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authorDan Lake2011-11-03 17:06:08 -0700
committerDan Lake2011-11-03 17:06:08 -0700
commit94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch)
tree0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
parentremove the pointless check of the face texture struct against null in Bot.Obj... (diff)
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 5427b68..58d9455 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -658,14 +658,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
658 if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) 658 if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
659 return; 659 return;
660 660
661 Scene.ForEachRootScenePresence(delegate(ScenePresence sp) 661 Scene.ForEachRootClient(delegate(IClientAPI client)
662 { 662 {
663 if (sp.UUID != senderID) 663 if (client.AgentId != senderID)
664 { 664 {
665 // make sure they are still there, we could be working down a long list 665 // make sure they are still there, we could be working down a long list
666 // Also make sure they are actually in the region 666 // Also make sure they are actually in the region
667 ScenePresence p; 667 ScenePresence p;
668 if(Scene.TryGetScenePresence(sp.UUID, out p)) 668 if(Scene.TryGetScenePresence(client.AgentId, out p))
669 Scene.TeleportClientHome(p.UUID, p.ControllingClient); 669 Scene.TeleportClientHome(p.UUID, p.ControllingClient);
670 } 670 }
671 }); 671 });
@@ -927,9 +927,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
927 927
928 public void sendRegionInfoPacketToAll() 928 public void sendRegionInfoPacketToAll()
929 { 929 {
930 Scene.ForEachRootScenePresence(delegate(ScenePresence sp) 930 Scene.ForEachRootClient(delegate(IClientAPI client)
931 { 931 {
932 HandleRegionInfoRequest(sp.ControllingClient); 932 HandleRegionInfoRequest(client);
933 }); 933 });
934 } 934 }
935 935