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authorDiva Canto2009-09-26 07:48:21 -0700
committerDiva Canto2009-09-26 07:48:21 -0700
commit5757afe7665543e8b3ed4a322a7d6e095dafcdb3 (patch)
treebed3c7ab11459e84baa5a0fbd98dde4a81fd5e16 /OpenSim/Region/CoreModules/World/Land
parentMore small changes to FlotsamAssetCache as per mcortez' request. (diff)
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First pass at the heart surgery for grid services. Compiles and runs minimally. A few bugs to catch now.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs26
1 files changed, 18 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 76ff6da..fdff61e 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -36,10 +36,12 @@ using OpenSim.Framework;
36using OpenSim.Framework.Capabilities; 36using OpenSim.Framework.Capabilities;
37using OpenSim.Framework.Servers; 37using OpenSim.Framework.Servers;
38using OpenSim.Framework.Servers.HttpServer; 38using OpenSim.Framework.Servers.HttpServer;
39using OpenSim.Services.Interfaces;
39using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.Physics.Manager; 42using OpenSim.Region.Physics.Manager;
42using Caps=OpenSim.Framework.Capabilities.Caps; 43using Caps=OpenSim.Framework.Capabilities.Caps;
44using GridRegion = OpenSim.Services.Interfaces.GridRegion;
43 45
44namespace OpenSim.Region.CoreModules.World.Land 46namespace OpenSim.Region.CoreModules.World.Land
45{ 47{
@@ -1301,7 +1303,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1301 else 1303 else
1302 { 1304 {
1303 // a parcel request for a parcel in another region. Ask the grid about the region 1305 // a parcel request for a parcel in another region. Ask the grid about the region
1304 RegionInfo info = m_scene.CommsManager.GridService.RequestNeighbourInfo(regionID); 1306 GridRegion info = m_scene.GridService.GetRegionByUUID(UUID.Zero, regionID);
1305 if (info != null) 1307 if (info != null)
1306 parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y); 1308 parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y);
1307 } 1309 }
@@ -1359,9 +1361,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1359 } 1361 }
1360 else 1362 else
1361 { 1363 {
1362 extLandData.landData = m_scene.CommsManager.GridService.RequestLandData(extLandData.regionHandle, 1364 ILandService landService = m_scene.RequestModuleInterface<ILandService>();
1363 extLandData.x, 1365 extLandData.landData = landService.GetLandData(extLandData.regionHandle,
1364 extLandData.y); 1366 extLandData.x,
1367 extLandData.y);
1365 if (extLandData.landData == null) 1368 if (extLandData.landData == null)
1366 { 1369 {
1367 // we didn't find the region/land => don't cache 1370 // we didn't find the region/land => don't cache
@@ -1373,20 +1376,27 @@ namespace OpenSim.Region.CoreModules.World.Land
1373 1376
1374 if (data != null) // if we found some data, send it 1377 if (data != null) // if we found some data, send it
1375 { 1378 {
1376 RegionInfo info; 1379 GridRegion info;
1377 if (data.regionHandle == m_scene.RegionInfo.RegionHandle) 1380 if (data.regionHandle == m_scene.RegionInfo.RegionHandle)
1378 { 1381 {
1379 info = m_scene.RegionInfo; 1382 info = new GridRegion(m_scene.RegionInfo);
1380 } 1383 }
1381 else 1384 else
1382 { 1385 {
1383 // most likely still cached from building the extLandData entry 1386 // most likely still cached from building the extLandData entry
1384 info = m_scene.CommsManager.GridService.RequestNeighbourInfo(data.regionHandle); 1387 uint x = 0, y = 0;
1388 Utils.LongToUInts(data.regionHandle, out x, out y);
1389 info = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
1385 } 1390 }
1386 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. 1391 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
1387 m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...", 1392 m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...",
1388 data.landData.Name, data.regionHandle); 1393 data.landData.Name, data.regionHandle);
1389 remoteClient.SendParcelInfo(info, data.landData, parcelID, data.x, data.y); 1394 // HACK for now
1395 RegionInfo r = new RegionInfo();
1396 r.RegionName = info.RegionName;
1397 r.RegionLocX = (uint)info.RegionLocX;
1398 r.RegionLocY = (uint)info.RegionLocY;
1399 remoteClient.SendParcelInfo(r, data.landData, parcelID, data.x, data.y);
1390 } 1400 }
1391 else 1401 else
1392 m_log.Debug("[LAND] got no parcelinfo; not sending"); 1402 m_log.Debug("[LAND] got no parcelinfo; not sending");