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authorUbitUmarov2015-09-02 19:54:53 +0100
committerUbitUmarov2015-09-02 19:54:53 +0100
commita11edceb00b5b86f825bd957bdac9edb91f893dd (patch)
treec192eae26f3aadf365a66f32fc6d9ade2f0a0c61 /OpenSim/Region/CoreModules/World/LegacyMap
parentbad merge? (diff)
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seems to compile ( tests comented out)
Diffstat (limited to 'OpenSim/Region/CoreModules/World/LegacyMap')
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs14
2 files changed, 0 insertions, 26 deletions
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
index a228e7a..5155804 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
@@ -104,7 +104,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
104 104
105 terrainRenderer.Initialise(m_scene, m_config); 105 terrainRenderer.Initialise(m_scene, m_config);
106 106
107<<<<<<< HEAD
108 mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, 107 mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height,
109 System.Drawing.Imaging.PixelFormat.Format24bppRgb); 108 System.Drawing.Imaging.PixelFormat.Format24bppRgb);
110 //long t = System.Environment.TickCount; 109 //long t = System.Environment.TickCount;
@@ -113,17 +112,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
113 //} 112 //}
114 //t = System.Environment.TickCount - t; 113 //t = System.Environment.TickCount - t;
115 //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t); 114 //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t);
116=======
117 mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height,
118 System.Drawing.Imaging.PixelFormat.Format24bppRgb);
119 //long t = System.Environment.TickCount;
120 //for (int i = 0; i < 10; ++i) {
121 terrainRenderer.TerrainToBitmap(mapbmp);
122 //}
123 //t = System.Environment.TickCount - t;
124 //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t);
125>>>>>>> avn/ubitvar
126
127 if (drawPrimVolume) 115 if (drawPrimVolume)
128 { 116 {
129 DrawObjectVolume(m_scene, mapbmp); 117 DrawObjectVolume(m_scene, mapbmp);
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
index a9cc993..0ec2053 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
@@ -270,14 +270,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
270 270
271 // the heigthfield might have some jumps in values. Rendered land is smooth, though, 271 // the heigthfield might have some jumps in values. Rendered land is smooth, though,
272 // as a slope is rendered at that place. So average 4 neighbour values to emulate that. 272 // as a slope is rendered at that place. So average 4 neighbour values to emulate that.
273<<<<<<< HEAD
274 private float getHeight(ITerrainChannel hm, int x, int y) { 273 private float getHeight(ITerrainChannel hm, int x, int y) {
275 if (x < (hm.Width - 1) && y < (hm.Height - 1)) 274 if (x < (hm.Width - 1) && y < (hm.Height - 1))
276=======
277 private float getHeight(ITerrainChannel hm, int x, int y)
278 {
279 if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1))
280>>>>>>> avn/ubitvar
281 return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); 275 return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112);
282 else 276 else
283 return (float)hm[x, y]; 277 return (float)hm[x, y];
@@ -294,14 +288,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
294 if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) 288 if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height)
295 { 289 {
296 m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", 290 m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>",
297 LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height);
298 }
299
300 ITerrainChannel hm = m_scene.Heightmap;
301
302 if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height)
303 {
304 m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>",
305 "[TEXTURED MAP TILE RENDERER]", mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); 291 "[TEXTURED MAP TILE RENDERER]", mapbmp.Width, mapbmp.Height, hm.Width, hm.Height);
306 } 292 }
307 293