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authorAdam Frisby2009-12-03 02:44:12 +1100
committerAdam Frisby2009-12-03 02:44:12 +1100
commit30fe88b80892e4538dc2b6f71992c3f51d35e95a (patch)
tree137c86cd0742c2f45dedfea55fe23b7353f3ad99 /OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
parenthandle a condition where the http headers apparently have multiple remote por... (diff)
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* Terrain uploads via the Estate Tools now support a multitude of file formats. Specifically: . bmp, .raw, .r32 & .r64. (in ascending order of precision)
* It uses file length as the detection routine (as each of these formats has a distinct size in bytes for a 256x256 array.) - more formats should be possible to add.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs50
1 files changed, 31 insertions, 19 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index e3a395e..b1dcb14 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -471,20 +471,45 @@ namespace OpenSim.Region.CoreModules.World.Estate
471 if (terr != null) 471 if (terr != null)
472 { 472 {
473 m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + m_scene.RegionInfo.RegionName); 473 m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + m_scene.RegionInfo.RegionName);
474 if (File.Exists(Util.dataDir() + "/terrain.raw")) 474
475 {
476 File.Delete(Util.dataDir() + "/terrain.raw");
477 }
478 try 475 try
479 { 476 {
480 FileStream input = new FileStream(Util.dataDir() + "/terrain.raw", FileMode.CreateNew); 477
478 string localfilename = "terrain.raw";
479
480 if (terrainData.Length == 851968)
481 {
482 localfilename = Path.Combine(Util.dataDir(),"terrain.raw"); // It's a .LLRAW
483 }
484
485 if (terrainData.Length == 196662) // 24-bit 256x256 Bitmap
486 localfilename = Path.Combine(Util.dataDir(), "terrain.bmp");
487
488 if (terrainData.Length == 256 * 256 * 4) // It's a .R32
489 localfilename = Path.Combine(Util.dataDir(), "terrain.r32");
490
491 if (terrainData.Length == 256 * 256 * 8) // It's a .R64
492 localfilename = Path.Combine(Util.dataDir(), "terrain.r64");
493
494 if (File.Exists(localfilename))
495 {
496 File.Delete(localfilename);
497 }
498
499 FileStream input = new FileStream(localfilename, FileMode.CreateNew);
481 input.Write(terrainData, 0, terrainData.Length); 500 input.Write(terrainData, 0, terrainData.Length);
482 input.Close(); 501 input.Close();
502
503 FileInfo x = new FileInfo(localfilename);
504
505 terr.LoadFromFile(localfilename);
506 remoteClient.SendAlertMessage("Your terrain was loaded as a ." + x.Extension + " file. It may take a few moments to appear.");
507
483 } 508 }
484 catch (IOException e) 509 catch (IOException e)
485 { 510 {
486 m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString()); 511 m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
487 remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space"); 512 remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space.");
488 513
489 return; 514 return;
490 } 515 }
@@ -502,29 +527,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
502 527
503 return; 528 return;
504 } 529 }
505
506
507
508
509 try
510 {
511 terr.LoadFromFile(Util.dataDir() + "/terrain.raw");
512 remoteClient.SendAlertMessage("Your terrain was loaded. Give it a minute or two to apply");
513 }
514 catch (Exception e) 530 catch (Exception e)
515 { 531 {
516 m_log.ErrorFormat("[TERRAIN]: Error loading a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString()); 532 m_log.ErrorFormat("[TERRAIN]: Error loading a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
517 remoteClient.SendAlertMessage("There was a general error loading your terrain. Please fix the terrain file and try again"); 533 remoteClient.SendAlertMessage("There was a general error loading your terrain. Please fix the terrain file and try again");
518 } 534 }
519
520 } 535 }
521 else 536 else
522 { 537 {
523 remoteClient.SendAlertMessage("Unable to apply terrain. Cannot get an instance of the terrain module"); 538 remoteClient.SendAlertMessage("Unable to apply terrain. Cannot get an instance of the terrain module");
524 } 539 }
525
526
527
528 } 540 }
529 541
530 private void handleUploadTerrain(IClientAPI remote_client, string clientFileName) 542 private void handleUploadTerrain(IClientAPI remote_client, string clientFileName)