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authorMic Bowman2012-04-25 09:52:44 -0700
committerMic Bowman2012-04-25 09:52:44 -0700
commit1afae013111b7c817037371fca805a78c3ab67cc (patch)
treedc4f08217c64fd92f4fac250344f009f583fca4e /OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
parentAdd try/catch around Json script method registration to avoild some issues (diff)
parentSlight rewording of output messages. (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
index 1d2141e..d13c2ef 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
@@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
278 public void TerrainToBitmap(Bitmap mapbmp) 278 public void TerrainToBitmap(Bitmap mapbmp)
279 { 279 {
280 int tc = Environment.TickCount; 280 int tc = Environment.TickCount;
281 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); 281 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
282 282
283 // These textures should be in the AssetCache anyway, as every client conneting to this 283 // These textures should be in the AssetCache anyway, as every client conneting to this
284 // region needs them. Except on start, when the map is recreated (before anyone connected), 284 // region needs them. Except on start, when the map is recreated (before anyone connected),
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
412 } 412 }
413 } 413 }
414 } 414 }
415 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); 415 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
416 } 416 }
417 } 417 }
418} 418}