CreateXmlFile(MemoryStream xmlStream, string fileName) | ||
102 | { | ||
103 | FileStream objectsFile = new FileStream(fileName, FileMode.Create); | ||
104 | |||
105 | xmlStream.WriteTo(objectsFile); | ||
106 | objectsFile.Flush(); | ||
107 | objectsFile.Close(); | ||
108 | } | ||
109 | |||
110 | private static void CreateCompressedXmlFile(MemoryStream xmlStream, string fileName) | ||
111 | { | ||
112 | #region GZip Compressed Version | ||
113 | |||
114 | FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create); | ||
115 | MemoryStream gzipMSStream = new MemoryStream(); | ||
116 | GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress); | ||
117 | xmlStream.WriteTo(gzipStream); | ||
118 | gzipMSStream.WriteTo(objectsFileCompressed); | ||
119 | objectsFileCompressed.Flush(); | ||
120 | objectsFileCompressed.Close(); | ||
121 | |||
122 | #endregion | ||
123 | } | ||
124 | } | ||
125 | } | ||